My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it
So I've been doing some tests and experiments, first focusing on finding a very productive workflow and optimizing a lot the texture and memory usage but I ran into a few questions that I couldn't answer. Since I'm not a pro in that kind of stuff, I figured out I would ask you guys your opinion on a few things technical questions that came to my mind while wandering the desolate sands.
Of course I'm not necessarily asking you to answer all my questions but I would be grateful if you could give me some clues on a few of them
Thanks a lot