Re: SIGGRAPH Educational Write Up.. Yea or Nea?
on 08-05-2006 10:35 PM
I skimmed the article, decent read. Why does it have to be one or the other? I think the major thing is for a school to really help students find their position in the game industry. At my school I was taught 3d modeling, texturing and animation, and everything in between, plus we learned about art history and had a large chunk of classes spent working on fine arts, experimenting in traditional media and figure drawing. If you care to be a professional artist you need both the technical skill and the art background to truly master your craft.
But when it comes to colleges, many I've come across with game art degrees have non-existant help getting students jobs or even telling them they have to start to focus their skill set for a specific position within a company. I figured it out on my own, as I'm sure many of us here did and made our way in on our own accord. Students need to have conferences with knowledgable faculty to help them think less about just turning in homework assignments, and more about getting a job once they graduate. My school in particular didn't have much emphasis other than maybe two of the artistic 3d teachers urging students to get more into their game art. In a perfect world every aspiring game art student would have the self discipline to figure out how to get in on their own, but hey, if students are shelling out big bucks, they should be given a big dose of reality, get a little fear in them to get up to a professional level while in school, and it might get through to a few more students that they can't glide through college and expect to fall into their dream job.