Author : afisher


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renderhjs's Avatar
Old (#2401)
hit F4 once, then make a screenshot using the "print" key
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Muzz's Avatar
Old (#2402)
Hobodactyl: arne is such a nice dude with all the help he gives ey . It looks much better now . Well done.
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jubba's Avatar
Old (#2403)
noob try at low poly.


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Psibat's Avatar
Old (#2404)
Ok here we go...




EDIT: Fixed it myself

Last edited by Psibat; 05-17-2009 at 08:29 AM..
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BeatKitano's Avatar
Old (#2405)
Ok, I don't want to sound to rude (like I did earlier), so right now the best way to get better is to look at this:




Copy it, and understand what does every line refers to (muscles).

After you're comfy with it, you can try to redo your low poly, but it will take a while to get it. Training is the key. i suggest you to make a thread for that, you will certainly get good advices in the making.
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renderhjs's Avatar
Old (#2406)
try to keep only quads (easier to handle) and tris (where it makes sense)


also if you start out with a sphere its better to use one with just 8 segments - and turn it just like you did - but it is just a starting point. Often one needs to cut and push vertecies anyway and alot till the shape looks good.
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butt_sahib's Avatar
Old (#2407)
Its a pretty easy fix though psibat
Show meh a wireframe, BITCH!
My blog
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mziskandar's Avatar
Old (#2408)
Thanks renderhjs and BeatKitano. That's good info for me!

Last edited by mziskandar; 05-17-2009 at 12:06 PM..
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LEViATHAN's Avatar
Old (#2409)
Quote:
Originally Posted by Blenderhead View Post
MGS Ninja? I was thinking of doing a PSP spec version myself...
More of a semi-accurate quick anatomy test, displaying major muscle groups and such. But yeah, I guess it does resemble Gray Fox.
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vladino's Avatar
Old (#2410)
Quote:
Originally Posted by renderhjs View Post
@vladino: back then (not working anymore on it) I used CAT for the animations. Changed some parameters and rigging stuff to create the idle and other animations. Back in the engine I used linear vertex animation for which I stored key frames of the mesh in a binary file. The engine would then interpolate linear between the frames. The whole animations system was frame independent and basicly calculated using timer math so that even with a slower framerate or higher one the animation would be timed equally.

as for your grid low poly stuff- it would perfectly fit in this engine (as3 flash, renders n-gons instead of tris and gives extra boost for large worlds)
which has grown a lot in the last month`s although I am not yet allowed to show pics or demos of it.
Some details on your models could be, from my experience, better faked using image transparent planes to save poly faces but all in all I think that your models would work quite well in a flash engine.
Thanks for your answer! My animation is keyframe interpolation now, probably the same as you mentioned - framerate independent, just running more smoothly if you have more power, and I'm trying to avoid coding of bones system which may end up being slower at the end for now

Looking forward to see your engine when you will be allowed to show something from the new stuff, sounds interesting!
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jmiles's Avatar
Old (#2411)
modeled batman as a small speed test before bed.. about 1 hour and 10 mins..

Miles Wadsworth Art
Seeking Employment!
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nkoste's Avatar
Old (#2412)
Nice work jmiles! The second wire doesn't cut it for me though.
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leilei's Avatar
Old (#2413)
Quote:
Originally Posted by BeatKitano View Post
to look at this:
I keep forgetting er procrastinating to frame that picture on my wall.
fine. If you don't want me to do art, then I won't.
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ericdigital's Avatar
Old (#2414)
I really like that batman jmiles, Hope you texture it!
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dactilardesign's Avatar
Old (#2415)
nice batman!
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flow3d's Avatar
Old (#2416)
Quote:
Originally Posted by jmiles View Post
modeled batman as a small speed test before bed.. about 1 hour and 10 mins..
ah! youre the guy who did the turtle as well! ;D
both superior works! but, you forgot one crucial thing! ... you forgot a link to the SDK containing an .obj file!!! ;ppp


good job, keep it up! ;D
(pssst, sdk us!)
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RickFX's Avatar
Old (#2417)
Quote:
Originally Posted by jmiles View Post
modeled batman as a small speed test before bed.. about 1 hour and 10 mins..

looks like batman if he came from the incredibles,

- Rick.
[color=#3F3A36]
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Tamarin's Avatar
Old (#2418)
Here is a chair from a space sim I'm working on.



***edit***

Quote:
the spec is insane on that chair
I agree. Here is a pic with less spec.

Last edited by Tamarin; 05-24-2009 at 01:02 AM..
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Squiggly_P's Avatar
Old (#2419)
the spec is insane on that chair. Looks neat, but also looks like it's got a layer of mucus on it or something. The texture is nice and compact, tho. Nice and efficient use of the UV's there, tho some bits are a little warped, like the front of the seat.
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sir-knight's Avatar
Old (#2420)
juicy chair
Asker of smart noob questions, cause the dumb ones go unasked.

User of Max8
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MattQ86's Avatar
Old (#2421)
Playing around while listening to old episodes of Retronauts I created the three current-gen systems in under 300 tris total.

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renderhjs's Avatar
Old (#2422)
which one has the most tris?
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MattQ86's Avatar
Old (#2423)
The PS3 has the most with exactly 100 tris. I guess that's the power of the cell processor being put to use.
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Slaught's Avatar
Old (#2424)
Quote:
I guess that's the power of the cell processor being put to use.
You mean for a change?

Nice work!
"I dont believe in Triangles"
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BrodyB's Avatar
Old (#2425)
Quote:
Originally Posted by Slaught View Post
You mean for a change?
Oh BURN!
- Brody
Portfolio | Work Blog
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