Author : winged doom


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mrrogers's Avatar
Old (#1)
Can someone explain to me or point me to a resource that describes how Valve and Epic are achieving iris movement for dynamic tracking behavior? [img]/images/graemlins/ooo.gif[/img]
Offline , spline, 117 Posts, Join Date Nov 2004, Location Madison  
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Ruz's Avatar
Old (#2)
well I presume they are using face fx , using look at controllers in max. So they would have proper eyeballs instead of animated uv's
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arshlevon's Avatar
Old (#3)
tons of games use the animated uvs thing, like doom3, not sure how it is done. i know you can animate uvs pretty easily, but i dont know the export process.
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Ruz's Avatar
Old (#4)
I would actually prefer do it that way, as it can be a pain to work with a proper eyeball ie the intersection with the eyelid for one.
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I thought Gore Vidal was a hairdresser then I looked him up and found he wasn't..
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