Hey guys, I have recently dived into the world of Zbrush, and am having a pretty ok time with it so far. The one problem I seem to be having is preparing a model in Maya to bring into Zbrush. The problem with this is dividing your model in Maya so that it divides well in Zbrush. Every time I end up dividing things in Zbrush, with smrt turned off, I get jagged faces that when sculpted, turn out jagged as well.
Working on mostly environmental pieces, the meshflow of my models in Maya don't seem to work well with Zbrush. What is the best way to divide your model in Maya so that it divides well in Zbrush, so you are able to paint in details? Ive heard that squares work well, but with some models that I make it seems hard to divide them into square pieces. Here is an example.
This is part of a sci-fi door I am working on. I created it using the create polygon tool in Maya and extruded the edges :
Here is a paintover I did to show my train of thought on creating something that might work. It is probaly way wrong, but I wanted to take a stab at it.
Would anyone be able to guide me in the right direction on how to approach modeling objects in Maya the correct way in order to bring them into Zbrush?