Re: level building timeframe
on 05-03-2006 06:38 AM
designers building out your sets, puzzles, arenas, etc. with artists assembling props. If there's no major bottlenecks slowing them down, 1 week to a month depending on just how large the level is. Rick and danr's posts are right on. On my last project (platforming shooter like R&C), some areas had to be redone so much it seemed like they took a year, while others (if assets were already complete) could be designed and built in a day. The initial levels may take longer to get things started, but the new levels built in the 2nd half of development could be done fast once the pipeline in stong.