Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2+ years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute to a major aspect of the game design: single-player experience, multiplayer, &/or gameplay mechanics etc
and works with other designers to brainstorm and implement design concepts. Above all, your role is to ensure the game is fun, by designing and implementing appropriate software for the user. Good interpersonal and communications skills are a must. You will report directly to the Lead Level Designer
Create levels for Multi player or Single player games on a next-generation title.
Work closely with the Art Director and Lead Game designer to enhance the immersion and fun factor of your levels.
Education and Experience:
2+ years of game development experience.
Various levels of education will be considered coupled with a minimum of 3-5 years design experience in the video game industry.
One or more shipped AAA titles as a level designer would be an asset, FPS preferred.
A degree is required for all international candidates.
Experience with 3D suites (Max, Maya, MissionMan, QeRadiant etc.) for creating game missions and environments
Excellent written and communication skills
Experience with mission / level scripting, including AI, in-game interactive sequences, puzzles, objectives etc including writing, modifying, integrating and testing software code.
Development of design documentation for mechanics, systems, and freeplay and mission summaries.
Design, implement and balance multiplayer missions.
Extensive knowledge of FPS games and their mechanisms.
A passion for and broad knowledge of various genres and games on different platforms, with an ability to critically analyze them .
Next generation console game development experience Xbox 360, PS3.
Cross platform development experience.
Experience using Perforce.
Preferred candidates will have produced finished and playable levels with id or Valve technology.
A strong desire to create compelling games that are original and successful in a competitive market
Contribute to the design team, in defining the creative vision, technical specifications, fun factor, story creation and product content for assigned products.
Work with Producer and the Design Lead to drive the teams understanding of the projects vision.
Identify and communicate technical problems, processes and solutions.
Design, implement and test single-player mission, from initial concept to the final product.
Write and maintain Design Documents for internal and external use.
Bring new ideas to the table in regards to every facet of the game; mechanics, story, missions, and more.
Exhibit good comprehension of gameplay values and spatial reasoning.
Absorption and continuous learning of all fields related to level design, staying in tune with trends and products emerging in the gaming marketplace.
Responsible for play testing and providing feedback to other team members
Teamwork and Team-First attitude; Work closely with other team members (other designers, art and programming) to implement design concepts.
Development of working and final design documentation, including but not limited to mechanics, systems, freeplay and mission summaries.
Help shape and herald the games vision
Availability: January 2007
Position Status: Full Time, extensive benefits package and stock options
Relocation: Relocation assistance and visa sponsorship is available to qualified candidates.
If you meet the noted requirements and want to be part of a successful team offering a bright future then we want to hear from you!
Please submit the following directly to: firstname.lastname@example.org
Cover letter stating your availability
Current CV / Resume including salary expectations
List of credits/titles denoting platform
Please reference Jr, Mid or Sr. Level Designer in the subject line of your email
All submissions are received in confidence. Special thanks to all applicants, however due to the volume of submissions, we will only be able to respond to applicants of interest. No phone calls, please.