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MoP's Avatar
Old (#1)
I was just messing around with Google Trends today (India seems very interested in boobs...) and this information was revealed:

Google Trends - Player models
Google Trends - 3D models

In the past 2 years, interest appears to have fallen on searches for "player models" and "3d models" ... do you think this is a result of newer games and consoles having less compatibility for such customisation, or could it just be that more people are using search engines other than Google now?

Discuss.
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CheapAlert's Avatar
Old (#2)
I doubt it, though they only cover one game series.

I blame mmorpgs, and some developers for having crappy support for it, i.e. Valve
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killingpeople's Avatar
Old (#3)
google trends - Wii
draw without greed
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MoP's Avatar
Old (#4)
killingpeople: to be compared with PS3 charts - interest is dropping off on those [img]/images/graemlins/smile.gif[/img]
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thnom's Avatar
Old (#5)
Mop - I think the "decline" could also be down to the fact that interest in game development now is a lot more main stream - and you are into customisation, you know where to go. Where as before it was just a generic search and hoped for the best..
Offline , polygon, 624 Posts, Join Date Oct 2004, Location Leeds, England  
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KDR_11k's Avatar
Old (#6)
If you write "player model" instead of "player models" the drop is much less and there are much more spikes in the curve (with the spikes probably corresponding to the releases of new games). I think the "decline" might also have to do with the number of PPMs available to the public. Polycount was the only ressource covering games like Quake and lately only UT2004 models made it through the queue. For most games you just can't get any models because they aren't known beyond the game forums.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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ElysiumGX's Avatar
Old (#7)
there are fewer SDKs coming out. with high polycounts and normal maps, it's not as easy to make custom skins. games have dynamic lighting, so creative styles in textures aren't as important. color and lights have to blend well. more guidelines have to be followed to work with the engine's animation system. there are fewer useful tutorials, as the pros are very busy. the quality expected to earn recognition is closer to film which takes more experience. the feedback you'd expect from something fun is lower when posting along side artists like Rockstar grinding out brilliant quality assets. the comments are more critical. realism is the trend.

any of these is my guess as to why it would decline. for many games now, there's no reason to have custom content. a fun game where adding custom players is a focus could bring it back. Quake V Arena maybe? UT2k7 looks promising.
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CheapAlert's Avatar
Old (#8)
Quake4 has support for it, and I find it quite easy to put a player in it actually (easier than q2 and q3, its more along the lines of HL). Just normal map generation is the only big obstacle, and that's only because I suck at normal maps.
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kat's Avatar
Old (#9)
Content creators haven't lost interest, it's the end user that has.

They've lost interest becasue of the change in attitude that online gamers have gone through over the last 2 or 3 years; esp for FPS games like the Quake series. Too many (online) gamers are 'Pro' wannabies and have no time or tollerance for custom content of any kind unless it makes them play better, faster, etc. They have the louder voice so server admins tend to listen to the complaints they raise that custom content is interfering with their gaming, so it gets removed.

I could go on, but basically the 'seriousness' of online gaming is killing custom content NOT the percieved difficulties in making the stuff.
Offline , polygon, 577 Posts, Join Date Dec 2005, Location North Yorkshire, UK Send a message via ICQ to kat Send a message via AIM to kat Send a message via MSN to kat Send a message via Yahoo to kat Send a message via Skype™ to kat  
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Mark Dygert's Avatar
Old (#10)
Gamers have ADD a week later and its onto a new game. They want PPM's when they play the game not 3 months later after we have figured it out, made tutorials and everyone is hard at work. In the short time they might be "shopping" we can't deliver.

Also the idea that custom player models are somehow cheats keeps a few people from downloading them. And anything that advertises that you hack isn't a good hack.

FPS's normally only show the custom models on the client side, its the first person view so how many mirrors are in the game? Why bother if no one is going to see it, especially me?

I think custom maps has always been a sound path to take, everyone gets bored with the stock maps. With unrealEd becoming more of a standard we can look forward one skill set being able to work with a bunch of games. But they will be on the 360 so no one will ever get to see them.

With more developers going after the console market instead of PC, custom content will take another hit. I feel sad for the people who are just now getting into games via consoles they are missing out on a rich history and much longer game life. But hey who cares because the next blockbuster is out next week and it won't live up to its hype either.
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gauss's Avatar
Old (#11)
MoP: you maybe ought to compare the relative scale of those peaks [img]/images/graemlins/smile.gif[/img]

http://www.google.com/trends?q=Wii%2...l&date=all
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killingpeople's Avatar
Old (#12)
well, for some reason that gives the impression that there is more interest in playstation 3 than the nintendo wii. which is just impossible [img]/images/graemlins/tongue.gif[/img]

it's hard to actually gauge, gauss. the wii was once known as revolution remember. and i'm sure half the searches for revolution were not in regards to nintendo's next-gen console. probably searches for info on revolutionary wars, etc. so that must explain the search for "revolution".

when you enter 'playstation 3' is it searching for "playstation 3" or "playstation" and "3"?

i tried nintendo and sony, but those terms are not really a fair match either. so what i'm trying to say is, i'm buying a wii and not a playstation. [img]/images/graemlins/tongue.gif[/img]

(in all seriousness, i read a report for a school paper a while ago that showed that playstation 3 would take the lead by a large margin in this next gen console "war")

what i was more interested in was the dates that the name wii began to show up on the chart.

all 3
draw without greed
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killingpeople's Avatar
Old (#13)
okay, so after some tests, it is searching for "playstation 3" [img]/images/graemlins/tongue.gif[/img]

test
draw without greed
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snemmy's Avatar
Old (#14)
i think also you need to take into consideration that by the time Game comes out Game:Sequel is announced for a year and half later.

lets say 6-8 months to get everything figured out(proper work flow, tutorials, exporters) for Game modding. by that time interest has dropped off and that leaves less than a year to make PPMs for a game that people are half interested in(or less with the cookie cutter playstyle so prevelant). they're already thinking about playing Game:Sequel and making things for it.

and factor in that it takes a bit to put together a 2.5-3k model with high poly normal map and sometimes several 1024x1024 textures and well, it's a long bit from concept to implementation. the 'average' gamer just doesnt have the time/energy to invest in it.

you dont get AverageGamer being able to put Homer in Game in a week anymore. and look at the hoops you have to jump through for some games. it's not plopping a folder with model.md2, texture.pcx and model_icon.pcx in the game's root folder any more.
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KeyserSoze's Avatar
Old (#15)
If you compare "Nintendo Revolution" and "Playstation 3," you get closer results (the peaks and valleys even match pretty well):

http://www.google.com/trends?q=Nintendo+...ll&date=all

But I still don't think it's a fair comparison, because it doesn't include people who search for the Revolution without using the term "Nintendo." There's no way to tell how many of the people who just searched the term "revolution" were searching for the Nintendo console, but I'm sure it would contribute a significant amount which wasn't included in the "Nintendo Revolution" search statistics.


If you compare "Sony Playstation 3" to "Nintendo Revolution," the results are inverted:

http://www.google.com/trends?q=Nintendo+...ll&date=all

But this still isn't a fair comparison, because most people don't use the "Sony" term, since Playstation is a trademarked term that isn't likely to return many unrelated results (unlike the term "revolution," which will return all sorts of unrelated results).
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KDR_11k's Avatar
Old (#16)
Well, Quake 4 got PPM compatibility almost a month ago. But there's no big site hosting them so of course noone is downloading any. BTW, is polycount.net or polycount.com the official address now?
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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CheapAlert's Avatar
Old (#17)
polycount.com's official, polycount.net is the non-gamespy'd independent cottage hosting site.

PlanetQuake did have an overhaul recently as well, with a newer files section, they're starting to accept Q3A models now though no Q4 models yet.

As for my "site" I'm just snapshotting all the q3a players one by one, with 2 angles and a taunt/alt skin shot, which is not hard when you've got some camera keys bound in the cfg as wella s the fx5200 settings pumped up to the max in anistropy and FSAA. I'm up to letter C now.... (46 models shotted so far)
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KDR_11k's Avatar
Old (#18)
Okay, I've submitted two Q4 models to PQ, let's see what happens.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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Downsizer's Avatar
Old (#19)
Couple points here. Noobie McNoobstien is'nt searching for the words 'player models'. He is searching for Quake 4 Goku Saiyin 16.

Another Issue is that most people are running lower than average specs in Q4. Multiplayer is such a system hog, most players i've been on with are running in 'low' mode. Meaning they care more about the frag fest now than it looking pretty. Why bother making or downloading PPM when you have to run on low?

And finally, it's twice as hard to get good looking content in game. If there was a Q3 Redux for Q4, where the art quality bar was'nt set so high, more people would'nt be intimidated by it. Most PPM's for Q3 were not pro quality, mainly because you did'nt have to be an expert modeler. Now with normal maps and the technical difficulty increasing who has time anymore, or the patience to learn it. The pro tools for higher poly modeling are also not availible to the target PPM audiance, which in my mind is high schoolers with nothing better to do.
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ElysiumGX's Avatar
Old (#20)
on the side discussion, this is how I see it.
considering Nintendo is a profiting game company, while the other two survive on the profits of separate divisions.

http://www.google.com/trends?q=nintendo%...ll&date=all

peaks, playstation delay, and Xbox release mayhem. using PS3 instead gives similar line. search entries don't state much. the word Wii is still getting around the public. People don't play their Sony, or their Microsoft. But, they do play their Nintendo.

the other decline in custom players, consoles. if it doesn't change the gameplay, why bother?
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KDR_11k's Avatar
Old (#21)
Try removing the numbers from playstation and xbox. After all, searching for Nintendo gives you the GBA and DS as well.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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ElysiumGX's Avatar
Old (#22)
true. those are also Nintendo's game systems. It's not just about the Wii. searching the company name for the others will give you TVs and Software. so, searching the trends isn't saying much. who google's nintendo anyway? it's a household name.
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KDR_11k's Avatar
Old (#23)
Compare xbox, playstation and nintendo. You'll see trends vastly different from the ones your search shows.

Overall I think this discussion is stupid because search trends mean very little.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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CheapAlert's Avatar
Old (#24)
Before polycount hit the dust, there was already 10k+ downloads for the newer late 2004 (and rather bad imo) Spongebob q3 model, so our "audience" isn't quite apathetic and gone yet.
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Vito's Avatar
Old (#25)
But how many of those people installed their ugly Spongebob model? How many of those people played as Spongebob on servers?

Call me jaded, but I'd bet money that 9900 of those downloads were from little kids googling for "spongebob game" or something and downloading everything they found.

And then another fifty of those downloads were you, Cheapy. [img]/images/graemlins/smile.gif[/img]
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