created City of Heroes/City of Villains Environment work.on 01-18-2007 04:34 PM
Well I got approval to post some work I did. This is all stuff from City of Heroes/City of Villains.
With Issue 9 (next update) we're releasing an invention system. Essentially crafting. We've had the exterior of these Universities around the game for a long time, but now we've built an interior, which will be where people go to use the invention system.
Along with crafting comes Auction Houses. More Specifically a "Consignment House" for Heroes, and a Black Market for Villains.
Crits are welcome, but since this stuff is done and in game already, I probably won't be able to do much with them.
created Re: City of Heroes/City of Villains Environment woon 01-18-2007 07:14 PM
Erik, keep in mind this is an older game, not "next gen" And yes, basically we don't have cast shadows. We can do some trickery on certain objects, such as using a dark, blurry decal under things (like characters) but for the most part our lighting is pretty simple.
created Re: City of Heroes/City of Villains Environment woon 01-18-2007 08:02 PM
Ah, ok, makes sense to me. I played CoV for a little while when it first came out. Very much enjoyed the character customization, but got a little bored being stuck in cities. Nice work though, looking forward to seeing more.
, triangle, 354 Posts, Join Date Oct 2006, Location Portland, OR
created Re: City of Heroes/City of Villains Environment woon 01-19-2007 07:06 AM
Thanks guys, I'll try and post more stuff later, but it can be hard since I can't post until something goes live, and by time it goes live it's usually been so long since I've worked on it I'll have forgotten.
created Re: City of Heroes/City of Villains Environment woon 01-23-2007 09:28 AM
I think it's horrible that you have been allowed to turn Optimus Prime into a dealer of stolen/illegal goods for auction/sale by villains.
There is no way that creation is going to last long in City of Villains - as a simple easter egg he was harmless, but now it's confirmed that he is going to act as a villain "loot house" people are going to be miffed and close him down.
Did you think you'd get away with doing this to a fictional hero?
created Re: City of Heroes/City of Villains Environment woon 01-23-2007 10:07 AM
You would never get away with dropping a Superman/Batman/Yoda/Gandalf model into the middle of an MMO. Especially where they were going to be used as a trading post for villains.
Cryptic Studios wouldn't allow World of Warcraft to use a Statesman model as an evil NPC. It's an insult to the character and their fans.
With the Transformers film approaching, along with a mass of new merchandise focused squarely on Optimus Prime, how do you think this model and it's intended use/context are going to remain unnoticed by Dreamworks Studios and/or Marvel comics?
Prime is a comic/cartoon icon. A heroic one. It's just wrong to abuse his image like this.
created Re: City of Heroes/City of Villains Environment woon 01-23-2007 11:43 AM
I played CoH for a while, still have my accound sleeping (just deactivated it for now) I always loved the environments in there (and to me the shots are not giving them justice) they really look awesome and run damn fast when crowded with ennemies ( I remember loads of missions with areas filled with 20+ ennemies, really cool)
good job man [img]/images/graemlins/laugh.gif[/img]
created Re: City of Heroes/City of Villains Environment woon 01-23-2007 03:46 PM
I think it all looks outstanding. I only have 1 crit though, which is bugging me. The carpet/throw rug in the 3rd screenshot is VERY low res, when compared to everything else. Even the normal carpet in the screenshot above it, looks better.
Other than that, amazing stuff [img]/images/graemlins/smile.gif[/img]