Re: Cathedral model for medieval scene (WIP)
on 02-06-2006 12:23 PM
Good improvement. Besides texturing, I'd add some ground transition. As in, the front entrance and the side arched hall area appear to be floating. A ground level transition, like surrounding sidewalk, trim, curb, steps (up or down), etc. to your building would add a lot.
As for the building itself, there's still plenty of low detail high spots like the tops of towers, roof, etc. A little bevel and trim here and there should take care of that.
Personally, I've learned to texture as I go with these kind of things. You're going to find yourself redoing a lot of these pieces, and doing a lot of heavy re-duplicating of everything. Even throwing down some temp textures as you model could speed up the overall process.