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created Full FPS deathmatch..in your browser window!!
on 03-23-2007 04:28 PM
http://rasterwerks.com/
Pretty crazy what they can do with shockwave these days, this easily is comparable with Unreal 1 engine games!
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created Re: Full FPS deathmatch..in your browser window!!
on 03-23-2007 04:45 PM
That is fantastic, it reminds me of that wild tangent game PS and ChicQ did all that time ago, but so much better.
tim
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, triangle,
280 Posts,
Join Date Oct 2004,
Location Denmark
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created Re: Full FPS deathmatch..in your browser window!!
on 03-23-2007 05:38 PM
b1ll did the character textures for that game, didn't he, working for erik asorson?
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Full FPS deathmatch..in your browser window!!
on 03-23-2007 06:07 PM
That's pretty cool, i can't stop playing [img]/images/graemlins/smile.gif[/img]
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, null,
16 Posts,
Join Date Feb 2007,
Location Kissimmee, FL
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created Re: Full FPS deathmatch..in your browser window!!
on 03-23-2007 08:58 PM
That's pretty rad!
A few years ago for a school assignment I made an FPS using Shockwave, only I didn't get this bad ass with mine. Was an ass having to learn the code and do all the artwork.
Have been tempted on more than one occasion to go back and finish it.
-caseyjones
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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created Re: Full FPS deathmatch..in your browser window!!
on 03-23-2007 09:27 PM
omg.. this is insane.
This is going to make so much money.
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, triangle,
353 Posts,
Join Date Feb 2005,
Location CA
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created Re: Full FPS deathmatch..in your browser window!!
on 03-24-2007 02:40 AM
thats cool..
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, polycounter,
1,260 Posts,
Join Date May 2005,
Location melbourne australia..
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created Re: Full FPS deathmatch..in your browser window!!
on 03-25-2007 10:41 AM
wow the level design and texturing is horrendous, looks like a game from 1996, i know its flash, but its running directx/opengl, i'm sure they could do quite a bit more with it than this.
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, Moderator,
8,627 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: Full FPS deathmatch..in your browser window!!
on 03-25-2007 01:26 PM
i also recognize some texture and sprite bits from unreal tournament here and there too
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, card carrying polycounter,
2,021 Posts,
Join Date Oct 2004,
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created Re: Full FPS deathmatch..in your browser window!!
on 03-25-2007 07:40 PM
[ QUOTE ]
i also recognize some texture and sprite bits from unreal tournament here and there too
[/ QUOTE ]
Yeah i was gonna say this reminds me a lot of UT99. Looks awesome anyway.
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, triangle,
295 Posts,
Join Date Jun 2006,
Location Coral Springs, FL
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created Re: Full FPS deathmatch..in your browser window!!
on 03-25-2007 09:24 PM
i contacted the guy who made it, about making some levels for it, but i never go around to making them [img]/images/graemlins/frown.gif[/img]
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
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created Re: Full FPS deathmatch..in your browser window!!
on 03-25-2007 09:53 PM
this is done using the papervision3D engine for flash.
Hopefully Adobe will release full 3D support for flash in the next version, you guys wouldn't believe how genius these guys are for getting that to run in the current version.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: Full FPS deathmatch..in your browser window!!
on 03-25-2007 10:29 PM
[ QUOTE ]
wow the level design and texturing is horrendous, looks like a game from 1996, i know its flash, but its running directx/opengl, i'm sure they could do quite a bit more with it than this.
[/ QUOTE ]
Well using Macrodmedia Director as the engine for the game is pretty limiting. The last time I used it, I had to crunch textures immensely (but I probably didn't do a good job, for I didn't really know much about colour indexing and compression or 3D for that matter). But even an untextured level would run like balls. I even tried a few methods of character movement and collision detection and this would kill performance. I didn't even get into NPCs.
But performance would also come down to PC power, so it ran worse on some machines and better on others. Though when I used it, it was 2003. Might give it a go some time soon and see how far I could push it this time.
I bet you I don't though [img]/images/graemlins/laugh.gif[/img]
-caseyjones
EDIT:
[ QUOTE ]
this is done using the papervision3D engine for flash
[/ QUOTE ]
Oh... figured it was using Director. Might have to look into papervision3D then.
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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created Re: Full FPS deathmatch..in your browser window!!
on 03-26-2007 04:00 AM
my bad, it is director, and very old. (leading me to think that it might be papervision3d)
I have also farted around with director and even bought a book to TRY and learn [img]/images/graemlins/wink.gif[/img] http://www.dadako.com/?cat=12
Sorry the Papervision one is here:
http://suite75.net/lab/quake2/
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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