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created next...
on 04-10-2006 03:30 AM
As always I'll be taking time out of my busy shedule of tenticle mischief with japanese school girls, to try and co-ordinate our regular challenges.
Stepping out of the shadow of such a huge and energy-sapping chalenge as the one we just had is not easy, however seeing as I did nothing towards entering or running that challenge, I'm boucing off the walls just waiting for your suggestions.
So, next? More low poly? More high poly? Something with new software?
Like "sketch-up", wot I found the other day: http://www.sketchup.com/
Next challenge will start <font color="red"> april 17th monday </font>
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: next...
on 04-10-2006 07:32 PM
the guys at cgchat are doing a low poly one.. no normal maps is the rule.
how about a modular environment like cholden shows in his tutorial?
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, dedicated polycounter,
1,874 Posts,
Join Date Oct 2004,
Location Singapore
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created Re: next...
on 04-10-2006 09:19 PM
yeah i wouldn't mind environment.
if it's starting next week though, i won't have time [img]/images/graemlins/frown.gif[/img]
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: next...
on 04-10-2006 10:00 PM
maybe we could hold off on a new comp until summer starts? all us students'll have time that way.
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, veteran polycounter,
3,928 Posts,
Join Date Nov 2004,
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created Re: next...
on 04-10-2006 10:06 PM
i gotta second that, i have absolutely no time because of all the artwork i need to do for finals ....
and i really want to partcipate in the next one
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, dedicated polycounter,
1,640 Posts,
Join Date Nov 2004,
Location London Canada
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created Re: next...
on 04-11-2006 09:40 AM
there was a rts unit thing once on cgchat...that let people enough freedom to do what they want (characters, environment, vehicle), is lowpoly, and vast enough to put an additionnal theme...
I second MoP on enviro
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created Re: next...
on 04-11-2006 02:35 PM
How about a cube contest? Who can build a cube with the least amount of polys, and texture it.
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, polycounter,
762 Posts,
Join Date Oct 2004,
Location under a rock
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created Re: next...
on 04-11-2006 02:50 PM
Actually Arshlevon and I talked about doing a contest where you only get twelve triangles, and two 256x256 maps. You can use the 12 however you like, and it's whoever can create the most interesting and fun game asset.

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created Re: next...
on 04-11-2006 03:16 PM
I'd make a really detailed rectangular crate.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: next...
on 04-11-2006 03:17 PM
WIMPS.
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created Re: next...
on 04-11-2006 03:24 PM
I've wanted to try 3 sizes of an MMO monster. Same type, but different levels and details.
Large (2x player size) 1200 tris- 512 tex
Mid (player size) 600 tris - 256 tex
Small (1/2 player size) 300 tris - 128 tex
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, veteran polycounter,
4,014 Posts,
Join Date Oct 2004,
Location Austin, TX
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created Re: next...
on 04-11-2006 03:36 PM
That sounds like a cool idea.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: next...
on 04-11-2006 04:59 PM
ooooh yah....could be pretty fun
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created Re: next...
on 04-11-2006 05:01 PM
speaking of this...I remember that polycountville thing, and I was thinking, what about something that will be put ingame or something, I dunno if there's an easy way to put models with specs mentionned by Ely in rts or mmolike sp games (I bet it's legally impossible in mmo for obvious reasons)
EDIT : w00ps double post..was sure I pressed the edit button, not reply...ah well :P
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created Re: next...
on 04-12-2006 01:16 PM
its possible... though we wouldnt be able to get much more than static models in-game without a bunch of rigging and animation BS... which would probably take longer to do than it took to create the things in the first place heh
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, card carrying polycounter,
2,159 Posts,
Join Date Jan 2006,
Location seattle
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created Re: next...
on 04-12-2006 01:34 PM
I like the monsters idea although those suggested specs seem a bit low.
"Things just happen. What the hell."
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, polycounter,
850 Posts,
Join Date Oct 2004,
Location Michigan, USA
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created Re: next...
on 04-12-2006 02:52 PM
considering most people claim to have little time, and there would be 3 models involved...sounds fair enough. low means you'd have to get the most of every pixel, and no friggin normal maps.
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, veteran polycounter,
4,014 Posts,
Join Date Oct 2004,
Location Austin, TX
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created Re: next...
on 04-12-2006 04:03 PM
you could also pick up one size or more if you want to/have time to, so that people with a little spare time can still enter and have fun
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created Re: next...
on 04-12-2006 10:22 PM
How about something DS Spec so I can have the unfair advantage for once.
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, insane polycounter,
5,644 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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created Re: next...
on 04-13-2006 02:09 AM
[ QUOTE ]
low means you'd have to get the most of every pixel, and no friggin normal maps.
[/ QUOTE ]
Immo normalmaps should be allowed. Many people still have to learn normalmapping.. and cgchat allready banned them...
You don't have to use them and it would be very hard to take
advantage of them because of the low specs..
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, polygon,
722 Posts,
Join Date Dec 2005,
Location Frankfurt
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created Re: next...
on 04-13-2006 03:22 AM
Maybe some non modeling competition would be nice? Like some sort of character animation or a special effects competition?
At least the animation part should be a nice practise for character modelers.
But as I have never contributed to any competition I shouldn't really make suggestions [img]/images/graemlins/smile.gif[/img]
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, dedicated polycounter,
1,834 Posts,
Join Date Oct 2004,
Location Germany
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created Re: next...
on 04-13-2006 09:52 AM
Ack. No character comp! [img]/images/graemlins/smile.gif[/img]
Give us environment/prop artists some luvin' [img]/images/graemlins/smile.gif[/img] [img]/images/graemlins/smile.gif[/img]
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, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
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created Re: next...
on 04-13-2006 09:57 AM
I kind of like the modular environment idea
"Today is your victory over yourself of yesterday.
Tomorrow is your victory over lesser men" - Miyamoto Musashi
Wolfire Games
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, card carrying polycounter,
2,316 Posts,
Join Date Aug 2005,
Location Berkeley, CA
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created Re: next...
on 04-13-2006 01:57 PM
Well, not that I feel my opinion should really matter in this, I would like to say that an environment contest would be awesome. [img]/images/graemlins/laugh.gif[/img]
Game & Level Designer
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, card carrying polycounter,
2,127 Posts,
Join Date Nov 2004,
Location Vancouver, BC
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created Re: next...
on 04-13-2006 02:53 PM
My vote would go to environment as well, whichever specs or approach.
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, triangle,
486 Posts,
Join Date Jan 2006,
Location Seattle
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