Author : Nate Broach


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hawken's Avatar
Old (#1)
As always I'll be taking time out of my busy shedule of tenticle mischief with japanese school girls, to try and co-ordinate our regular challenges.

Stepping out of the shadow of such a huge and energy-sapping chalenge as the one we just had is not easy, however seeing as I did nothing towards entering or running that challenge, I'm boucing off the walls just waiting for your suggestions.

So, next? More low poly? More high poly? Something with new software?

Like "sketch-up", wot I found the other day: http://www.sketchup.com/

Next challenge will start <font color="red"> april 17th monday </font>
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Snowfly's Avatar
Old (#2)
the guys at cgchat are doing a low poly one.. no normal maps is the rule.

how about a modular environment like cholden shows in his tutorial?
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MoP's Avatar
Old (#3)
yeah i wouldn't mind environment.
if it's starting next week though, i won't have time [img]/images/graemlins/frown.gif[/img]
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aesir's Avatar
Old (#4)
maybe we could hold off on a new comp until summer starts? all us students'll have time that way.
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Fuse's Avatar
Old (#5)
i gotta second that, i have absolutely no time because of all the artwork i need to do for finals ....

and i really want to partcipate in the next one
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vahl's Avatar
Old (#6)
there was a rts unit thing once on cgchat...that let people enough freedom to do what they want (characters, environment, vehicle), is lowpoly, and vast enough to put an additionnal theme...

I second MoP on enviro
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swampbug's Avatar
Old (#7)
How about a cube contest? Who can build a cube with the least amount of polys, and texture it.
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poopinmymouth's Avatar
Old (#8)
Actually Arshlevon and I talked about doing a contest where you only get twelve triangles, and two 256x256 maps. You can use the 12 however you like, and it's whoever can create the most interesting and fun game asset.

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MoP's Avatar
Old (#9)
I'd make a really detailed rectangular crate.
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sinistergfx's Avatar
Old (#10)
WIMPS.
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ElysiumGX's Avatar
Old (#11)
I've wanted to try 3 sizes of an MMO monster. Same type, but different levels and details.

Large (2x player size) 1200 tris- 512 tex
Mid (player size) 600 tris - 256 tex
Small (1/2 player size) 300 tris - 128 tex
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MoP's Avatar
Old (#12)
That sounds like a cool idea.
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vahl's Avatar
Old (#13)
ooooh yah....could be pretty fun
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vahl's Avatar
Old (#14)
speaking of this...I remember that polycountville thing, and I was thinking, what about something that will be put ingame or something, I dunno if there's an easy way to put models with specs mentionned by Ely in rts or mmolike sp games (I bet it's legally impossible in mmo for obvious reasons)

EDIT : w00ps double post..was sure I pressed the edit button, not reply...ah well :P
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Ferg's Avatar
Old (#15)
its possible... though we wouldnt be able to get much more than static models in-game without a bunch of rigging and animation BS... which would probably take longer to do than it took to create the things in the first place heh
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Hollowmind's Avatar
Old (#16)
I like the monsters idea although those suggested specs seem a bit low.
"Things just happen. What the hell."
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ElysiumGX's Avatar
Old (#17)
considering most people claim to have little time, and there would be 3 models involved...sounds fair enough. low means you'd have to get the most of every pixel, and no friggin normal maps.
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vahl's Avatar
Old (#18)
you could also pick up one size or more if you want to/have time to, so that people with a little spare time can still enter and have fun
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Jackablade's Avatar
Old (#19)
How about something DS Spec so I can have the unfair advantage for once.
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katzeimsack's Avatar
Old (#20)
[ QUOTE ]
low means you'd have to get the most of every pixel, and no friggin normal maps.

[/ QUOTE ]

Immo normalmaps should be allowed. Many people still have to learn normalmapping.. and cgchat allready banned them...

You don't have to use them and it would be very hard to take
advantage of them because of the low specs..
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JKMakowka's Avatar
Old (#21)
Maybe some non modeling competition would be nice? Like some sort of character animation or a special effects competition?
At least the animation part should be a nice practise for character modelers.

But as I have never contributed to any competition I shouldn't really make suggestions [img]/images/graemlins/smile.gif[/img]
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Joshua Stubbles's Avatar
Old (#22)
Ack. No character comp! [img]/images/graemlins/smile.gif[/img]
Give us environment/prop artists some luvin' [img]/images/graemlins/smile.gif[/img] [img]/images/graemlins/smile.gif[/img]
[vassago] env artist, Turn10 Studios
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Ninjas's Avatar
Old (#23)
I kind of like the modular environment idea
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Tomorrow is your victory over lesser men" - Miyamoto Musashi

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Tulkamir's Avatar
Old (#24)
Well, not that I feel my opinion should really matter in this, I would like to say that an environment contest would be awesome. [img]/images/graemlins/laugh.gif[/img]
Game & Level Designer
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fogmann's Avatar
Old (#25)
My vote would go to environment as well, whichever specs or approach.
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