Does anyone here know how to pre-warm particles for when in "play-in-PC" mode is activated with UDK? I don't want to see the level start with steam growing up out of nowhere, rather having it already visible.
Also, I'm rendering a flythrough video for another environment, and its having trouble showing certain animated flipbook textures that are being shown inside a particular particle effect.
For example: Here is a still image of the look I want:
Notice how the candle flames are showing up?
However when I render out the matinee flythrough sequence it looks like this:
The black dots on the floor are supposed to be candles but they are not showing the flame part?
Can anyone help me?