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created another art test
on 04-17-2006 04:58 PM
I was asked to make an art test last week, here is what i ended up with.
Dumpster
664 tris, 1024x D,S,N

Rotation:
http://www.tgz3d.com/dumpster2.avi
Storefront
1135 tris, 5 1024x D,S,N,R
I'm not planning on making any changes to them now, but could use the crits for future works.
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, veteran polycounter,
3,267 Posts,
Join Date Oct 2004,
Location Kirkland WA
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created Re: another art test
on 04-17-2006 05:54 PM
teejeezee if you don't get the job from this, no one will! amazing work dude
I'd only say maybe add some dried up sticky drippings to the side and edges of the dumpster, I always see that stuff shining in the sun and quiver in my little booties thinking about how bad it probably smells. Maybe more dirty spots on the pavement sidewalk (the step looks great), more gum spots, go to a real japanese shop place and look down at what is under your feet, I dunno, maybe you did :P
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, polycounter,
1,031 Posts,
Join Date Oct 2004,
Location Baltimore, MD
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created Re: another art test
on 04-17-2006 06:55 PM
that jap store rocks! i love the signage and stuff.. really go t and authentical feel to it. i think the mix between handmade and photosourced is a bit too blurry. you should decide on either side. either you source most of it or you do all of it by hand. its a bit like a mish-mash atm [img]/images/graemlins/laugh.gif[/img] still looking cool, dude
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, triangle,
494 Posts,
Join Date Oct 2004,
Location Kiel, Germany
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created Re: another art test
on 04-17-2006 07:38 PM
Great stuff man, the windows and the door for the shop are wonderful!
Wouldn't mind seeing some textures as well [img]/images/graemlins/smile.gif[/img]
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, polygon,
683 Posts,
Join Date May 2005,
Location San Diego, CA
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created Re: another art test
on 04-17-2006 08:08 PM
The squiggily bend to the bars below the window throws me. Other than that it all looks spot-on. Good luck with getting the job.
--Back in the saddle again.
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, triangle,
378 Posts,
Join Date Oct 2004,
Location Champaign, IL
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created Re: another art test
on 04-17-2006 09:23 PM
Thanks guys!
Sa74n, no photosourcing was used other than for the menu and the reflection map image.
Steady, yeah that sidewalk is looking pretty clean.
Striff, textures will be up a bit later.
Zergxes, Thats would be because in the refrence the mettal was all bent up.
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, veteran polycounter,
3,267 Posts,
Join Date Oct 2004,
Location Kirkland WA
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created Re: another art test
on 04-17-2006 10:49 PM
looks awesome! just like the references u showed me. The dumpster looks the best [img]/images/graemlins/wink.gif[/img] except id bring up the rust normal more because it looks too smooth and less warn and weathered.
Good luck with the job [img]/images/graemlins/smile.gif[/img]
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
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created Re: another art test
on 04-18-2006 10:47 AM
TGZ i continue to be impressed with your sk1llz development. you're on a countdown clock to a good job at this point [img]/images/graemlins/smile.gif[/img]
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, veteran polycounter,
2,946 Posts,
Join Date Oct 2004,
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created Re: another art test
on 04-18-2006 12:41 PM
No doubt, totally awesome.
"Today is your victory over yourself of yesterday.
Tomorrow is your victory over lesser men" - Miyamoto Musashi
Wolfire Games
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, card carrying polycounter,
2,316 Posts,
Join Date Aug 2005,
Location Berkeley, CA
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created Re: another art test
on 04-18-2006 11:14 PM
Thanks guys, i just hope i get this gig soon. Dont want a rerun of gpg again....
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, veteran polycounter,
3,267 Posts,
Join Date Oct 2004,
Location Kirkland WA
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created Re: another art test
on 04-19-2006 11:05 AM
Just wanna chime in and wish you luck... great work on these! ...like Gauss said your skillz continue to make leaps and bounds. Great stuff 
-Paul
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, spline,
209 Posts,
Join Date Oct 2004,
Location Irvine, Ca.
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