on 07-24-2006 11:57 AM
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Very nice [img]/images/graemlins/smile.gif[/img] The eyes are awesome. But, like the rest of us, you are a character texture artist and your stuff is flat! I'm looking at you Bobo and your flat monkey. Poop, your green head is flat. Ferg, you also are flat. Why must we be flat?
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i thought about that question a lot, you know. i think, essentially, it's 2 different processes in the brain: in one, things are looked at superfacially. for example, looking at pixel and line quality, how smooth or familiar does everything look? interesting shapes and pretty highlights make things look good, regardless of what they are. these are usualy the kind of things i used to care for a lot myself, and i noticed most people in general and even texture artists in particular pay a lot of attention to these kind of things as well. the abstract image, with 2 axises only, (maybe left brain acitivity??) seems to get our immediate visual (and compositional) attention.
on opposed to the flat, abstract image, the other process revolves around perspective, that grid of space that creates depth in the paper. the approach to the drawing is not about lines and shapes, it's about forms, volumetric and in 3 axises.
from my experience, for most people perspective isn't innate. they graps the logic, agree with the principle, but don't execute it. the results, in any case, can be extremely appealing.
i think ultimately form makes things pop and work better, but isn't essential to making a pretty image. these are both pretty (Self) portraits.
this can be discussed extensively (no right or wrong, in any case) but i don't think this thread is the place.