Author : rayle1112


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Wozner's Avatar
Old (#1)
Hello PC community,

I have some issue with wrong welded vertices for model. I have already rigged car, and when trying to open one of its doors a few vertices are stretching from the shell of car. So I need to detach those vertices from door and attach them to the shell of car. The problem is in skin, car is already skinned, if I change its hierarchy everything will go down. In 3ds max I can do this by turning of skin modifier, hiding door mesh and welding visible shell of car, but in Maya I`m stuck. I have tried to do cleanup in Maya, it is showing those wrong welded vertices with yellow color, but what to do next in order to solve this issue and don't damage skin modifier? I must use Maya because of specific plug-in for it, only Maya supports it for game.

With all respect
Wozner
Offline , line, 61 Posts, Join Date Jun 2012,  
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dongyfeng's Avatar
Old (#2)
You can duplicate the model, make the modification on the new model and then use Skin > Substitude Geometry to replace old model with the new one.
Offline , vertex, 40 Posts, Join Date May 2013,  
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Wozner's Avatar
Old (#3)
And then just correct skin weights for those vertices, right?
Offline , line, 61 Posts, Join Date Jun 2012,  
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dongyfeng's Avatar
Old (#4)
Then use Paint Skin Weight tool to assign the new vertices to the correct joint.
Offline , vertex, 40 Posts, Join Date May 2013,  
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