Thanks again for all the good words.
Irritant, hehehehe. Actually I think depending on the type of a game, 5000 polys to be constantly in a first person view, is a good investment in my opinion. Especially if you are not using normal maps. In all of my weapons, I just use a good ammount of polys where needed the most, and a good size texture no less than 512 by 512. Most of the engines I've worked with love polys, but hate the textures heheh. And that includes the ammount of them (normal, spec, bump etc). Today I find it easier to increase polys, and if we compare to say a 10,000 poly model (a car in a next gen racing game for example) 5000 would be lower hehehe. But ofcourse I must agree with you, 5000 wouldnt be the lowest [img]/images/graemlins/wink.gif[/img]
Here is a Dragunov Sniper Rifle I've been working on. My good friend helped me with modeling curved portions (butt stock, top cover) and I began texturing it with only 1 1024 by 2048 texture. Havent tested it in the engine yet, but I've always wanted to make one of the sexiest sniper rifles in the world.