Author : Nate Broach


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Showster's Avatar
Old (#1)


By no means perfect but I'm proud to have him fairly finished!

Hopefully get him into a beta of my project soon.

What ya recon guys?

Greg
Offline , triangle, 356 Posts, Join Date Oct 2004, Location United Kingdom Staffordshire Send a message via ICQ to Showster Send a message via AIM to Showster Send a message via MSN to Showster  
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ElysiumGX's Avatar
Old (#2)
I reckon it needs more contrast in the texture, and a few variations in the mechanical shapes and color so they don't appear as simple lines. It appears a little washed out atm.

Nice work, but rest your eyes then add a little more to it before calling it finished. "Art is never finished, only abandoned." :P
Offline , veteran polycounter, 4,014 Posts, Join Date Oct 2004, Location Austin, TX  
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Soccerman18's Avatar
Old (#3)
Definitly needs some more contrast, colors look a little washed out. Needs some shading to show shape, not just detail. if you got rid of all the little lines then you'd just have boring solid color. Also, the yellow part where the legs are attached isn't all yellow, the belly is yellow but the back is gray.
Offline , polygon, 566 Posts, Join Date Oct 2004, Location IL  
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stoofoo's Avatar
Old (#4)
I agree with what the first two said. It needs far more contrast and you need to define volumes. I also reread the polycount about 5 times. How is this 3000 polies? try and use them to define more silhouette. This does not look like a 3000 poly model.
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Showster's Avatar
Old (#5)
I was trying to make it almost subtle in line art and not have the contrast there, most my work ends up the other way and is OTT with the shadows :-D. Anyhow I'll have a play.

The reason for 3K is because is simply due to automation and transformation purposes. Everything is capped and alot of usually deleted faces had to remain.

Cheers for the feedback guys

Greg
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