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created No more freaky faux-anime style o_O
on 07-31-2006 11:01 AM
Last week I've been working on redoing an old texture of mine. Without much further ado, here's what it looks like now:
100% self illumination:
Flat:
And for comparison, here's the old version. Looking at it now, the face is just horrible. I don't know what's up with the clothes either... looks more like a concrete texture. [img]/images/graemlins/confused.gif[/img]
http://img.photobucket.com/albums/v1...atsu_yucky.jpg
http://img.photobucket.com/albums/v1...ky_texture.jpg
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, triangle,
351 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 11:41 AM
Nice butt [img]/images/graemlins/crazy.gif[/img]
Only thing i dont like about her are the side openings of her pants and boobs lack some weight, ofcourse that could be because she wears some super push up bra or something.
Also now that i looked more at her i think her knees might be little too low.
edit: forgot to say that i really like the balance between realism and cartooniness and her somewhat doll like face.
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, dedicated polycounter,
1,373 Posts,
Join Date Oct 2004,
Location Tallinn, Estonia
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 12:30 PM
Yeah, huge improvement in the texturing there!
Hair could maybe do with some sharp dark lines, but the rest has a really nice style - not ultra-realism, but not basic anime either, a tasteful mix.
Keep it up [img]/images/graemlins/smile.gif[/img]
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, MoP,
11,604 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 12:36 PM
very nice!
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, Moderator++,
1,548 Posts,
Join Date Oct 2004,
Location Austin Texas!
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 12:36 PM
how about some cooler colours in the deep reddish tones of her face, give it almost a rim light effect.
not sure how those side opening would work either. they would just make her trousers fall down, unless they were stapled to her belt or similar
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, veteran polycounter,
4,403 Posts,
Join Date Oct 2004,
Location Uk(London)
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 12:55 PM
she's so cute, she makes me want to hurt myself!
only pain will bring be closer to her!....a tad sick perhaps
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, spline,
123 Posts,
Join Date Nov 2004,
Location 東京
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 01:08 PM
Wow. Nice goin DP. I haven't seen anything like this from you.
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, dedicated polycounter,
1,887 Posts,
Join Date Nov 2005,
Location Las Vegas, NV
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 01:10 PM
good job, nice improvement!
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, card carrying polycounter,
2,181 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 01:16 PM
Her one eye looks a wee bit too far to the side of the head, maybe bring it in a couple pixels.
and her boobs look like they're on an invisible shelf.
those two crits aside, I think its a sweet update, good way to show your progress, too.
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, veteran polycounter,
3,859 Posts,
Join Date Oct 2004,
Location Maynard, MA
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 01:43 PM
wow, really awesome DP! cute character [img]/images/graemlins/smile.gif[/img]
great improvement over the last iteration.
my only little crits are to try a very tiny shadow around the interior edge of the pants. just to help 'pop' them away from the skin a little and add some depth there.
second is the badge/medal in the 3/4th shot bending over the breast breaks illusion for me. maybe move it up more on the flater part of her chest and see how that looks.
nice butt! [img]/images/graemlins/wink.gif[/img]
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, dedicated polycounter,
1,432 Posts,
Join Date Oct 2004,
Location KY
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 04:31 PM
I know you were just working on the texture, but the proportions seemed alittle off to me so I thew it in photoshop for a shoddy paintover. Couple changes were shrinking the head and pulling the hips out some (to match the shoulders more, trying to counteract the broad looking shoulders). You could instead push the shoulders in if you don't like the hourglass figure.
Texture-wise, awesome job. Huge improvement over what was a pretty bland texture.
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, triangle,
369 Posts,
Join Date Apr 2005,
Location Michigan
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 08:06 PM
Great work DP. I love it. Nice improvement.
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, veteran polycounter,
4,014 Posts,
Join Date Oct 2004,
Location Austin, TX
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 09:25 PM
woah for a second I thought you did pete burns
I think the back of the hair where the middle strands meet look a bit odd
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, card carrying polycounter,
2,021 Posts,
Join Date Oct 2004,
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created Re: No more freaky faux-anime style o_O
on 07-31-2006 11:30 PM
yeah nice texutre dude..and spacey has some excellent points there...do that
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, triangle,
383 Posts,
Join Date Apr 2006,
Location Busan, South Korea
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 04:28 AM
You've caught the materials very well, I think. The leather looks a lot like faux leather, which fits nicely with this futuristic concept. Breasts do seem a bit gravity defying, but maybe she's got some anti-gravity implants?
Hip size looks just fine to me. Plenty of women don't have that kind of wide hips that Spacey depicts, and the current look fits her very well. It's easy to go overboard with it, and end up superwide hips and ultraslim thighs as in e.g. comics like Witchblade.
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, null,
17 Posts,
Join Date Jul 2006,
Location Stockholm, Sweden
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 11:06 AM
Thanks for the comments everyone! I think I'll call her finished for now, though. I already put her in the layout of my emergency portfolio: http://www.wayuki.nl/portfolio/
I'd rather fix up the other textures first and make some new stuff as well. It's rather barebones (read: crappy) ATM. It's also a very weird mix of artwork, but I'm applying at anything vaguely art related.
@Toomas: I don't think the knees are too low, it's just the perspective view throwing things off a bit. Here's an orthographic view:
As for the boobs, I blame it on comics. [img]/images/graemlins/laugh.gif[/img]
@Ruz: Yes, the idea is that the pants attach to her belt in some way. The deep reddish parts are almost completely covered by her hair, which is also reddish... I think it works like this.
@Sectaurs: The eyes are actually an eye's width apart, they're just very large. I think bringing them closer would look strange. I do think her one eye is slightly shifted to the right, but so are the other features on that side. Hey, who's perfectly symmetrical, anyway? [img]/images/graemlins/crazy.gif[/img]
@snemmy: I did try to move the badge elsewhere, but then the placement is just ugly. I think the only way around it would have been to actually model it on.
@Spacey: The model is about 7 heads tall... not exactly heroic, but it's within the ranges of normal. Also, according to a plastic surgeon, the hips line up with the side of the breasts, ideally, though they can be as wide as the shoulders. So again, I think the hips are within the ranges of normal.
@CheapAlert: I agree about the hair, but I couldn't get it any better with the mirroring there.
@tremulant: Thanks man. On a side note though... I'm a dudette, LOL. 
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, triangle,
351 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 12:08 PM
[ QUOTE ]
Hip size looks just fine to me. Plenty of women don't have that kind of wide hips that Spacey depicts, and the current look fits her very well. It's easy to go overboard with it, and end up superwide hips and ultraslim thighs as in e.g. comics like Witchblade.
[/ QUOTE ]
Had a feeling I overdid the hips after I posted that...
I completely agree, many real women don't have the "perfect" hourglass shape. I just like the curves [img]/images/graemlins/grin.gif[/img]
DemonPrincess: Looking good. Now start cranking out some work to fill that portfolio up!
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, triangle,
369 Posts,
Join Date Apr 2005,
Location Michigan
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 12:15 PM
Good job on the model Demon,your chick has personality.
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, dedicated polycounter,
1,631 Posts,
Join Date Nov 2004,
Location Copenhagen
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 01:01 PM
great work!
draw without greed
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 01:07 PM
[ QUOTE ]
[ QUOTE ]
Hip size looks just fine to me. Plenty of women don't have that kind of wide hips that Spacey depicts, and the current look fits her very well. It's easy to go overboard with it, and end up superwide hips and ultraslim thighs as in e.g. comics like Witchblade.
[/ QUOTE ]
Had a feeling I overdid the hips after I posted that...
I completely agree, many real women don't have the "perfect" hourglass shape. I just like the curves [img]/images/graemlins/grin.gif[/img]
[/ QUOTE ]
Just realised I wrote "ultraslim thighs" when it was supposed to be "ultraslim waist". You're right about curves, though, and it's a very subjective thing [img]/images/graemlins/smile.gif[/img] We all have ideals that we prefer, and usually when we see something that breaks those ideals we perceive it as being wrong. Hehe, look at me ramble..
DemonPrincess, you should consider having your portfolio in English. If the Netherlands is anything like Sweden then the people who are going to hire you will be very fluent in English, and you'll increase your chances in getting noticed abroad.
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, null,
17 Posts,
Join Date Jul 2006,
Location Stockholm, Sweden
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 02:26 PM
I do intend to make an English version as well. I started with a Dutch version, since I'm obviously trying to find work in my own country. [img]/images/graemlins/wink.gif[/img]
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, triangle,
351 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 02:31 PM
What's the market for game artists like there?
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, null,
17 Posts,
Join Date Jul 2006,
Location Stockholm, Sweden
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 06:36 PM
it looks great so far, nicew butt, the only thing that still bothers me a bit it s the size of her tibia and fibula, i think that if you shrink the femur just a wee bit and extend the tibia and fibula she will look more proportionate.
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, spline,
126 Posts,
Join Date Jun 2006,
Location Phoenix, Arizona
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created Re: No more freaky faux-anime style o_O
on 08-01-2006 07:30 PM
It looks all right to me. Providing I placed the joint right, which I might not have to 100%. I think when the foot is rotated forward in that fashion, that's pretty much where the heel should met the buttock; just on the lower side of it.

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, null,
17 Posts,
Join Date Jul 2006,
Location Stockholm, Sweden
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created Re: No more freaky faux-anime style o_O
on 08-02-2006 12:49 AM
[ QUOTE ]
What's the market for game artists like there?
[/ QUOTE ]
Not very good, I'd say... there's only one major company. So, I'm applying for more generic art positions as well.
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, triangle,
351 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
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