Best technique for creating textures/Materials?
on 05-16-2015 03:53 AM
I'm curious to what technique everyone uses to create textures like rock or terrain?
Do you hand paint yours? do you apply normal maps?
Personally i'm trying to figure out what the benefit of using certain techniques are.
For example the way i texture my models right now is simply modeling, uving, photoshop, then bringing back into maya.
Now, i see that there's a lot of different ways to do this. It's really difficult to keep up with. I'm hoping everyone can share their favorite, and why they choose that method.
I want to learn how to texture using substance designer/painter.. except i'm having issues getting that to work and my trial is about to run out.
Other ways i've seen is painting textures in Mudbox or Zbrush. Does mudbox allow you to paint like you would in substance painter? will you be able to bake normals as well as your painted texture?
TLTR: What is your method of choice for texturing and creating normal maps? why? What art style do you choose for this, cartoon style/realistic/etc.?