Reply
Reply
 
Thread Tools Display Modes
Blaizer's Avatar
Old (#1)
I don't know if this was said over here, but anyways here is:
http://forums.luxology.com/discussio....aspx?id=13616

Watch the video here if you want:
http://content.luxology.com/modo/201...echPreview.mov

This will be all we was expecting from luxology. A bone system would be also nice. I dunno if this new feature of modo will be better in perfomance than the recently mudbox 1.0 has.

enjoy [img]/images/graemlins/cool.gif[/img]
Alberto Lozano - Freelance Artist
www.WhiteBlaizer.com

Visit my Sketchbook in Polycount
Offline , dedicated polycounter, 1,594 Posts, Join Date Jun 2005, Location Spain Send a message via MSN to Blaizer Send a message via Skype™ to Blaizer  
   Reply With Quote

fmnoor's Avatar
Old (#2)
Well you just needed to scroll down.

http://boards.polycount.net/showflat...e=0#Post167492

Also I don't think Modo would be able to handle the polycounts Mudbox does.
Offline , triangle, 355 Posts, Join Date May 2006, Location San Francisco Send a message via ICQ to fmnoor  
   Reply With Quote

Blaizer's Avatar
Old (#3)
ups, my bad, i didn't notice it.

0 replies [img]/images/graemlins/laugh.gif[/img] the notice must not be good enough for the ppl.

Actually, modo is the best modelling program in the market with the fastest viewports ihmo. To see which program can handle more polygons is something to try. I don't dare to say that mudbox is better for sculpting because i haven't used this new feature of modo.
Alberto Lozano - Freelance Artist
www.WhiteBlaizer.com

Visit my Sketchbook in Polycount
Offline , dedicated polycounter, 1,594 Posts, Join Date Jun 2005, Location Spain Send a message via MSN to Blaizer Send a message via Skype™ to Blaizer  
   Reply With Quote

James Edwards's Avatar
Old (#4)
[ QUOTE ]
0 replies the notice must not be good enough for the ppl.

[/ QUOTE ]
Actually, it's probably got more to do with the fact that I can count the number of modo users in this forum on one hand. =]

Don't expect it to be better than mudbox or zbrush. In fact, don't expect any traditional modeling programs that add sculpting tools to surpass ZB or MB in pure polygon processing capability anytime soon. What's more important is that you will now have the option of doing more of this stuff in the same application, which is still quite useful if not an absolute solution. There will be those who just prefer to do everything in one application even if it doesn't do everything that ZB or MB can too, so for them it should be a welcome addition. I can definitely see this being useful for some of my stuff, even though I use mudbox too.
Offline , polygon, 733 Posts, Join Date Nov 2004, Location Irvine, California  
   Reply With Quote

McIlroy's Avatar
Old (#5)
Btw here are some awesome scripts from Seneca Maynard of ID who seems to love Modo and after looking over all his scripts I can see why [img]/images/graemlins/wink.gif[/img]

http://www.indigosm.com/modoscripts.htm
Offline , triangle, 381 Posts, Join Date Mar 2006,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch