Re: 3dsmax patch modelling
on 11-05-2006 06:50 PM
I use it for terrain, rolling hills, snowy hills, mountains, cliffs. Its nice because of the way it handles UV's now, makes it easy to toss a displacement on it and not have it stretch horribly like it would if it was just a plane. It is also nice to be able to select certain patches and displace only them. I don't see it working that well for character models because like you said when you convert it breaks it down to tris not quads which is a pain.