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created Dominance War II - Sandbag
on 02-12-2007 01:54 PM
Well, it looks like I'm tossing my hat into the ring as well.
concept wip:
edit: updated below
I'm having a hard time with the legs, and getting those lovely evil-scifi details so many of you are putting out effortlessly, so any crits would be greatly appreciated.
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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 02-12-2007 01:56 PM
i think the legs look weird couse you posed them O shaped, if you understand what i'm saying [img]/images/graemlins/wink.gif[/img] other then that, good job! bit mecha though?
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, veteran polycounter,
2,582 Posts,
Join Date Dec 2006,
Location the Netherlands
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created Re: Sandbag - Dominance War II
on 02-12-2007 02:12 PM
good start, I'm getting a nuclear dawn vibe from the helmet which is cool [img]/images/graemlins/smile.gif[/img]
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, Counter of Polys™,
6,435 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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created Re: Sandbag - Dominance War II
on 02-12-2007 06:23 PM
update
do the legs seem better now?
edit: updates below
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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 02-13-2007 02:57 PM
possible revisions...what do you guys think?
edit: update below
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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 02-13-2007 03:17 PM
Looks cool!
Love the studded shoulderpad. [img]/images/graemlins/grin.gif[/img]
"I dont believe in Triangles"
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, polycounter,
775 Posts,
Join Date May 2005,
Location Germany
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created Re: Sandbag - Dominance War II
on 02-13-2007 03:51 PM
halo'ish [img]/images/graemlins/wink.gif[/img], nice man
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, spline,
139 Posts,
Join Date Jun 2006,
Location Earth, Europe, The Netherlands
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created Re: Sandbag - Dominance War II
on 02-13-2007 07:09 PM
update:

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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 02-17-2007 05:48 PM
Progress is going extremely slow since I'm still new to any kind of player modeling, but I think I'm starting to get somewhere...
edit: update below
Dont mind that ugly transparent mesh behind it, that was just a mudbox scribble to give me a kind of sketch to work over.
Crits as always would be much appreciated
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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 02-18-2007 02:53 AM
really cool concept!
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, veteran polycounter,
2,582 Posts,
Join Date Dec 2006,
Location the Netherlands
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created Re: Sandbag - Dominance War II
on 02-18-2007 11:50 AM
thanks!
here's an update to the model; I'm kind of at a loss for how to work the shoulder area for proper deformation...anyone have any advice for it?
edit: update below
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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 02-22-2007 04:40 PM
got to spend a little more time on it, though I'm still stuck with that shoulder area...any crits and or advice would be appreciated.
edit: update below
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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 03-07-2007 05:02 PM
Update:
edit: update below
I'm still having a lot of trouble figuring out the shoulder and hip joints for deformation...but some progress has been made.
I desperately need to finish this up and get moving on the textures and normals, so any crits/advice/comments of any kind would be greatly appreciated.
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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 03-08-2007 04:32 PM
is it that bad?
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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 03-08-2007 04:44 PM
what kind of propblems do you have?
these shoulderpads are allways kind of difficult.. fastest way is to detach them and give them a extra bone while rigging
and for hips.. look at hl2 models in the modelviewer (if you can).. they are not that bad wighted and edged around the hips
best thing is to avoid tiny details around the crotch .. the pads for the upper legs should´t go so high with the inner corner.. you should always think: "would i be able to move with this armor? and if not, what do i have to change on the armor so i could"
if you could move the model will too
keep going! love the concept
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, card carrying polycounter,
2,149 Posts,
Join Date Oct 2004,
Location munich, germany
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created Re: Sandbag - Dominance War II
on 03-08-2007 07:52 PM
thanks for the comments, I appreciate the advice. I'll have to try the detaching and separately boning the pad.
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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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created Re: Sandbag - Dominance War II
on 03-19-2007 09:28 PM
I'm finally almost done with the low-poly...I cant wait to get to the textures on this.

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, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
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