Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
Incomitatum's Avatar
Old (#1)
I am on a mod team, and at the moment we are in a crunch trying to get a presentation done that we can show of at GDC.

Our process and experience (and lack of time) does not allow us the luxury of creating Hi-Poly models and comparing them to Low-Poly cages. I have done this in a few test renders, and understand how this process works...

Our issue is, how (without doing the comparison, can we force Max to render out a UVW sheet with -JUST- the normals of the Low-Poly? We intend to then -paint- in our details like doing an old-school "bump" map (using the NVidia Plugin for PS-CS2).

Any help would be appreciated.

-Andrew B. Chason
Offline , triangle, 367 Posts, Join Date Jul 2006, Location Boise, ID Send a message via AIM to Incomitatum Send a message via MSN to Incomitatum Send a message via Yahoo to Incomitatum Send a message via Skype™ to Incomitatum  
   Reply With Quote

animatr's Avatar
Old (#2)
I'm confused. why not just make an old school bump map and use the nvidia filter. max really shouldnt be involved unless you are wanting to bake in lighting? in which case hit "0" which will bring up the render-to-texture dialogue box. check out poopinmymouth's site for more info on that stuff:
www.poopinmymouth.com

but really, just make an old school bump map, run it through the nvidia filter
Jeremy Ernst - Technical Animator/Character TD - Epic Games
Offline , polygon, 578 Posts, Join Date Feb 2005, Location Cary, NC  
   Reply With Quote

Incomitatum's Avatar
Old (#3)
I plan to do that, but I need to generate the RGB-normal map "before" I do an overlay of the Greyscale.

However I don't know how to generate a normal map without doing the common comparison from high to low. I even tried comparing a low cage to a low-poly (using the same mesh twice), and I got errors.

I need Max to spit out the normal map for my low-poly, with my UWVs preserved, before I can paint on it in Photoshop.

Just running it through the filter does not take into accound which way my normals are facing on my model.
Offline , triangle, 367 Posts, Join Date Jul 2006, Location Boise, ID Send a message via AIM to Incomitatum Send a message via MSN to Incomitatum Send a message via Yahoo to Incomitatum Send a message via Skype™ to Incomitatum  
   Reply With Quote

animatr's Avatar
Old (#4)
i guess I just dont understand why you need to do that initial RGB map. so are you just wanting a UVW map then?
if so, you could just print screen of your unwrap UVW window.
Jeremy Ernst - Technical Animator/Character TD - Epic Games
Offline , polygon, 578 Posts, Join Date Feb 2005, Location Cary, NC  
   Reply With Quote

Joseph Silverman's Avatar
Old (#5)
Can't you just hit 0, and tell rtt to output a normals map, just like you would if you were using a Projection modifier?
Concept Art Portfolio
3d Portfolio | LOOKING FOR WORK
sketcbook
- updated sometimesly!
Offline , veteran polycounter, 4,171 Posts, Join Date Mar 2006, Send a message via AIM to Joseph Silverman Send a message via MSN to Joseph Silverman  
   Reply With Quote

Incomitatum's Avatar
Old (#6)
:P

You know... that just might work...

>_<

-Andrew
Offline , triangle, 367 Posts, Join Date Jul 2006, Location Boise, ID Send a message via AIM to Incomitatum Send a message via MSN to Incomitatum Send a message via Yahoo to Incomitatum Send a message via Skype™ to Incomitatum  
   Reply With Quote

pior's Avatar
Old (#7)
Well If you plan to use tangent space normalmaps you wont even need that - your "lowpoly" normalmap will simply be all blue.

Something I did using the very techninque you described, ie painting the normals : (lowpoly model by bobotheseal)
http://pioroberson.com/images/3d_pior_bobodemon.jpg

Good luck! It's actually fun to do!
Offline , veteran polycounter, 4,936 Posts, Join Date Oct 2004, Location Irvine CA  
   Reply With Quote

Incomitatum's Avatar
Old (#8)
Wow, thank you Pior. I am gonna have to try that. BTW your work kicks ass, I have been trolling your Portfolio for some time now...

-Andrew
Offline , triangle, 367 Posts, Join Date Jul 2006, Location Boise, ID Send a message via AIM to Incomitatum Send a message via MSN to Incomitatum Send a message via Yahoo to Incomitatum Send a message via Skype™ to Incomitatum  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch