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created Polycount- Generals - Chico
on 02-17-2006 02:59 PM
Hi there...
Dunno if i will have time to finish up this one but i'll try...
Ok this is supposed to be Vahl's general's tank meca thing where she sits and rage battle. I gathered some concepts from my friend Sparth and i'll mix some of his awesome stuff together to get this done.
Go go go frenchies!
Here is the initial base concept i am using (but the legs and some parts of the body will change, colors prolly):
http://www.sparth.com/gallery/displa...=46&pos=57
And this is what i have got after 4 hours:
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-17-2006 03:01 PM
haha !! GO CHICO GO !!
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created Re: Polycount- Generals - Chico
on 02-20-2006 08:10 PM
update on the meca...
it will still change as i keep on working on it...
hopefully done by the end of this week for the hi maybe
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-20-2006 10:43 PM
That thing is beautiful! Even tough it doesn't seem to be a gneral in any way, it still rocks.
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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created Re: Polycount- Generals - Chico
on 02-20-2006 11:06 PM
Makkon : this is supposed to be the meca Vahl's general is riding to rage battle. So indeed, it isnt a general in any way 
other possible design started...
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-21-2006 04:00 AM
rockin'
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, Counter of Polys™,
6,427 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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created Re: Polycount- Generals - Chico
on 02-21-2006 05:37 AM
impresive!!!!
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, spline,
148 Posts,
Join Date Dec 2004,
Location Madrid (Spain)
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created Re: Polycount- Generals - Chico
on 02-21-2006 05:47 AM
It's beautiful, keep it coming!
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, veteran polycounter,
3,637 Posts,
Join Date Jul 2005,
Location Texas
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created Re: Polycount- Generals - Chico
on 02-21-2006 10:23 AM
thx guys...I should have more soon...
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-21-2006 02:54 PM
You could make some mounts for our top Generals to ride. It would have a very unified look. [img]/images/graemlins/laugh.gif[/img]
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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created Re: Polycount- Generals - Chico
on 02-21-2006 06:46 PM
makkon : that would be a good idea actually...at least I could try but it was initially intended to be vahl's mount.
It can be debated though.
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-23-2006 04:24 PM
updated...had a chance to work a bit on this
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-23-2006 05:10 PM
All I can say is, I'm glad we have you on our side. [img]/images/graemlins/laugh.gif[/img]
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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created Re: Polycount- Generals - Chico
on 02-23-2006 05:23 PM
Very cool chico...I dig the busy\simple shape contrast
-Paul
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, spline,
209 Posts,
Join Date Oct 2004,
Location Irvine, Ca.
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created Re: Polycount- Generals - Chico
on 02-23-2006 05:23 PM
what was that thing, that is better than quad miniguns?.. you know.. oh yeah- NOTHING! brill [img]/images/graemlins/laugh.gif[/img]
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, Counter of Polys™,
6,427 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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created Re: Polycount- Generals - Chico
on 02-24-2006 03:04 AM
some more progress ( 4 hours on it) - i am still blocking out for the composition before working on anything Hi poly
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-24-2006 04:13 PM
more on this...almost blocked out..more massive
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-24-2006 04:26 PM
Looks like a pinky demon from Doom 3, with really big guns. [img]/images/graemlins/laugh.gif[/img]
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, vertex,
33 Posts,
Join Date Nov 2005,
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created Re: Polycount- Generals - Chico
on 02-24-2006 04:35 PM
yeah man, that's the idea
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-24-2006 05:00 PM
very cool lookin, though it doesn't really look like it could move... looks more like a stationary weapon with legs to stabalize it.
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, card carrying polycounter,
2,160 Posts,
Join Date Jan 2006,
Location seattle
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created Re: Polycount- Generals - Chico
on 02-25-2006 12:50 AM
well i got this dude ready for hi polyfication...
final block out here
ferg - yeah i noticed the rear legs were a bit too heavy ( more the feet than the legs actually)...fixed it thx
it isnt tho supposed to be a very fast mecha at all, more a heavy assault one that can also destroy buildings with its quadruple miniguns...
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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created Re: Polycount- Generals - Chico
on 02-25-2006 09:46 AM
It looks like it could hop around like a frog. If you ever animate it, I'd go for that movement. Great update. Looks delicious!
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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created Re: Polycount- Generals - Chico
on 02-25-2006 01:52 PM
Very Intense. Love the Mad Mecha Skillz
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, line,
75 Posts,
Join Date Oct 2005,
Location Austin, TX
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created Re: Polycount- Generals - Chico
on 02-28-2006 08:04 PM
Man that is looking brutal...has a real sense of power. Love the hind legs.
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, polycounter,
1,262 Posts,
Join Date May 2005,
Location melbourne australia..
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created Re: Polycount- Generals - Chico
on 03-01-2006 01:27 AM
started the Hi Poly woohoo
engine started
rear leg
chico
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, spline,
107 Posts,
Join Date Feb 2006,
Location Mesquite, TX
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