Hey again PolyCount, wan't sure what to title this but here's my question:
I recently finished my first ever Zbrush sculpts and they were just 4 random planks of wood, which I took over to Maya and baked detail from, but why does my my material look like this in the Maya viewport: http://i.imgur.com/OxkBh1I.png
but vastly different in Unreal Engine 4? It loks pretty much the same however it has a white sheen to it even with 100% roughness and 0% metal value.
I assume the difference is just because UE4 is PBR and I have no idea what values to change properly to affect this weird white sheen it gives to the material.