Author : winged doom


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spider2cool's Avatar
Old (#1)
how do i make some parts of my texture glossy while keeping other parts not glossy...and have it all in one texture...is it possible? in 3dMAX by the way
"...and there better not be any damn sprinkles! For every sprinkle I find, I shall KILL you!" ~stewie griffin
Offline , triangle, 253 Posts, Join Date Nov 2004, Location Texas, west of Houston in a small town called bellville  
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rollin's Avatar
Old (#2)
use the alpha-chanel of the map in the gloss-map slot?!
Offline , card carrying polycounter, 2,125 Posts, Join Date Oct 2004, Location munich, germany  
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MoP's Avatar
Old (#3)
make a specular map and apply it in the Specular Level or Glossiness slot (depending on the effect you want).

Specular Level: A greyscale map in this slot will use white for "really crazy shiny", black for "not shiny at all". So metal might be a fairly light value, and flesh would be a fairly dark one.

Glossiness: A greyscale map in this slot will use black for a very wide highlight (like those found on more grainy or bumpy surfaces), and white for a very sharp highlight (like on ultra-smooth surfaces.

You could always look up these map slot types in the 3dsmax help too.
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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rooster's Avatar
Old (#4)
I find it helpful to stick a noise map in the gloss slot and make the settings so you get a solid colour (there a better way to do this btw? gradient ramp w/ one colour seems to not work right)

so if you combine multiple materials with different gloss maps you could render off a combined gloss map by transferring that noise map into the diffuse
make sense?
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Offline , Counter of Polys™, 6,427 Posts, Join Date Dec 2004, Location Newcastle, uk  
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spider2cool's Avatar
Old (#5)
hmmm...it sounds like it should make sense, but what its not working...I am assuming its like using a alpha channel with occupancy tga file...is there a tut or maybe you could just show me what the map should look like.
"...and there better not be any damn sprinkles! For every sprinkle I find, I shall KILL you!" ~stewie griffin
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