Thanks for your quick reply, I fixed it but using another method. I selected all my faces and hided them using editable poly. And then switched to vertex mode and there was one vert left.. deleted that one and that did the job. [img]/images/graemlins/smile.gif[/img] thanks a lot anyway!
EDIT: this is the model btw, still needs some fixes around his ears and top, but just wanted to see what happends when i put it in unfold.