Re: Low poly self.
on 02-10-2007 08:08 AM
Likeness on the face stills need some work, top of the head for example needs to be scaled a bit down on sides.
About the texture, the UVW for the body is really bad packed together so you are wasting alot of texture size with black areas or with mirrored texture spaces. The torso, pants and shoe textures are completly mirrored. On that case you can just create half of the texture, and give both sides the same UVW coordinate.
Add more light information to the texture too, imagine where a standard light would be placed (usually front/up to the model) and light/shadown where it should. Just by looking to your reference you can easly see there are areas too flat now, you could shadow the top of neck/botton of the jaw, same for the cheeks, your cheek bones create some shadowns down... adding these highlights and shadows would make your texture look a lot better.