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MarkLinder's Avatar
Old (#1)
Hi people, first post, hope you can help me.

I'm working with Maya LT, zbrush, substance painter and designer (eventually).

My issue is with creases in Maya LT models, exporting as FBX for ZBrush. I know regular Maya and ZBrush do fine with creases, when Zbrush imports the .ma file.

But is there an export option I'm not doing to get creases sent in FBX information?

Any help greatly appreciated.
Offline , null, 3 Posts, Join Date May 2015,  
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GlowingPotato's Avatar
Old (#2)
You could use goZ to sendo to mudbox.
Offline , spline, 120 Posts, Join Date Feb 2014, Location Brazil  
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jfitch's Avatar
Old (#3)
What I usually do is go ahead and do a couple of smooths, export as an obj, import into zbrush and reconstruct sub divs.
Offline , spline, 240 Posts, Join Date Mar 2013, Location Rochester, NY  
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