mrrogers
created Animated UVS for eyeball behavioron 08-04-2006 09:30 AM
Can someone explain to me or point me to a resource that describes how Valve and Epic are achieving iris movement for dynamic tracking behavior? [img]/images/graemlins/ooo.gif[/img]
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, spline, 117 Posts, Join Date Nov 2004, Location Madison
arshlevon
created Re: Animated UVS for eyeball behavioron 08-07-2006 10:15 AM
tons of games use the animated uvs thing, like doom3, not sure how it is done. i know you can animate uvs pretty easily, but i dont know the export process.