Re: Half life 2 character asset limitations?
on 06-26-2006 06:30 PM
I've worked a lot with the source engine. Alyx was around 6k (mostly in the face)if I remember correctly, and yes she had 3 512x512 maps. You should be fine with a 5k character, so long as you don't plan on having a few hundred of them on screen.
A lot of characters (like the combine I believe) have just two 512x512 maps (as in 2 diffuse (with alpha set for glow maps in the shader) 2 normal maps)
One 1024x1024 for a character is plenty. If you have some extra armor or weapony doo-dads on the character, an extra smaller map could be ok.