|
created ranked 2142 server
on 10-29-2006 02:40 PM
209.160.74.115 its a 20 seat server plays conquest maps, cause titan mode is shit. feel free to join it and play if you want!
"to tell you the truth other places were way harsher and ones of maximum rudeness."
|
, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
|
created Re: ranked 2142 server
on 10-29-2006 04:10 PM
Wha? I love titan mode [img]/images/graemlins/laugh.gif[/img]
|
, Moderator++,
6,234 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
created Re: ranked 2142 server
on 10-29-2006 05:43 PM
I will join and play if you include Titan, poo head.
|
, polycounter,
1,031 Posts,
Join Date Oct 2004,
Location Falls Church, VA
|
created Re: ranked 2142 server
on 10-29-2006 06:10 PM
if theres enough want for it we can put a few titan maps in i guess, but i know amongst us who play after work daily..we all hate titan,, its a bugged out cluster fuck
"to tell you the truth other places were way harsher and ones of maximum rudeness."
|
, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
|
created Re: ranked 2142 server
on 10-29-2006 06:15 PM
What's wrong with Titan mode? It's just like Onslaught in UT2004 and Onslaught ruled! [img]/images/graemlins/laugh.gif[/img]
I'd join the server but I'm only playing the demo right now. I might buy the game eventually.
"Things just happen. What the hell."
|
, polycounter,
850 Posts,
Join Date Oct 2004,
Location Michigan, USA
|
created Re: ranked 2142 server
on 10-29-2006 06:59 PM
The only thing that pisses me off about the titans is that the auto turrets can currently shoot through their walls.
.
.
.
weaksauce
|
, Moderator++,
6,234 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
created Re: ranked 2142 server
on 10-29-2006 10:03 PM
titan mode is pretty much regular conquest but at the end of it you have to do the titan thing.. which is exactly the same no matter what map, the titans are buggy,, if they are moving while you are inside them, your slow projectiles such as missles and grenades are not affected by its movement, so you throw a grenade it swerves off to the side opposite of the way the titan is moving,, also when players die, they stay in one place as the titan moves.. which makes them apear to be sliding across the floor.. suplies and squad leader spawns do the same thing.
not to mention when you are inside the titan you are rendering the inside of the titan, and all the terrain below,, which hurts frame rates pretty bad.
if they fixed these bugs,, and made a few more variations of the titans so it doesnt feel like you are playing the same thing over and over . then perhaps i'll be entertained by it.
"to tell you the truth other places were way harsher and ones of maximum rudeness."
|
, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
|
created Re: ranked 2142 server
on 10-30-2006 01:45 AM
I only play titan mode.
|
, card carrying polycounter,
2,029 Posts,
Join Date Oct 2004,
Location Vancouver Canada
|
created Re: ranked 2142 server
on 10-30-2006 07:43 AM
I like to lose on Titan mode because it's fun as hell to shoot the guys sprinting away in the back as they're trying to escape the exploding ship.
"Things just happen. What the hell."
|
, polycounter,
850 Posts,
Join Date Oct 2004,
Location Michigan, USA
|
created Re: ranked 2142 server
on 10-30-2006 09:32 AM
Titan mode = conquest with a big buggy ship at the end. All of the ground forces are trying to secure as many "silos" (flags) as possible and hold them (ala conquest). No matter how hard a team works together to get the titan's shields down, it doesn't really matter if the opposing team who sucked on the ground can all huddle around the console hallways and just spray fire on the attacking team. Also, the titan's are all the same ...
Conquest requires so much more squad work and solid tactics.
|
, polygon,
680 Posts,
Join Date Oct 2004,
Location Seattle, WA
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|