Author : winged doom


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Damytria's Avatar
Old (#6601)
@Clock Super cute, I'm a fan of the face! really conveys the character's emotions ;-)

Radish/Beet/Turnip ..th..thing
I stayed pretty true to the concept I received.

Images Removed! CRAP NDA!

Is there a line of code I can add to scale these images down? I feel like I'm flooding this thread with monster images >_<

Last edited by Damytria; 07-19-2011 at 04:49 PM..
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vkp_number2's Avatar
Old (#6602)
@clockchrome

Quote:
Originally Posted by clockchrome View Post

E: A backpack full of bricks.


Last edited by vkp_number2; 07-02-2011 at 07:22 AM..
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paradise.engineering's Avatar
Old (#6603)


Spanish Ship made for Lowpoly Workshop Contest
its still wip but i'm proud of it.
700 tris
256x256 texture
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Beazel's Avatar
Old (#6604)
@ Oleg Cool stuff man! I thought Final Fantasy Black Mage first but yer, Jawa like too!. As for the ball at the back of his hood, I think you could cut that down. I am guessing that the current sphere is like 48 triangles (Looks like 8 segments). Probably cut that down by at least 15 triangles using a GeoSphere.

@Damytria Love your style!

@Willy Looks wicked. Is it a steady hand game?

Here's something I did this morning. See if you can guess the band and song/music video the character is from .


Last edited by Beazel; 07-02-2011 at 11:45 PM..
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BrontoThunder's Avatar
Old (#6605)
Quote:
Originally Posted by Beazel View Post
Here's something I did this morning. See if you can guess the band and song/music video the character is from .

I'm gonna say this one
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Belias's Avatar
Old (#6606)
nice work all
my first low poly stuff
514 polys, 512*512 tex

Last edited by Belias; 07-03-2011 at 01:06 AM..
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Oleg's Avatar
Old (#6607)
Nice boat you got there , coming up real nice.

Beazel , Glad to hear you like it , as for the sphere I think you are totally right about it , I used indeed a 8 segment ball , And its to much will sure cut it down.
But I just love your milk box its so cute.

Belias , haha very cool character , love the look on his face

Finished the frog king. all comments are welcome.

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paradise.engineering's Avatar
Old (#6608)
thank you Oleg, and i must say i envy your texturing skills, also very nice work Belias.
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carlestenorio's Avatar
Old (#6609)
Good people! My name is Carlos Tenorio, and my passion is video games and desarrallo. I still long this great website and community, and especially this Thread. And the truth is that I have learned a lot.

That said, I want to do my bit in this game-artist community, with a few screenshots of the prototype model of my first game project, which I am completely dedicated to it.

I accept any comments, advice and / or assistance.

I hope you like! Sorry for my terrible English level, I'm using google translator.

Without further delay, I put the images!

thanks

Robo-Elder Thing - 860 tris



Yuggoth Tank - 1738 tris



Yuggoth shotgun - 646 tris


Last edited by carlestenorio; 07-03-2011 at 05:08 AM..
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Hatsya's Avatar
Old (#6610)
carlestenorio: Nice poly-management out there, and it's about Lovecraftian sci-fi?
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paradise.engineering's Avatar
Old (#6611)
My Conquistador Frigate for Lowpoly Workshop Contest #2 is now complete




Last edited by paradise.engineering; 07-03-2011 at 09:38 AM..
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carlestenorio's Avatar
Old (#6612)
Quote:
Originally Posted by Hatsya View Post
carlestenorio: Nice poly-management out there, and it's about Lovecraftian sci-fi?
Thanks! I always try to find a good equlibrio of plogonos, but always to
below. I'm all a-fanatic lowpoly.

Well, yes, my project is inspired by Lovecraft mitolologia
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gilesruscoe's Avatar
Old (#6613)
Carle, those models are looking ok, the second one is rather alot of tris, im sure alot of the detail in the upper section could be achieved with textures. Also seeming as your using so many cylindrical shapes it would be worth merging the verts together, could add up to saving quite a few tris:


Anyway, something from me...
64x64 texture each, ~ 500 tris each
Robots:
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NthSimulacrum's Avatar
Old (#6614)
210 Triangles





128 x 128 texture, 16 Kb

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waffleghost's Avatar
Old (#6615)
I've been lurking this thread for some time now so I figured I'd contribute.


Last edited by waffleghost; 07-07-2011 at 08:34 PM.. Reason: changing image to viewport screenshot (damn im dumb)
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Stinkhorse's Avatar
Old (#6616)
Quote:
Originally Posted by gilesruscoe View Post
Carle, those models are looking ok, the second one is rather alot of tris, im sure alot of the detail in the upper section could be achieved with textures. Also seeming as your using so many cylindrical shapes it would be worth merging the verts together, could add up to saving quite a few tris:


Anyway, something from me...
64x64 texture each, ~ 500 tris each
Robots:

Those look really sweet. All you need is an orange bot and you'll have a pretty sweet take on Pacman.

Joking aside though I like that little touch of the grill on the red bot. I'm looking for a word to call that effect, because you did it with the collar on pinky, and the hip flanges on blue. It's a sweet little touch and adds a lot of character.
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Damytria's Avatar
Old (#6617)
I love the robots gilesruscoe.

Each of them has great form, and their own unique look. I'm a big fan of the Yellow/Bruiser Bot ;-)

Keep up the great work!
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carlestenorio's Avatar
Old (#6618)
Quote:
Originally Posted by gilesruscoe View Post
Carle, those models are looking ok, the second one is rather alot of tris, im sure alot of the detail in the upper section could be achieved with textures. Also seeming as your using so many cylindrical shapes it would be worth merging the verts together, could add up to saving quite a few tris:


Anyway, something from me...
64x64 texture each, ~ 500 tris each
Robots:

Eyys! gilesruscoe, thank you very much for the tip! I'll have a lot from now!

One question, do you think these models would be very difficult to texture? I would like to make a style similar to what Tom Tallian textures or Kenneth Fejer, with maps of 128x128, or 256x256 maximum very pixelated. Although now I have to learn to deploy the UV maps with Blender or Maya

By the way, your robot models are great! I could give some advice to consider for texturing?

To not clutter this thread with questions about my contributions, I leave here a link to my specific Threadhttp://www.polycount.com/forum/showthread.php?t=86426

Last edited by carlestenorio; 07-03-2011 at 12:39 PM..
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Belias's Avatar
Old (#6619)
please criticize my topology
Attached Images
File Type: jpg ShowModel.jpg (87.4 KB, 41 views)

Last edited by Belias; 07-03-2011 at 12:44 PM..
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gilesruscoe's Avatar
Old (#6620)
Thanks all for the robo love <3

Carle, the most important thing to consider when using low maps (32, 64 or 128's) is to keep everything in your UV unwrap as square as possible. This way you can make use of the way pixels align horizontally and vertically, resulting in smooth lines (a diagonal line needs more then ten times the amount of pixels of a vertical line to be nearly as smooth).
Also, make use of pixel stretching, this means you can texture an entire length of faces with only a 1px wide strip of pixels.
Kenneth Fejer's (Tennis) models are a perfect example of what most people try to achieve with pixel art textures. His models however are normally pretty low (i think he most recent boat was around the 250 mark), so your 1.7k triangle tank is way over budget for that kind of style. If the model has a limited texture budget of 64x64 pixels, its doubtful that it's going to have that many polys.

Belias, With such a lowress character of that shape, i dont think an openable mouth is vitally important, it could just be textured on. You have alot of edge loops around the head which dont contribute much to the shape of model and are merely supporting the mouth. Also, at the moment your character cant be animated, atleast, not very well. You need to add an extra edge loop to each of the joints to enable them to bend properly, merge the new verts into a single loop behind the knee also, so it looks like this in side view >--
I know thats not very clear, but if you check the polycount wiki for limb topology there are some great examples there.
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christermime's Avatar
Old (#6621)
Quote:
Originally Posted by Oleg View Post
Nice boat you got there , coming up real nice.

Beazel , Glad to hear you like it , as for the sphere I think you are totally right about it , I used indeed a 8 segment ball , And its to much will sure cut it down.
But I just love your milk box its so cute.

Belias , haha very cool character , love the look on his face

Finished the frog king. all comments are welcome.

[IMG]-snip-[/IMG]
Hey Oleg, nice progress on your low poly stuff. One thing I noticed about the back of this guy's robe is that the folds kind of come to a point where the texture is mirrored. i would take a couple minutes to round the folds out around the seam, it makes the mirroring less noticeable. I made a quick sloppy paintover to show what I'm talking about.



I think the folds may be a little much as well, giving the eye a place to rest where there would be naturally less folds where the cloth is less pinched might help. Keep up the good work.
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carlestenorio's Avatar
Old (#6622)
Quote:
Originally Posted by Belias View Post
please criticize my topology
The texture work I love! Although perhaps the topology of the body, had
below cylinder made ​​of a 8 or 7 faces, and legs and arms with 6-sided or 4-sided cylinder as
separate pieces
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Belias's Avatar
Old (#6623)
Quote:
at the moment your character cant be animated, atleast, not very well. You need to add an extra edge loop to each of the joints to enable them to bend properly, merge the new verts into a single loop behind the knee also, so it looks like this in side view >--
I know thats not very clear, but if you check the polycount wiki for limb topology there are some great examples there.
done, thanks mate! =]
upper wire with >-- , the bottom one has no one.



Quote:
i dont think an openable mouth is vitally important,
he is for a game that he eats apples like a crazy man!!!

thanks all, any more crits?
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[SF]Three9's Avatar
Old (#6624)
is that modeled off of one of the String App AR demo/games?

http://www.boffswana.com/news/?p=1255#more-1255

Last edited by [SF]Three9; 07-03-2011 at 01:52 PM..
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carlestenorio's Avatar
Old (#6625)
Many thanks for your advice gilesruscoe! I will be a great help!!

In fact, following the advice of gilesruscoe I leave here, the previous modeling
tank, with corrections and advice they gave me.

Now the tank has a tris of 832 Polycount! the previous one was 1.7k tris!

Yuggoth Tank - 832 tris (correction)


Last edited by carlestenorio; 07-05-2011 at 01:43 AM.. Reason: image link
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