Doom3 / Quake 4 Imporing Problems
on 03-24-2006 03:13 PM
So, I've been doing a LOT of reading this week from iddevnet.com and doom3world and I've done the tutorials and read numerous posts on importing characters into Doom3 and Quake 4.
I started with Quake 4, was very confused and didn't get quite that far in the importing process. The documentation confused me ... I didn't know what a .def file was (I thought it was a modded maya file at first.)
I read around, and I gradually made progress.
So I found an wesome tutorial through Doom3 world, and finally got all my directorys within Doom3 to all line up, all the files are there ... and ...
when I type in exportmodels character.def
It starts to export the files and BLAMMO (kFailure) Unexcpected Error Doom3 and Maya7.0 both HATE you.
So My problem in both the engines is that ... it's not exporting my .mb or .ma (I tried BOTH) from maya 7.0 are are not being exported to MD5's.
Is it the .dll, is it the PATH settings.
I have a feeling it's just maya7.0, can anyone help me out.
I'm going to try going BACK to quake 4, since I learned a lot more about how the files are organized, and the .defs are set up. so yeah,
If anyone could hlep me I would be overjoyed.