Re: Wii virtual console and possibilities
on 11-29-2006 03:19 PM
Actually, that wasn't the point of the article at all. The article is discussing the possibility of legacy support for long-dead consoles. It's talking about makeing entirely new games for the NES, SNES, N64, Genesis, and Turbo-Grafix.
A Wii game would still take a lot of time and effort to develop. (not to mention resources and personel) A NES game, on the other hand, can be developed in a month or less by a team of three-four people. The specs are just so much lower that an acceptable title would require a lot less work. (not to mention how much the necessary tools have developed since the days of NES development) Even efforts on an epic scale would require no more than a team of twenty and a year's worth of effort. And with the current prices on Virtual Console titles, you could recoup your development expenses and then some with just a few thousand sales.
Indie development for the Wii is still a daunting endeavor. But indie development for the NES, or the SNES? Maybe a little Turbo-Grafix and Genesis? That's within the range of hobbyists.