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created City of Heroes/City of Villains Environment work.
on 01-18-2007 04:34 PM
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-18-2007 04:45 PM
hah! YOU'RE the one that built that Prime semi!
Hah, I've danced on that thing more than once! [img]/images/graemlins/smile.gif[/img]
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created Re: City of Heroes/City of Villains Environment wo
on 01-18-2007 04:48 PM
uh. . .
:::looks over at producer glaring & punching his hands together:::
I don't know what you're talking about. . . it's just a red semi . . .
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-18-2007 04:50 PM
it's cool! just a red semi.
I tried to put him in one of our games, but that fell through.
I'll get him in our next game though.
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created Re: City of Heroes/City of Villains Environment wo
on 01-18-2007 05:32 PM
Just curious, why are there no shadows on the props and such? Are prop shadows too taxing on the engine because it's an MMO or something? I really have no idea, but would very much like to.
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, triangle,
354 Posts,
Join Date Oct 2006,
Location Portland, OR
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created Re: City of Heroes/City of Villains Environment wo
on 01-18-2007 06:27 PM
Nice post Nick. I already gave you crits at work on some of these. [img]/images/graemlins/smile.gif[/img] I really like the visual push you've been giving City of.
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, triangle,
266 Posts,
Join Date Oct 2004,
Location San Jose, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-18-2007 07:14 PM
Erik, keep in mind this is an older game, not "next gen" And yes, basically we don't have cast shadows. We can do some trickery on certain objects, such as using a dark, blurry decal under things (like characters) but for the most part our lighting is pretty simple.
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-18-2007 08:02 PM
Ah, ok, makes sense to me. I played CoV for a little while when it first came out. Very much enjoyed the character customization, but got a little bored being stuck in cities. Nice work though, looking forward to seeing more.
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, triangle,
354 Posts,
Join Date Oct 2006,
Location Portland, OR
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created Re: City of Heroes/City of Villains Environment wo
on 01-18-2007 10:48 PM
nice work!
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
Location SF Bay area
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created Re: City of Heroes/City of Villains Environment wo
on 01-18-2007 11:38 PM
cool stuff Nick, the black market is exceptionally awesome.
I'm digging your lighting in the library too, particularly in the "techy" room. The mix of colors and outdoor & indoor light give it a nice feel.
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, triangle,
417 Posts,
Join Date Nov 2005,
Location Los Gatos, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-19-2007 03:21 AM
Cool stuff [img]/images/graemlins/smile.gif[/img]
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, polygon,
596 Posts,
Join Date Oct 2004,
Location Kirkland WA
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created Re: City of Heroes/City of Villains Environment wo
on 01-19-2007 07:06 AM
Thanks guys, I'll try and post more stuff later, but it can be hard since I can't post until something goes live, and by time it goes live it's usually been so long since I've worked on it I'll have forgotten.
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-19-2007 07:46 AM
cool stuff,, i wonder if i can sneak Prime into Warhammeronline. that could be a bit tricky !
"to tell you the truth other places were way harsher and ones of maximum rudeness."
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, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 09:28 AM
I think it's horrible that you have been allowed to turn Optimus Prime into a dealer of stolen/illegal goods for auction/sale by villains.
There is no way that creation is going to last long in City of Villains - as a simple easter egg he was harmless, but now it's confirmed that he is going to act as a villain "loot house" people are going to be miffed and close him down.
Did you think you'd get away with doing this to a fictional hero?
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, null,
2 Posts,
Join Date Jan 2007,
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 09:53 AM
Doll, I honestly can't tell if you're joking or being serious. Either way, creating a new account just to respond to this thread is amusing in itself. Thanks for the chuckle.
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 10:04 AM
very cool, good job.
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, Administrator,
8,660 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 10:07 AM
You would never get away with dropping a Superman/Batman/Yoda/Gandalf model into the middle of an MMO. Especially where they were going to be used as a trading post for villains.
Cryptic Studios wouldn't allow World of Warcraft to use a Statesman model as an evil NPC. It's an insult to the character and their fans.
With the Transformers film approaching, along with a mass of new merchandise focused squarely on Optimus Prime, how do you think this model and it's intended use/context are going to remain unnoticed by Dreamworks Studios and/or Marvel comics?
Prime is a comic/cartoon icon. A heroic one. It's just wrong to abuse his image like this.
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, null,
2 Posts,
Join Date Jan 2007,
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 10:11 AM
Dollmistress, any further commentary on this subject and further derailment of the thread will result in deletion of your posts and banning of your account. Please stop now.
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, Administrator,
2,196 Posts,
Join Date Oct 2004,
Location USA
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 10:19 AM
Well, as stated above. . . it's just a red truck. . .
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 11:04 AM
Whoa, how do i missed this one.
Great work, I never play this one, In MMo i prefer japanesee, korean and else manga style like Silkroad or Rappelz, but this looks cool.
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, spline,
218 Posts,
Join Date May 2005,
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 11:06 AM
Thanks Por, COH/COV is out in Korea too just fyi :P
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 11:43 AM
I played CoH for a while, still have my accound sleeping (just deactivated it for now) I always loved the environments in there (and to me the shots are not giving them justice) they really look awesome and run damn fast when crowded with ennemies ( I remember loads of missions with areas filled with 20+ ennemies, really cool)
good job man [img]/images/graemlins/laugh.gif[/img]
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 12:19 PM
Vahl, you obviously haven't been in Grandville! LOL
Suffice it to say that we've had performance issues with COV. We've done a lot to make them better already, but there's always room for improvement.
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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created Re: City of Heroes/City of Villains Environment wo
on 01-23-2007 03:46 PM
I think it all looks outstanding. I only have 1 crit though, which is bugging me. The carpet/throw rug in the 3rd screenshot is VERY low res, when compared to everything else. Even the normal carpet in the screenshot above it, looks better.
Other than that, amazing stuff [img]/images/graemlins/smile.gif[/img]
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, Moderator++,
6,234 Posts,
Join Date Nov 2004,
Location Richmond, TX
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created Re: City of Heroes/City of Villains Environment work.
on 02-10-2007 08:00 AM
While everyone is entitled to their opinion, I just wanted to chime in and say it's been my experience in playing CoH and CoV that opinions like Dollmistress are not the norm.
I was pleased and excited to see "the big red truck" and I know a lot of people I've talked to feel the same.
Kudos on some very good work, and I'm sorry someone felt the need to trash this thread when the Official message board for CoH is (barely) where that belongs.
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, null,
1 Posts,
Join Date Feb 2007,
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