Author : polygoo


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ebagg's Avatar
Old (#1)
http://rasterwerks.com/

Pretty crazy what they can do with shockwave these days, this easily is comparable with Unreal 1 engine games!
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tpe's Avatar
Old (#2)
That is fantastic, it reminds me of that wild tangent game PS and ChicQ did all that time ago, but so much better.

tim
Offline , triangle, 280 Posts, Join Date Oct 2004, Location Denmark  
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MoP's Avatar
Old (#3)
b1ll did the character textures for that game, didn't he, working for erik asorson?
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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3dmuscle's Avatar
Old (#4)
That's pretty cool, i can't stop playing [img]/images/graemlins/smile.gif[/img]
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Emil Mujanovic's Avatar
Old (#5)
That's pretty rad!
A few years ago for a school assignment I made an FPS using Shockwave, only I didn't get this bad ass with mine. Was an ass having to learn the code and do all the artwork.
Have been tempted on more than one occasion to go back and finish it.

-caseyjones
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Empty's Avatar
Old (#6)
omg.. this is insane.

This is going to make so much money.
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gavku's Avatar
Old (#7)
thats cool..
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EarthQuake's Avatar
Old (#8)
wow the level design and texturing is horrendous, looks like a game from 1996, i know its flash, but its running directx/opengl, i'm sure they could do quite a bit more with it than this.
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CheapAlert's Avatar
Old (#9)
i also recognize some texture and sprite bits from unreal tournament here and there too
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Cybroxide's Avatar
Old (#10)
[ QUOTE ]
i also recognize some texture and sprite bits from unreal tournament here and there too

[/ QUOTE ]
Yeah i was gonna say this reminds me a lot of UT99. Looks awesome anyway.
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Lee3dee's Avatar
Old (#11)
i contacted the guy who made it, about making some levels for it, but i never go around to making them [img]/images/graemlins/frown.gif[/img]
Freelance FX Artist | spacehulk-game.com
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hawken's Avatar
Old (#12)
this is done using the papervision3D engine for flash.

Hopefully Adobe will release full 3D support for flash in the next version, you guys wouldn't believe how genius these guys are for getting that to run in the current version.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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Emil Mujanovic's Avatar
Old (#13)
[ QUOTE ]
wow the level design and texturing is horrendous, looks like a game from 1996, i know its flash, but its running directx/opengl, i'm sure they could do quite a bit more with it than this.

[/ QUOTE ]
Well using Macrodmedia Director as the engine for the game is pretty limiting. The last time I used it, I had to crunch textures immensely (but I probably didn't do a good job, for I didn't really know much about colour indexing and compression or 3D for that matter). But even an untextured level would run like balls. I even tried a few methods of character movement and collision detection and this would kill performance. I didn't even get into NPCs.
But performance would also come down to PC power, so it ran worse on some machines and better on others. Though when I used it, it was 2003. Might give it a go some time soon and see how far I could push it this time.
I bet you I don't though [img]/images/graemlins/laugh.gif[/img]

-caseyjones

EDIT:
[ QUOTE ]
this is done using the papervision3D engine for flash

[/ QUOTE ]
Oh... figured it was using Director. Might have to look into papervision3D then.
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hawken's Avatar
Old (#14)
my bad, it is director, and very old. (leading me to think that it might be papervision3d)

I have also farted around with director and even bought a book to TRY and learn [img]/images/graemlins/wink.gif[/img] http://www.dadako.com/?cat=12

Sorry the Papervision one is here:

http://suite75.net/lab/quake2/
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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