Author : Nate Broach


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CuddlyColin's Avatar
Old (#8451)
Quote:
Originally Posted by Baddcog View Post
@Colin, looks pretty good. Though I think you could probably get by with a 128x128 just fine. And you could fix the smoothing groups on the clip, it has round shading as is. But they style/proportions are really good.
Thanks for the feedback! I also got some feedback about the colors, so I updated that a little bit.

I rendered with a 128x128, and you're right, I think I could make it work, but I feel like I might as well poly reduce it further if I was going to go that route. Like I feel that the tri-count to texture size ratio is pretty good currently, does that make sense? Or am I mistaken?

Also, I'm going to go back and scour this thread for examples of characters and their poly flow and rigging, but any tutorials or great examples you guys know of right off the bat would be super helpful
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_Ace_'s Avatar
Old (#8452)
I'm a Game Art student and this is my first textured model. I've only been moddeling for a few weeks, so please dont be too harsh guys
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shaka's Avatar
Old (#8453)
I couldn't post these until now, so here they go. All of them use 128 or 256 diffuse textures, but here they have the 512x512 one, for iphone 4 and ipad.

The tank and armored vehicle are 446 and 420 triangles and 256x256 textures in the screen grabs bellow.



Last edited by shaka; 08-28-2012 at 10:59 AM..
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ikonane's Avatar
Old (#8454)
^ Really nice! Impressive
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Baddcog's Avatar
Old (#8455)
@Colin, yeah, makes sense and 256 isn't that big anyway. You should post the uv's/texture sheet though. That can go long ways when judging the used space. The only thing i really notice in the smaller tex is the wood grain being pixelated, Possible you could just crunch the uv's a lot on the metal and save most of the space for the wood.

i wouldn't worry about it too much though. Nice prop> onto the next.
Great at starting projects...
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imaethan's Avatar
Old (#8456)
Well I've finished my model of Brad. His model is 600 tri's. The full scene including the 3 items came up to 840 tri's.

Again, any feedback would be great.



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Hatsya's Avatar
Old (#8457)
^ Wires please. Say, where do you intend to make your RE fan game anyway? If on mobile, you don't have to include the trigger, 'cuz to begin with, you may not likely to see your character too close...
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paradise.engineering's Avatar
Old (#8458)


shaka that Hulk is so cool I had to save it.

Last edited by paradise.engineering; 03-14-2012 at 06:56 PM..
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shaka's Avatar
Old (#8459)
thanks,

here's another model i can finally post.
Not to be boring i'll be posting one model from the set, and 2 texture versions. If anyone wants to see more of them and wires for every model i'll be glad to post, because i have like 5 cars with 6 skins, and tons of exhausts, wheels, lights bla bla, for in game customization.

924 triangles without the wheels, and a 512x512 texture. In game it used a 256 or 128 version. This size was used only for the garage part. All other textures like the lights, spoiler, neons, exhausts are small 16, 32, 64 textures.




Last edited by shaka; 03-15-2012 at 01:45 AM..
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SimonT's Avatar
Old (#8460)
Quote:
Originally Posted by willy-wilson View Post
I want this as wallpaper too!
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konstruct's Avatar
Old (#8461)
Quote:
Originally Posted by SimonT View Post
I want this as wallpaper too!
3rd`d!
molotov-

Konstruct|3D

SKETCH|BOOK (available for freelance)
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shaka's Avatar
Old (#8462)
subscribed to that )) 1920?
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woodesh's Avatar
Old (#8463)
Quote:
I want this as wallpaper too!
4th'ed

need critique
i can't quite put my finger on whats missing but i feel something is,
do you think it would benefit from teeth?
intended to be used on the iPad 3, the texture file is 2048 as it takes a major of the screen. need it to look clean.
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Leisure Centaur's Avatar
Old (#8464)
I'd definitely add teeth unless he is intentionally supposed to look cub/baby like? Otherwise I'd say having the glowy edges one so much of the model takes away from their impact a bit, perhaps knock em back, get a bit more balance.

I'd look at the lovely concept work creature box produced for ratchet and clank as a possible reference.

Note the focused use of highlight colours and details, more here...
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matsman's Avatar
Old (#8465)
@woodesh
Well I would say it possibly lacks horns/ears/protrusions on top of the head

but more importantly the blue light is to much... makes the shapes hard to read and to busy for my eyes at least... it would be better to go for a little less mid-size detail.
-no need for cleverness... the font does all the work-
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willy-wilson's Avatar
Old (#8466)
For all those that want a wallpaper, ill get to it when i get home from work.
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shaka's Avatar
Old (#8467)
great, we need a like button.
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tucho's Avatar
Old (#8468)
More towers for the tower defense game







Artbytucho.com
My Dominance War entry
::Available for freelance work::
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Snader's Avatar
Old (#8469)
woodesh - if it's really going to be large enough on screen to justify a 2048², you don't have nearly enough polygons. A model like this shouldn't have/need more than a 512².
Geospheres rule, regular spheres drool!
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woodesh's Avatar
Old (#8470)
Thank you for the advice people,
the heavy neon blue is to identify player colours, i would agree with it being busy but if i put any less into it then with four of them onscreen they lose there colours.

the game is viewed from what would best be described as isometric/top down i wouldnt know what to put on its head without it being a distraction.

Ipad3s resolution is massive, i'd probably use 512 in another circumstance but it would look reasonably blurry. the low polygon count is intentional, theres alot of polygons on the screen which are more like to slow the framerate down over the texture space.



the teeth definitely give it more character but as said its busy, which emissive sections would you remove from the model?
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Leisure Centaur's Avatar
Old (#8471)
If you need distinctive team colours I'd go as far as to say that the entire texture should have a colour tint of some kind.

On top of that, rather than make the glowy highlights strokes, I'd block them out a bit, so the entire eye should be a lit orb of the team colour, as could the shoulder pad and hip joint, and knock back/remove the strokes elsewhere.

Make sense?
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shaka's Avatar
Old (#8472)
Very impressive tucho.
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lean's Avatar
Old (#8473)
paradise-engeneering: LeChuck! I'm guessing ZOMBIE pirate LeChuck?

Tucho: Why is it that tentacles are always trying to conquer the world? haha. But seriously, great animation! the girl's animation and point of view reminds me of age of empires. I really like your elven characters, by the way.
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paradise.engineering's Avatar
Old (#8474)
lean: indeed! nice to see Monkey Island fans alive! Im doing it for the LPW Mario Cart Racer Contest. you have to pick a game character, model it and make a cart for him.
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Delko's Avatar
Old (#8475)

Its a light house.
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