Re: shiny texture questions
on 03-14-2007 04:10 PM
make a specular map and apply it in the Specular Level or Glossiness slot (depending on the effect you want).
Specular Level: A greyscale map in this slot will use white for "really crazy shiny", black for "not shiny at all". So metal might be a fairly light value, and flesh would be a fairly dark one.
Glossiness: A greyscale map in this slot will use black for a very wide highlight (like those found on more grainy or bumpy surfaces), and white for a very sharp highlight (like on ultra-smooth surfaces.
You could always look up these map slot types in the 3dsmax help too.