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puff long time no posts ! So many hot stuff is around here !
Anyway here is a screenshot from a small project I am working on at this moment.
Still need to fix a lot of things like uv map , clouds , vegs , etc.

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, line,
85 Posts,
Join Date Feb 2008,
Location Belgium
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Quote:
Originally Posted by Oleg
puff long time no posts ! So many hot stuff is around here !
Anyway here is a screenshot from a small project I am working on at this moment.
Still need to fix a lot of things like uv map , clouds , vegs , etc.
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How about you explain what it is, because the screenshot doesn't tell much.
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, veteran polycounter,
3,037 Posts,
Join Date Mar 2008,
Location Sydney Australia
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oh my bad , you are right the image lack completely of information !
Well , basically you are this Astro dude that is travels in space and harvest materials on small planets and kills monsters etc.. I hope you can get more info out of the second picture.
Kind regards,
Oleg

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, line,
85 Posts,
Join Date Feb 2008,
Location Belgium
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Hatsya: thanks man! I used a lot of reference and tried to mix designs along with my own style. Unfortunately I don't want to say too much about the actual game idea yet; it's something I'd like to run by my boss and see if we can either get a contract for or actually develop it as a project. It's a game that I haven't ever seen before though  . It's something I'm really excited about it; hopefully I'll be able to tell you more soon
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, polygon,
557 Posts,
Join Date Jun 2009,
Location Orlando, FL
, line,
67 Posts,
Join Date Jul 2010,
Location Curitiba / PR - Brazil
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@mcunha98, thats a lot of tris for almost no extra definition in the eyes
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, line,
73 Posts,
Join Date Sep 2008,
Location Belgium
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Agreed, unless the tree's going to be animated
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, null,
7 Posts,
Join Date Jun 2011,
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even the mouths not really nessasary, from every angle shown you can hardly tell the mouths indented in. the texture on the mouth doesn't lend itself as the outline appears to be in the indent rather than around it.
stabbington - im just going to swap out the whole texture maps, if resources become an issue ill probably behead him and give him his own map. udk materials really don't hog the virtual memory that much.
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, null,
16 Posts,
Join Date Feb 2012,
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I always wanted to do one of those dancing gifs haha:

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, line,
88 Posts,
Join Date Dec 2011,
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noice.
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, dedicated polycounter,
1,686 Posts,
Join Date Sep 2009,
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I had this one on my mind for quite some time now. My favourite comic character:
Mr. Wade Wilson aka Deadpool

A 360°-View is coming soon...
EDIT:

Last edited by Moesly; 03-06-2012 at 11:17 AM..
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, null,
13 Posts,
Join Date Nov 2011,
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^ AMAZING DUDE! Just really amazing. Seems that the specs of this character is either for a portable RPG or for an RTS eh?
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, spline,
113 Posts,
Join Date Jan 2011,
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Quote:
Originally Posted by lean
I always wanted to do one of those dancing gifs haha:

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That's so funny ! I need to do one now 
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, spline,
102 Posts,
Join Date Mar 2012,
Location Paris
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Quote:
Originally Posted by lean
I always wanted to do one of those dancing gifs haha:

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So cute! Haha!
woodesh - If it works, it works! I shall thieve this technique one day 
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, line,
61 Posts,
Join Date Jan 2012,
Location London
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Working on making the characters from the NES game Mendel Palace. Not entirely finished yet I want to touch up the textures some more. Both are about 750 tris.

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, vertex,
42 Posts,
Join Date Sep 2008,
Location Ontario
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deadpool>all
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, dedicated polycounter,
1,686 Posts,
Join Date Sep 2009,
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i find moesly's low poly work so awesome. the textures are low enough to make them look old school while still retaining this newness, if half of the shitty comic book adaptations on ios and DS embraced this style then they would be better off for it.
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, null,
16 Posts,
Join Date Feb 2012,
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Jakten_hizeme: Wires please, and texture size. Lemme see if they can be rigged decently...
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, spline,
113 Posts,
Join Date Jan 2011,
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Quote:
Originally Posted by stabbington
michael milano - Love her! Really beautiful work!
Some more of these things from our iPhone game; having to knock them out in around 3-4 hours each. Gotta love crunch!

Flanella - 918 tris

Snooty NPC - 856 tris

Snooty NPC - 694 tris

NPC - 822 tris

Fooga Smooga - 4c40 tris
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how do you come with ideas for charcters like this? i rack my brains and i just can't make silly characters to texture.
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, polycounter,
1,275 Posts,
Join Date Dec 2008,
Location Wisconsin, USA
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Think you guys could give me a close up of a low poly hand? Need some techniques, having some trouble. (With fingers)
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, vertex,
29 Posts,
Join Date Sep 2009,
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pretty good you probably have plenty more practice then me I'm still just beginning to learn the basics of 3-D modelling what program do you use?
Shiro "the original dead man"
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, null,
3 Posts,
Join Date Mar 2012,
Location Australia
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Friggin' loving the Deadpool comic/model- great way of presenting it, man! Those Moop things are really cool too- great characters.
Here's what I'm working on at the moment- not sure whether to leave it as it is or work into it some more after I've finished putting some jewellry on his hands. Suggestions are appreciated, though.
He's 778 triangles with a 256 x 256 texture.

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, vertex,
26 Posts,
Join Date Jan 2012,
Location UK
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pewpew
update
sort of a mock screen with a camera angle for this part of gameplay
Updates on the next page :x
Last edited by [SF]Three9; 03-09-2012 at 01:09 PM..
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, polygon,
557 Posts,
Join Date Jun 2009,
Location Orlando, FL
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Hello community !
They are amzingly skilled people here.
Here is my recent work, some low poly thief :

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, null,
1 Posts,
Join Date Mar 2012,
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Quote:
Originally Posted by Amy32
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images don't work.
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, vertex,
39 Posts,
Join Date Dec 2010,
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