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created Challenge #30 - SF Redesign - praetus - Cammy
on 10-10-2006 08:32 PM
Hard to get to a scanner right now, so unfortunately I don't have a drawing on here. Anyways, here's what I have so far. Going for the Shadoloo concept moreso but more of a practical army look. So, I guess no thong. I still have much work to do, especially the hair. As so obvious. Thinking of trying some normal map goodness if I can manage.

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, polycounter,
923 Posts,
Join Date Jun 2006,
Location Newport News, VA
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created Re: Challenge #30 - SF Redesign - praetus - Cammy
on 10-10-2006 10:59 PM
Is it just me, or is the head too big?
-caseyjones
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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created Re: Challenge #30 - SF Redesign - praetus - Cammy
on 10-10-2006 11:44 PM
it is quite possible. I'll have to look at it from some different angles and make sure it's just not that.
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, polycounter,
923 Posts,
Join Date Jun 2006,
Location Newport News, VA
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created Re: Challenge #30 - SF Redesign - praetus - Cammy
on 10-16-2006 10:22 AM
ugh, working two jobs sucks. Finally got some time to work on this some more and I finished the modelling as well as the uv layout. Thinking on trying some zbrush antics. I'm hoping to have this done in time so ZBrush may or may not get factored into this. We'll see. Anyways---
Top half of suit will be set up similar to Skull Suit from MGS I think. I wanted something a bit more practical for army wear since I don't see many soldiers runnning around with one piece swimsuit thongs. She currently weighs in at just under 6000 tris.
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, polycounter,
923 Posts,
Join Date Jun 2006,
Location Newport News, VA
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created Re: Challenge #30 - SF Redesign - praetus - Cammy
on 10-18-2006 01:59 PM
Started some painting. W00ts. Hair is pretty much a placeholder for now, so I can get direction. It's way too pixelated for actual use though.

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, polycounter,
923 Posts,
Join Date Jun 2006,
Location Newport News, VA
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created Re: Challenge #30 - SF Redesign - praetus - Cammy
on 10-19-2006 12:46 AM
can I take your order?
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: Challenge #30 - SF Redesign - praetus - Cammy
on 10-19-2006 10:28 AM
Don't you know anything sir?
oh, and an update from last night

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, polycounter,
923 Posts,
Join Date Jun 2006,
Location Newport News, VA
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created Re: Challenge #30 - SF Redesign - praetus - Cammy
on 10-19-2006 04:51 PM
I know its still WIP, but those texture need some serious love. It's looking really dull, desaturated and very flat. The face could use some colour and contrast variation. The shadowing on the eyes look more like black eyes rather than shadow. It makes it hard to see the eyelids.
With the scar on her lower face, you're having some light source conflicts there. It's recieving shadow on the top of the scar and highlights on the bottom. Though this is the opposite in the rest of your texture.
I also don't understand the idea behind the mini tie... I don't think it's working with the body suit. But that's just my opinion I guess.
All that aside, your model is coming along but it's still far from the finish line.
-caseyjones
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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created Re: Challenge #30 - SF Redesign - praetus - Cammy
on 10-28-2006 04:47 PM
Update-ness
Holy crap, I'm happy about this being extended, but truthfully, I still don't know if I'll have enough time to pan this one out. Multiple jobs are the suck. Anyways, this is some updated stuff.

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, polycounter,
923 Posts,
Join Date Jun 2006,
Location Newport News, VA
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created Re: Challenge #30 - SF Redesign - praetus - Cammy
on 10-28-2006 10:04 PM
I think I'm going to call it a night here. Need sleep for tomorrow. Le tme know what's up.
I need to do more work on the hat, hair, and hands.
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, polycounter,
923 Posts,
Join Date Jun 2006,
Location Newport News, VA
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