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created Holy crap character creation Catwoman.
on 01-05-2007 05:21 PM
http://www.videosift.com/video/3D-mo...face-animation
If any of you are looking for me, I'll be in a dumpster in the back alley of taco bell in a few years.
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, polycounter,
762 Posts,
Join Date Oct 2004,
Location under a rock
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 05:27 PM
We're being replaced by computers!
You're gonna carry that weight.
Steam:HonkyPunch
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, card carrying polycounter,
2,491 Posts,
Join Date Nov 2004,
Location Anywhere
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 05:47 PM
at least we'll take tom hanks with us
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, Counter of Polys™,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 05:50 PM
Thank god I'm an environment artist. :|
That was freakin amazing.
Game & Level Designer
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, card carrying polycounter,
2,127 Posts,
Join Date Nov 2004,
Location Vancouver, BC
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 06:13 PM
That's awesome... looks like Facegen taken to the max.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 06:28 PM
Well there goes my job [img]/images/graemlins/mad.gif[/img] *throws monitor across room*
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, polycounter,
989 Posts,
Join Date May 2006,
Location .nz
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 06:38 PM
Very impressive technology, but this is a pretty low rez. video. I'd be very curious to see how the outputted models hold up under closer inspection, under different lighting conditions for instance. I suspect the data is actually very messy, and only works really well from a distance. The Hepburn head looked odd with so much lighting info baked, and the texture and model didn't seem to match closely enough. Still, impressive.
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
Location SF Bay area
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 06:57 PM
Interestingly enough the video would appear to be about 8 years old (first presented at Siggraph '99) : http://www.kyb.tuebingen.mpg.de/bu/people/volker/
http://www.mpi-sb.mpg.de/~blanz/
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
Location SF Bay area
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 07:16 PM
lol nice find daz, maybe this guy works for the facegen people now? [img]/images/graemlins/smile.gif[/img]
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 07:38 PM
I wish that instead of having to tweak the "average" head to the individual, we instead just start breeding people to look more "average". Make it easier for us modelers in the long run.
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, polygon,
649 Posts,
Join Date May 2005,
Location LA.CA.USA
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 09:30 PM
That was amazing
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, Administrator,
8,658 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 09:53 PM
combine that with FaceRobot, and we'll have no more need for real actors. they're paid to much anyway.
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, veteran polycounter,
4,014 Posts,
Join Date Oct 2004,
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 11:25 PM
draw without greed
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 11:33 PM
Neat!
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, card carrying polycounter,
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created Re: Holy crap character creation Catwoman.
on 01-05-2007 11:42 PM
Fixed it for you KP, the order was wrong:

Game & Level Designer
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, card carrying polycounter,
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Join Date Nov 2004,
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 05:53 AM
Awesome, the part that it works from a single image is imho its biggest strenght. Average gamer wanting their face in a game cant really handle front and side views and putting dots on them or something like the facegen thingy requiers, specially if it would have to be done on a console.
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, dedicated polycounter,
1,373 Posts,
Join Date Oct 2004,
Location Tallinn, Estonia
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 07:38 AM
Isn't this facegen? Based on the list of features and some of the "sliders" he is talking about I'm pretty sure its facegen.
http://www.facegen.com/
I played with the demo a few months back. Its pretty neat, but there is almost always some poor UV stretching around the nose, due to the way they did the base layout.
Oh and how is this any different from what was in Oblivion? Granted Oblivion looks like a cheap knock off of facegen but same principle. I don't see an option to create new and interesting bodies, where are the monster and demon sliders? Where is the option for power armor?
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, Polycount.com Editor,
13,894 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 08:51 AM
Um vig, if you don't see the difference between this and Oblivion, you're missing the point something fierce. This can (apparantly, allthough i have my doubts) reliably generate a morphable mesh from a single picture. The morphing itself didn't seem very good yet, which is likely also why they didn't show that off very much, but as a step in a workflow this could be fantastic.
Combine this with topology-brush/surface-snapping tools as can be found in topogun, silo, and at least one plugin for max, and creating a digital likeness become a whole lot easier.
The generation of faces in Oblivion wouldn't be much of a workflow enhancement to me, i think. If it would be i'd use makehuman which seems to do much the same thing. I'm imagining just creating a quick scan with this from a concept you made, creating a realtime model with proper edgeloops and using the highres as a base for displacement, tweaking it in your favourite displacement-paint application
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, veteran polycounter,
3,139 Posts,
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 08:52 AM
did anyone read daz's post that this is 7-8 years old? ¬_¬
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, MoP,
11,603 Posts,
Join Date Oct 2004,
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 09:27 AM
[ QUOTE ]
Um vig, if you don't see the difference between this and Oblivion, you're missing the point something fierce.
[/ QUOTE ]
I was drawing a connection to the same tool set "in principle". Of course Oblivion looked worse, as I mentioned.
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, Polycount.com Editor,
13,894 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 01:08 PM
Not only that, but it didn't work remotely like this. It was a head-generator, not a way to use a photograph or concept to generate a textured model.
Aside from that you're right though. It's just that the part that overlaps with Oblivion interests me a lot less than the picture-thing.
also, yes i did, Mop. So does this mean we're not being thrown out onto the streets just yet?
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, veteran polycounter,
3,139 Posts,
Join Date Oct 2004,
Location Amsterdam
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 01:14 PM
as long as you can model the back of a skull you're safe
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, Counter of Polys™,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 01:15 PM
[ QUOTE ]
did anyone read daz's post that this is 7-8 years old? ¬_¬
[/ QUOTE ]
read?! no one reads on the internets! [img]/images/graemlins/crazy.gif[/img] [img]/images/graemlins/crazy.gif[/img]
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, dedicated polycounter,
1,432 Posts,
Join Date Oct 2004,
Location KY
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 01:41 PM
[ QUOTE ]
also, yes i did, Mop. So does this mean we're not being thrown out onto the streets just yet?
[/ QUOTE ]
Yeah. Personally I think the significance of how long this has been around is that its possibly indicative that it's not *quite* as good as it appears. If it was incredibly good at generating head models from single photos, it's likely that after 8 years it would probably have been made available and in prolific use by now. But I could be wrong. There may be other reasons why it never really got off the ground. There are various softwares around that do it of course, but I don't think they work so well with organics.
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
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created Re: Holy crap character creation Catwoman.
on 01-06-2007 03:13 PM
It looks like it's a student project of the author. There is always the possibility that he hasn't turned it into a comercial product, hence the lack of it's availability.

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