Re: Zedbrush vs Mudbutt vs Mike Tyson
on 09-05-2006 02:59 AM
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Oh oh, make if thats the case and you're having problems importing files just make sure you have quads and no tris! For some reason mudbox will triangulate all polys as tris if you have a single triangle. Maybe theres a setting somewhere to turn this off if so i dont know about it. Anyway a quick fix to this is to just meshsmooth your model in max before you sub-divide and it will make only quads.
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Having Tris in your model will definitly f*ck it when you'll try to get it subdivided (web-ish style subdividing), but you definitly CAN import without any problem a triangulate mesh in mudbox. I personally got some import problems whith importing obj from max to mudbox when I tried the software for the first time (the mesh was loaded by mudbox but I wasn't able to see it in the viewport...). FOR ME, it was just a obj cfg problem. Just make sure your # of Digits is not bigger than 6 or 7 (with Zbrush, I always put this number to 12 to maximise the matching, but it looks like it doesn't work sooo well with mud box. Btw, 6 or 7 is just enough [img]/images/graemlins/wink.gif[/img] )