Author : jdvi


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Denicon's Avatar
Old (#8951)
Snader, I also appreciate the great detail and effort in your post. Thanks!
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JadeEyePanda's Avatar
Old (#8952)
Snader, I hope, this sin't too much, but can I get FBX versions instead? I lack 3DSMax so i cant read em
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Snader's Avatar
Old (#8953)
No! ò_ó

...

just give me a few minutes.


edit: https://dl.dropbox.com/u/448525/keep...avytrooper.FBX

Last edited by Snader; 06-22-2012 at 09:23 AM..
Geospheres rule, regular spheres drool!
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gReeni's Avatar
Old (#8954)
First 3D model ever !
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worldalpha's Avatar
Old (#8955)
Edit: Sorry wrong category...

Last edited by worldalpha; 06-22-2012 at 07:19 PM..
Thanks, Mike
Creating a Social Strategy MMO
http://www.worldalpha.com
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JadeEyePanda's Avatar
Old (#8956)
@Snader: So, understanding that for the purposes of a strictly low poly model, triangles are a must, is there some way to still maintain a possibility for all quads and a good technique while modeling an incredibly low poly model, to do higher res low poly (a la League of Legends models)?

Personally, I'm doing these so I can start practicing small, but I definitely want to do higher fidelity models. Is there anything I can do while doing these to build up to such a degree effectively?
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Stinkhorse's Avatar
Old (#8957)
Thanks for the post Snader. You helped a lot of people with that!
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Oleg's Avatar
Old (#8958)
Lovey post Snader thanks !

working on this , still need to play around with shading .

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ZacD's Avatar
Old (#8959)


WIP turtle, 270 tri, 256^2 texture

http://p3d.in/qnXB6/shadeless

Last edited by ZacD; 06-25-2012 at 01:52 AM..
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ivars's Avatar
Old (#8960)
A little something I did for animation.

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renderhjs's Avatar
Old (#8961)
pixel art render setup thread
http://www.polycount.com/forum/showthread.php?t=97311
models from Thumbzilla


from that thread also:
http://forums.tigsource.com/index.ph...6603#msg736603
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Hawt Koffee's Avatar
Old (#8962)

Good show gentlemen, I believe it's time for tea now hm?
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LoTekK's Avatar
Old (#8963)
Dude. Hawt Koffee. <3 <3 <3

Only thing I might suggest is less subtle secondary movement on his bowler hat.
FlowMap Painter v0.9.2

teckArtist.com
LoTekK.com

"Has anyone really been far even as decided to use even go want to do look more like?" -DKK
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Baddcog's Avatar
Old (#8964)
My complaint would be the inside pants shadow. Might make sense if he was always just standing there, but when do legs ever stay still?

It does add contrast to seperate the legs but there really is no corresponding contrast on the arms, so the jacket just becomes one shape when they overlap.
Great at starting projects...
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Max Hardcastle's Avatar
Old (#8965)


My first Blender project (well... half Blender - I still modeled it in Wings because I can't get used to the way Blender works). 30 polygons and 17 vertices, and my texture/material (still not sure what to call it!) is hand drawn in GIMP with a trackpoint mouse... yay.

The hilt appears to be many colors even though it's only one, and it casts a funny shadow on the handle. Suggestions for that? Probably a lighting issue...

I also still don't have any idea what constitutes a "low poly count" model. I see 1000 poly at the top of this thread - is that typical for sluggish computers/small devices? I want to write a MMOG in Python and implement some models from Blender and I don't know what I should allow myself as far as poly count
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Alemja's Avatar
Old (#8966)
Created a leafy sea dragon for the first week of Character Art Bootcamp, specs here


Alexandra Jackson - Character Artist Portfolio | Sketchbook
Finished! Female Character - "Sun Kissed"
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fabio brasilien's Avatar
Old (#8967)
Alemja: This looks great!
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poopinmymouth's Avatar
Old (#8968)
*edit* I did *edit* I don't think I already posted this:

Real time p3d link: http://p3d.in/gOrgK/shadeless (sucks that opacity isn't an option)

Last edited by poopinmymouth; 06-26-2012 at 10:58 AM..
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Pancakes's Avatar
Old (#8969)
@ Poop
I remember when I first started learning about game stuff and your site was one of the first places someone referred me to. *bows down to da mastah*
Favorite Educational Links:
Millenia's Shotgun Tutorial: http://www.polycount.com/forum/showthread.php?t=100984
SlaktareOlsson's Broken Concrete Tutorial: http://www.polycount.com/forum/showthread.php?t=100867
Masahiro Ushiyama's Head Modeling Tutorial: http://www.youtube.com/watch?v=LFqop...feature=g-vrec
Oniram's Tileable Textures Tutorial: http://www.polycount.com/forum/showthread.php?t=95166
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Zwebbie's Avatar
Old (#8970)
Quote:
Originally Posted by poopinmymouth View Post
I don't think I already posted this:
You totally did already post that ;) .
Portfolio | Sketchbook

Mileage and reference.
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poopinmymouth's Avatar
Old (#8971)
Damnit, I even did a search, oh well, the p3d link is new.
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j1ll's Avatar
Old (#8972)
900s tris 512x, 256x
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Tigerfeet's Avatar
Old (#8973)
Finished up my space lady. The texture on the right is 512, but the model is rendered with a 256 version. She's just under 400 tris

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MadCarrot's Avatar
Old (#8974)
ahh, so many awesome things on this page :-)

and here's my second attempt at making a tree, made a little forest ;p, 66 poly 256x256 texture and no texture filtering,

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achillesian's Avatar
Old (#8975)
nice poop, they really need to add support for transparency huh
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