Re: Question: Low Poly Normals Workflow
on 01-09-2007 11:06 PM
I plan to do that, but I need to generate the RGB-normal map "before" I do an overlay of the Greyscale.
However I don't know how to generate a normal map without doing the common comparison from high to low. I even tried comparing a low cage to a low-poly (using the same mesh twice), and I got errors.
I need Max to spit out the normal map for my low-poly, with my UWVs preserved, before I can paint on it in Photoshop.
Just running it through the filter does not take into accound which way my normals are facing on my model.