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created Dominance War 2 - Dunbar
on 02-07-2007 11:00 AM
Hi all, I'm new here, and I'll be competing in this contest.
Content to come very soon.
*edit
Here are a couple of head concepts for my character. still working them out. I'm thinking fast and deadly for this guy, someone who specializes in lone, stealthy infiltration.
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, null,
10 Posts,
Join Date Feb 2007,
Location Vancouver, BC
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created Re: Dominance War 2 - Dunbar
on 02-07-2007 12:33 PM
oh, I like the style very much.
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, polycounter,
798 Posts,
Join Date Oct 2004,
Location Maryland, USA
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created Re: Dominance War 2 - Dunbar
on 02-07-2007 01:38 PM
Very cool, I especially like the one on the right.
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, line,
56 Posts,
Join Date Sep 2006,
Location Virginia, USA
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created Updates
on 02-09-2007 11:01 AM
Here are some updated head concepts. I'll probably use a mixture of a couple of these. or maybe all 4 of them. I'll be working on the body next.

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, null,
10 Posts,
Join Date Feb 2007,
Location Vancouver, BC
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created Re: Updates
on 02-09-2007 12:51 PM
ooh, i really like the top left head concept, has a very bondage feel to it :P
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, line,
58 Posts,
Join Date Oct 2005,
Location Springfield MO
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created Re: Updates
on 02-09-2007 01:40 PM
top right have some awesome shapes going on with the glasses and the strap, very evil looking mask that..
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, polygon,
551 Posts,
Join Date Oct 2004,
Location Norway
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created Re: Updates
on 02-09-2007 01:48 PM
im liking the lower right one. that one is probably the one to make his enemies crap their pants. and i like the skull motif you did in the first picture. both have just enough tech and just enough kick-your-ass to it. [img]/images/graemlins/grin.gif[/img]
Frag the weak, hurdle the dead.
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, vertex,
35 Posts,
Join Date Feb 2007,
Location Born in TX, now in AZ
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created Re: Updates
on 02-09-2007 07:24 PM
I like the one on the right it would look really cool with a real subtle glow from the eye.
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, vertex,
29 Posts,
Join Date Feb 2006,
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created Re: Updates
on 02-09-2007 08:24 PM
top left head of the new set is my favourite... very stealth/assassin-ish. they're all very good though, keep it up! [img]/images/graemlins/smile.gif[/img]
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Updates
on 02-10-2007 03:28 PM
Here is a concept for his body

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, null,
10 Posts,
Join Date Feb 2007,
Location Vancouver, BC
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created Re: Updates
on 02-10-2007 09:13 PM
very nice. Feels a lot like snake eyes from gi-joe.
not entirely sure about the mesh on his chest.. if that is mesh.
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, line,
58 Posts,
Join Date Oct 2005,
Location Springfield MO
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created Re: Updates
on 02-10-2007 11:09 PM
well thats awesome that it feels like snake eyes, because snake eyes is badass.
and no. its not mesh. its actually my feeble attempt to make it look like another material. I havn't quite decided what its going to be, but its going to be a stronger armor over his vitals. its not mesh though, so don't worry.
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, null,
10 Posts,
Join Date Feb 2007,
Location Vancouver, BC
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created Re: Updates
on 02-12-2007 12:16 PM
Here is how the model is going. head looks a little like iron man, but that'll change when I put some textures on there. just came under the wire in regards to the poly count, although I can probably clean some areas up and reduce it without any effect.

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, null,
10 Posts,
Join Date Feb 2007,
Location Vancouver, BC
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created Re: Updates
on 02-12-2007 01:34 PM
Looks awesome dude. But the model could use some more efficient use of polies. Don't sweat the tiny details, like the extra polies for the strap from the goggles, the extrusions on the cylinders, etc etc. Save those details for the normal map, and use the extra polies that gives you to smooth out the blocky chest area and boots.
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created Re: Updates
on 02-12-2007 03:38 PM
good call, thanks. I'll go and get rid of some of those polys.
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, null,
10 Posts,
Join Date Feb 2007,
Location Vancouver, BC
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