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Fred2303's Avatar
Old (#1)
Hey guys! quick question here, i would like to know from your experience, what type of polycount are you using for characters in a current gen game.

If you could tell the numbers for main characters and npc and the type of game/title if possible.

Character Artist At Eidos
Offline , polygon, 581 Posts, Join Date Apr 2011, Location Montreal  
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Kroma!'s Avatar
Old (#2)
Take a look at this thread:
Offline , spline, 110 Posts, Join Date Nov 2012, Location UK  
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apollo580's Avatar
Old (#3)
@Kroma Thats a great source but do you have anything related to next-gen RTS games? For PC obviously. I cant seem to find any good sources related to the poly counts of RTS games.
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Neox's Avatar
Old (#4)
this can come down to sooooooooo much, how far away are you? how close can you get? how many units will be shown? what else will be on the screen? what is your engine capable of while doing the gameplay math? do you use a lod system? Maybe even imposters?
bonus vir semper tiro.

Steffen 'Neox' Unger
It's Airborn Baby!

freelance 3d artist
for hire
Offline , veteran polycounter, 4,196 Posts, Join Date Sep 2006, Location Berlin Germany Send a message via ICQ to Neox  
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