Author : afisher


Reply
Reply
 
Thread Tools Display Modes
Slaught's Avatar
Old (#1)
*Updated*

Hero Thing:


492 tris, one 256² map
The cape can be alphaed (sp?) out.

Links:
http://rapidshare.com/files/22792260/w4r.rar.html
http://www.juantwo.com/post/skinnedRigged.zip <-Super awesome Rig by monster

Afro Dude:


Fro version: 674 tris, one 256² map, one 64² map
Dread version: 756 tris, one 256² map
Dreads and afro can be alphaed out.

Links:
http://boost.am/14466/breat3.rar.html

Thug:


919 tris, one 256² map, one 64x128 map
Glasses, boxes, cig and part of the cap can be alphaed out.

Links:
http://boost.am/18122/thug22.rar.html

Fat clown:


512 tris, one 256² map
Hair can be alphaed out.

Links:
http://boost.am/19408/fatee33.rar.html
"I dont believe in Triangles"
Offline , polycounter, 768 Posts, Join Date May 2005, Location Germany  
   Reply With Quote

oobersli's Avatar
Old (#2)
looks very cool, love the structure. this would be an awesome sdk to mess with.
Crater Castle

Bigger is Better

Ghostbusters TF2 Theme

Joshua Opel - For Hire and freelance
Blog
Website
Offline , polycounter, 1,263 Posts, Join Date Dec 2005, Location Dallas Send a message via AIM to oobersli Send a message via Yahoo to oobersli  
   Reply With Quote

low odor's Avatar
Old (#3)
Beauty...love the wieght and posture...only crit would be maybe turn the forearms in a bit, and shape the hand a bit more in the profile
Offline , card carrying polycounter, 1,906 Posts, Join Date Mar 2006,  
   Reply With Quote

Sectaurs's Avatar
Old (#4)
SDK!

He looks pretty darn fun. Perfect texture size as well.

I'd give him a try.
Roböt - The Company - 3D Prototypes and Prints

Lead Artist - Stomp Games
Offline , veteran polycounter, 3,855 Posts, Join Date Oct 2004, Location Maynard, MA Send a message via AIM to Sectaurs  
   Reply With Quote

Slaught's Avatar
Old (#5)
Thx guys!
Made some small changes to the hips and arms to define the form a bit better.

Here´s the sdk:
http://rapidshare.com/files/22792260/w4r.rar.html

Feel free to post your skins in this thread. [img]/images/graemlins/grin.gif[/img]
"I dont believe in Triangles"
Offline , polycounter, 768 Posts, Join Date May 2005, Location Germany  
   Reply With Quote

Marshal Banana's Avatar
Old (#6)
What's an SDK?
Game Project: Key of Ethios
Hardest work: Elven Swordfighter
Offline , dedicated polycounter, 1,483 Posts, Join Date Oct 2006, Location 'MERKA Send a message via MSN to Marshal Banana  
   Reply With Quote

redmond_david's Avatar
Old (#7)
It's a model someone made and unwrapped, posted on the net, so anyone can give him a try texturing him. Sdk's are usualy low poly.
Offline , line, 86 Posts, Join Date Jan 2007,  
   Reply With Quote

Psyk0's Avatar
Old (#8)
Looks like fun.

SDK = Software Development Kit.
Offline , polycounter, 1,209 Posts, Join Date Jun 2005, Location Quebie, Canada Send a message via MSN to Psyk0  
   Reply With Quote

Emil Mujanovic's Avatar
Old (#9)
What Psyk0 said.
This model looks pretty cool, will have a go at it tonight after work. Already have a few ideas.

-caseyjones
Offline , veteran polycounter, 3,866 Posts, Join Date Feb 2005, Location Malmö, Sweden  
   Reply With Quote

John Warner's Avatar
Old (#10)
that's awesome.
Offline , dedicated polycounter, 1,545 Posts, Join Date Oct 2004,  
   Reply With Quote

flow3d's Avatar
Old (#11)
I LOVE it!!
Thanks a ton for the sdk!
I was hoping you'd release it!!

the legs have a different density than the rest of the body which kinda puts the whole thing a bit off..I'd prefer the leg-polycount on the rest of the body aswell ;D

*fap* *fap* *fap* *fap*
Offline , spline, 123 Posts, Join Date Nov 2004, Location 東京  
   Reply With Quote

Slaught's Avatar
Old (#12)
Thank you flow3d [img]/images/graemlins/grin.gif[/img]
Normally I try to keep the density even in a model...but I figured the boots didn´t need as much form as the arms for example.
Plus I wanted to keep it under 500 polys.
"I dont believe in Triangles"
Offline , polycounter, 768 Posts, Join Date May 2005, Location Germany  
   Reply With Quote

Joao Sapiro's Avatar
Old (#13)
wow ! will give it a try after painting some others SDK [img]/images/graemlins/wink.gif[/img]
Joao Sapiro Josue - 3D freelance artist
Online Portfolio
Contact Me
Offline , veteran polycounter, 3,573 Posts, Join Date May 2005, Location Portugal  
   Reply With Quote

Peris's Avatar
Old (#14)
Ooh looks like fun, I'll have a try at this model later tonight [img]/images/graemlins/smile.gif[/img].
Offline , polycounter, 963 Posts, Join Date May 2006, Location Stockholm  
   Reply With Quote

Slum's Avatar
Old (#15)
great! head uv's are a tad odd, but whatever. its fun! I'll post my skin when I finish [img]/images/graemlins/smile.gif[/img]
Offline , veteran polycounter, 3,637 Posts, Join Date Jul 2005, Location Texas  
   Reply With Quote

snap.crackle.pop's Avatar
Old (#16)
Thanks for the SDK this will look like good fun, i hope i do the same one day

Cheers [img]/images/graemlins/smile.gif[/img]
Ok, now back to circumcision...
Offline , triangle, 268 Posts, Join Date Sep 2005, Location Montreal - Qc  
   Reply With Quote

Emil Mujanovic's Avatar
Old (#17)
Yeah I agree with Slum about the head UVs being odd. The face has some insane stretching/warping issues, but yeah whatever. Still painting away [img]/images/graemlins/laugh.gif[/img]

-caseyjones
Offline , veteran polycounter, 3,866 Posts, Join Date Feb 2005, Location Malmö, Sweden  
   Reply With Quote

Slaught's Avatar
Old (#18)
Yeah I screwed up the head pretty bad...sorry about that. [img]/images/graemlins/laugh.gif[/img]
"I dont believe in Triangles"
Offline , polycounter, 768 Posts, Join Date May 2005, Location Germany  
   Reply With Quote

tacit math's Avatar
Old (#19)
:

Offline , polycounter, 893 Posts, Join Date May 2006, Location wellington. NZ Send a message via MSN to tacit math  
   Reply With Quote

Slaught's Avatar
Old (#20)
Holy crap tacit, that is so awesome!
Love the boots [img]/images/graemlins/laugh.gif[/img]
"I dont believe in Triangles"
Offline , polycounter, 768 Posts, Join Date May 2005, Location Germany  
   Reply With Quote

Naked Templar's Avatar
Old (#21)
that looks 'ucikng Awesome......sooo 'ucking stylized omg!
NICE JOB TACIT! same with you Slaught.
Offline , vertex, 26 Posts, Join Date Dec 2006, Location Pittsburgh, PA  
   Reply With Quote

Japhir's Avatar
Old (#22)
great stuff! but where did you leave the cape tacit math? :P
Offline , veteran polycounter, 2,578 Posts, Join Date Dec 2006, Location the Netherlands  
   Reply With Quote

LoTekK's Avatar
Old (#23)
Love the weighting and proportions. [img]/images/graemlins/laugh.gif[/img]

Any chance of a non-rapidshare link? I can almost never download anything off of that.
FlowMap Painter v0.9.2

teckArtist.com
LoTekK.com

"Has anyone really been far even as decided to use even go want to do look more like?" -DKK
Offline , dedicated polycounter, 1,395 Posts, Join Date Jan 2006, Location Singapore Send a message via MSN to LoTekK Send a message via Skype™ to LoTekK  
   Reply With Quote

Slaught's Avatar
Old (#24)
Try this one:
http://boost.am/12948/w4r.rar.html
"I dont believe in Triangles"
Offline , polycounter, 768 Posts, Join Date May 2005, Location Germany  
   Reply With Quote

nkoste's Avatar
Old (#25)
The UVs are fine. I really like the way the seams are placed in the crevasses of the buldgy parts and the way it wraps under his arm up to the neck. [img]/images/graemlins/smile.gif[/img]

Great job
Offline , polygon, 502 Posts, Join Date Nov 2004, Location Århus, DK  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch