|
created #24 - Demon - SuperOstrich
on 05-08-2006 09:11 PM
My first entry into any of these contests. This one seemed fun, so I'm game. This idea is a WIP at the moment. Hopefully I'll get the concept done tonight or tomorrow, before E3 consumes my soul. [img]/images/graemlins/smile.gif[/img]

|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-08-2006 10:15 PM
Haha. I love it!
Some nice soft shading going on. Maybe give him a tail?
|
, veteran polycounter,
3,848 Posts,
Join Date Oct 2004,
Location Maynard, MA
|
created Re: #24 - Demon - SuperOstrich
on 05-08-2006 10:29 PM
Thx for the comments Sectaurs!
Hmmm, I like the idea of the tail. I'm afraid of stealing polys from his wings though, since that's the main feature. Here's the update for the night. I'm about to go to bed. I'll mull over the tail idea some more. Perhaps I'll try a small tail that won't be too expensive. I like the balance a tail would give him.

|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-08-2006 11:02 PM
Well, you could dedicate probably half a 512 to his wings to keep most of the detail in an alpha map, so each membrane part would only be 1-2 triangles. But yeah, tails are expensive, though I pictured your guy with a little stub of one, kind of like his horn, only fleshy. and coming out of his bum...
|
, veteran polycounter,
3,848 Posts,
Join Date Oct 2004,
Location Maynard, MA
|
created Re: #24 - Demon - SuperOstrich
on 05-09-2006 12:55 PM
Looking really cool.... but you won't finish. :-D
I think next time it might be helpful to work in the color variations as you go instead of adding them at the end. It tends to not only make your placement work better since you're ballancing it with your eye as you go, but it also tends to make your color choices for shading the shadows and highlights on those areas more applicable for the materials if they were that color.

|
|
created Re: #24 - Demon - SuperOstrich
on 05-09-2006 03:30 PM
That's a good idea dude. I usually do something along those lines, but I wasn't getting enough color variation as I went along, so I "fixed" it at the end by adding the more flush areas to his cheeks and nose, belly, etc.
You can see a 3-part progression of the concept here: http://www.superostrich.net/index_2dArt.htm
|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-13-2006 12:20 AM
UPDATE: I got the low poly finished tonight. Weighs in at 1019 triangles right now, which doesn't leave me enough for his cigarette. I think I can find a couple polys to knock out of there for it though.

|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-13-2006 12:51 AM
Awesome work Mr.Ostrich. Taking a look at the concept, the only area I can think to reduce would be the ears, right now you have them thick, you could possibly make the thin part a flat plane. I'm sure you'll have to experiment a bit to get it right.
|
, polycounter,
1,031 Posts,
Join Date Oct 2004,
Location Baltimore, MD
|
created Re: #24 - Demon - SuperOstrich
on 05-13-2006 01:25 PM
Steady, you mean down near the tips of the ears? Go flat at that point? I suppose that could work. The normal mapping needs to be unique for the front and back of the ears though. Not sure a flat poly would work both ways.
|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-14-2006 06:50 AM
Hey I think I saw you post images for this one on CG Chat forums. I'm not sure if you saw my post before the site got hacked but I think you should consider making the head even bigger than it is now.
|
, vertex,
36 Posts,
Join Date May 2006,
|
created Re: #24 - Demon - SuperOstrich
on 05-14-2006 06:25 PM
I think I may have seen that comment pre-hack, but I think I'm gonna stick with these proportions. Let's call this guy "midget demon" now instead of "super deformed." [img]/images/graemlins/smile.gif[/img]
|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-15-2006 12:02 AM
Zbrush update. About half done with the high poly.

|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-15-2006 12:06 AM
Nice job on the zbrushing. I'm really digging the wings and the face in particular. I think his cheek jowels looked better in the concept because they are more puffy, they are a bit small in the Zbrush version.
Oh yeah, looks a bit like Colton, HAHAHAHAHAH.

|
|
created Re: #24 - Demon - SuperOstrich
on 05-15-2006 12:12 AM
Worked on the cheeks for a few minutes. Thx poop.

|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-15-2006 03:49 AM
Awsome job turning that concept into a model, hes giving off the same vibe as in the original image. Great stuff man
|
, polycounter,
989 Posts,
Join Date May 2006,
Location .nz
|
created Re: #24 - Demon - SuperOstrich
on 05-15-2006 04:50 AM
Awesome zbrushing, he's turning out very well.
Wrists maybe seem a tad thick right now, though.
|
, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
|
created Re: #24 - Demon - SuperOstrich
on 05-15-2006 06:17 AM
thick wrist are all the rage! [img]/images/graemlins/smile.gif[/img]
Looking good!
- BoBo
|
, Moderator++,
1,544 Posts,
Join Date Oct 2004,
Location Austin Texas!
|
created Re: #24 - Demon - SuperOstrich
on 05-15-2006 01:05 PM
Very cool, I like how you aren't going over board with the detail so far, something I wish I could stop doing.
|
, triangle,
264 Posts,
Join Date May 2005,
Location Champaign, IL
|
created Re: #24 - Demon - SuperOstrich
on 05-15-2006 09:25 PM
Added some detail to the legs and back. Should be done with the high poly tomorrow night.

|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-16-2006 12:43 AM
This char is very rad. Somehow I imagine this guy doing the voice:

|
|
created Re: #24 - Demon - SuperOstrich
on 05-16-2006 12:09 PM
Your high poly model looks really nice! Great concept aswell.
|
, spline,
135 Posts,
Join Date May 2006,
Location Uppsala
|
created Re: #24 - Demon - SuperOstrich
on 05-19-2006 06:45 AM
Kickass zbrushing, model and concept!
Can't wait to see it in it's full bloom [img]/images/graemlins/smile.gif[/img]
|
, line,
80 Posts,
Join Date May 2006,
Location Gothenburg, Sweden
|
created Re: #24 - Demon - SuperOstrich
on 05-19-2006 09:22 AM
Thanks guys. I plan to get the normal map baked out tonight and start texturing. I have a busy weekend planned, so hopefully I can finish on-time. [img]/images/graemlins/smile.gif[/img]
|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
|
created Re: #24 - Demon - SuperOstrich
on 05-19-2006 10:17 AM
That's an awesome model! Yeah, a grizzled New Yorker accent seems about right for this guy.
--Back in the saddle again.
|
, triangle,
378 Posts,
Join Date Oct 2004,
Location Champaign, IL
|
created Re: #24 - Demon - SuperOstrich
on 05-21-2006 02:53 PM
Well, it ain't gonna happen. I'm sending this from my laptop. My workstation started locking up while using Max a few days ago, and it has degraded into not being able to boot up. I can't even reinstall windows, locks up there too. I'm going out later today to buy a new hard drive, and might consider upgrading the MB/processor/RAM while I'm at it. Sorry I won't make the deadline.
|
, triangle,
312 Posts,
Join Date Mar 2006,
Location Woodland Hills, CA
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|