Re: Holy crap character creation Catwoman.
on 01-06-2007 08:51 AM
Um vig, if you don't see the difference between this and Oblivion, you're missing the point something fierce. This can (apparantly, allthough i have my doubts) reliably generate a morphable mesh from a single picture. The morphing itself didn't seem very good yet, which is likely also why they didn't show that off very much, but as a step in a workflow this could be fantastic.
Combine this with topology-brush/surface-snapping tools as can be found in topogun, silo, and at least one plugin for max, and creating a digital likeness become a whole lot easier.
The generation of faces in Oblivion wouldn't be much of a workflow enhancement to me, i think. If it would be i'd use makehuman which seems to do much the same thing. I'm imagining just creating a quick scan with this from a concept you made, creating a realtime model with proper edgeloops and using the highres as a base for displacement, tweaking it in your favourite displacement-paint application