Author : polygoo


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thefatladysings's Avatar
Old (#1)
Hi, I started a new model today and after a few hours of work this is what I've got [img]/images/graemlins/smile.gif[/img]





I'm still not entirely happy with how it looks, but I don't really know what is bothering me [img]/images/graemlins/frown.gif[/img]

so if you could tell me what is wrong with the model or what parts are just ugly as sin, then I'll know what to change tomorrow [img]/images/graemlins/tongue.gif[/img]

cya
Offline , spline, 169 Posts, Join Date May 2006, Location the Netherlands  
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lildragn's Avatar
Old (#2)
not much to go on here, but one thing that is killing it so far is it's posture. His center of gravity is way off.

GOod luck!
Offline , line, 98 Posts, Join Date Feb 2006, Location The Matrix  
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Spacey's Avatar
Old (#3)
Couldn't agree more. He's made of 90* angles which is making him look unnatural. Rigid things are associated with the mechanical. Pop his knee out, bend his foot (ankle to hoof = foot?), give him an ass! I think getting him in balance would help tremendously. Here's me mucking about (also played with proportions some, but you could give him a bigger build if you want).

you make me wanna la la
Offline , triangle, 369 Posts, Join Date Apr 2005, Location Michigan  
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thefatladysings's Avatar
Old (#4)
thanks [img]/images/graemlins/laugh.gif[/img]
I'll make it more balanced, and I think I'll also make the upper leg a bit longer [img]/images/graemlins/smile.gif[/img]
expecct some updates soon [img]/images/graemlins/tongue.gif[/img]
Offline , spline, 169 Posts, Join Date May 2006, Location the Netherlands  
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thefatladysings's Avatar
Old (#5)
and here is the promised update [img]/images/graemlins/smile.gif[/img]
changed some bits of the leg, mostly around the knee

next step is probably going to be refining the arms as there still isn't much shape in it [img]/images/graemlins/frown.gif[/img]






tell me what you think [img]/images/graemlins/smile.gif[/img]
Offline , spline, 169 Posts, Join Date May 2006, Location the Netherlands  
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Zwebbie's Avatar
Old (#6)
Curve his spine!
Portfolio | Sketchbook

Mileage and reference.
Offline , polycounter, 1,145 Posts, Join Date Jul 2005, Send a message via MSN to Zwebbie  
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thefatladysings's Avatar
Old (#7)
Haven't been able to model a lot these last few days, but here is another small update [img]/images/graemlins/laugh.gif[/img]

added a few poly's on its torso and gave him some hands [img]/images/graemlins/smile.gif[/img]







All comments welcome [img]/images/graemlins/laugh.gif[/img]
Offline , spline, 169 Posts, Join Date May 2006, Location the Netherlands  
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NuclearTes's Avatar
Old (#8)
Your latest changes already improved your model a lot. I hope my feedback will help you to improve your model even further.

I hope I'm not too harsh, but I think the upper body looks a bit too bulky and large compared to the legs. The torso is a bit stretched as well. I think it would look better if you moved the shoulders closer to his chest/pectoral muscles. I also think the abdominal muscles are a bit too stretched. You could also improve the flow of the mesh by giving him slenderer elbows. He doesn't seem to have elbows now.
Passivity is just another state of activity.
Offline , spline, 147 Posts, Join Date Nov 2004, Location Lost on Canvas Send a message via MSN to NuclearTes Send a message via Skype™ to NuclearTes  
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