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Snader, I also appreciate the great detail and effort in your post. Thanks!
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, vertex,
47 Posts,
Join Date Mar 2011,
Location Philippines
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Snader, I hope, this sin't too much, but can I get FBX versions instead? I lack 3DSMax so i cant read em 
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, triangle,
478 Posts,
Join Date Dec 2011,
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Last edited by Snader; 06-22-2012 at 09:23 AM..
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,247 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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First 3D model ever !

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, null,
1 Posts,
Join Date Jun 2012,
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Edit: Sorry wrong category...
Last edited by worldalpha; 06-22-2012 at 07:19 PM..
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, vertex,
40 Posts,
Join Date Oct 2011,
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@Snader: So, understanding that for the purposes of a strictly low poly model, triangles are a must, is there some way to still maintain a possibility for all quads and a good technique while modeling an incredibly low poly model, to do higher res low poly (a la League of Legends models)?
Personally, I'm doing these so I can start practicing small, but I definitely want to do higher fidelity models. Is there anything I can do while doing these to build up to such a degree effectively?
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, triangle,
478 Posts,
Join Date Dec 2011,
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Thanks for the post Snader. You helped a lot of people with that!
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, spline,
246 Posts,
Join Date Jun 2011,
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Lovey post Snader thanks !
working on this , still need to play around with shading .

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, line,
85 Posts,
Join Date Feb 2008,
Location Belgium
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WIP turtle, 270 tri, 256^2 texture
http://p3d.in/qnXB6/shadeless
Last edited by ZacD; 06-25-2012 at 01:52 AM..
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, polycounter, lvl. 13,
7,048 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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A little something I did for animation.

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, triangle,
478 Posts,
Join Date Feb 2007,
Location Sweden
, veteran polycounter,
3,037 Posts,
Join Date Mar 2008,
Location Sydney Australia
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Good show gentlemen, I believe it's time for tea now hm?
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, triangle,
296 Posts,
Join Date May 2010,
Location Halifax, Nova Scotia, Canada
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Dude. Hawt Koffee. <3 <3 <3
Only thing I might suggest is less subtle secondary movement on his bowler hat. 
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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My complaint would be the inside pants shadow. Might make sense if he was always just standing there, but when do legs ever stay still?
It does add contrast to seperate the legs but there really is no corresponding contrast on the arms, so the jacket just becomes one shape when they overlap.
Great at starting projects...
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, polycounter,
1,100 Posts,
Join Date Jun 2007,
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My first Blender project (well... half Blender - I still modeled it in Wings because I can't get used to the way Blender works). 30 polygons and 17 vertices, and my texture/material (still not sure what to call it!) is hand drawn in GIMP with a trackpoint mouse... yay.
The hilt appears to be many colors even though it's only one, and it casts a funny shadow on the handle. Suggestions for that? Probably a lighting issue...
I also still don't have any idea what constitutes a "low poly count" model. I see 1000 poly at the top of this thread - is that typical for sluggish computers/small devices? I want to write a MMOG in Python and implement some models from Blender and I don't know what I should allow myself as far as poly count 
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, null,
4 Posts,
Join Date Jun 2012,
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Created a leafy sea dragon for the first week of Character Art Bootcamp, specs here

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, spline,
248 Posts,
Join Date Jun 2010,
Location Pittsburgh, PA
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Alemja: This looks great!
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, spline,
236 Posts,
Join Date Jan 2010,
Location Brazil
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*edit* I did *edit* I don't think I already posted this:
Real time p3d link: http://p3d.in/gOrgK/shadeless (sucks that opacity isn't an option)
Last edited by poopinmymouth; 06-26-2012 at 10:58 AM..
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@ Poop
I remember when I first started learning about game stuff and your site was one of the first places someone referred me to. *bows down to da mastah*
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, spline,
193 Posts,
Join Date Jun 2010,
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Quote:
Originally Posted by poopinmymouth
I don't think I already posted this:
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You totally did already post that ;) .
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, polycounter,
1,134 Posts,
Join Date Jul 2005,
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Damnit, I even did a search, oh well, the p3d link is new.
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900s tris 512x, 256x

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, vertex,
29 Posts,
Join Date Sep 2011,
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Finished up my space lady. The texture on the right is 512, but the model is rendered with a 256 version. She's just under 400 tris

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, triangle,
347 Posts,
Join Date Sep 2011,
Location Iowa
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ahh, so many awesome things on this page :-)
and here's my second attempt at making a tree, made a little forest ;p, 66 poly 256x256 texture and no texture filtering,

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, line,
50 Posts,
Join Date Feb 2011,
Location far far away
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nice poop, they really need to add support for transparency huh
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, dedicated polycounter,
1,685 Posts,
Join Date Sep 2009,
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