|
created Batman low poly
on 04-23-2011 04:53 PM
Hello all !
Very long time without any post from me in this awesome thread...
So here is a new one, hope you will like it! (the texture will be on my website)

Last edited by madPXL; 04-23-2011 at 05:34 PM..
Reason: wire !
|
, vertex,
46 Posts,
Join Date Feb 2008,
Location France
|
hah, cool batman 
|
, dedicated polycounter,
1,484 Posts,
Join Date Nov 2009,
Location Copenhagen, Denmark
|
yes, epic texture for batman
|
, spline,
150 Posts,
Join Date Feb 2011,
Location LowpolyWorkshop.com
|
I thought batman was a drawing for a second.
"All of time and space; everywhere and anywhere; every star that ever was. Where do you want to start?"
|
, triangle,
393 Posts,
Join Date Jan 2010,
Location San Francisco
|
Quote:
Originally Posted by madPXL
Hello all !

|
How did you outline him? Normal mapped texture or render setting perhaps?
|
, vertex,
44 Posts,
Join Date Dec 2008,
|
Dude this came out so awesome when I saw It I was like holy shit batman!
Rorkimaru: could be the clone the mesh & flip faces trick? either way this is very nice and he should make more. 
|
, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
|
Dammit madPXL, that rules. Actually, your whole portfolio is awesome, I was just looking at it, I had a lot of yout stuff in my reference folder already but didn't know the author. It was like 'oh hey, that cool Bomberman model I saw the other day, oh that Mario model...oh shit Crocodingus I loved that game!'. Kudos. 
|
, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
|
Whoa, madPXL....Why you so good huh? Are you using flat colours and the shaded parts are from a toon renderer?
|
, spline,
233 Posts,
Join Date Jun 2010,
Location Melbourne, Australia
|
Last edited by DEElekgolo; 04-24-2011 at 07:34 PM..
Reason: woops wrong pic
|
, triangle,
435 Posts,
Join Date Dec 2008,
|
created My first character model
on 04-25-2011 03:27 AM
2004 Maya model. This brings me back :p 
|
, null,
1 Posts,
Join Date Apr 2011,
|
wrong thread maybe? he doesnt look below 1k tris at all
|
, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
|
thanks all!
Yes, it's a flat texture with a toon renderer and 3 lamps to make the wanted effect.
|
, vertex,
46 Posts,
Join Date Feb 2008,
Location France
|
Made a low poly version of my puppy for fun -
This thread is one of my biggest sources of inspiration - such appealing work with the limitations. thanks all 
|
, spline,
131 Posts,
Join Date May 2010,
, null,
19 Posts,
Join Date Apr 2011,
|
Love the dog!
Almost reminds me of:
http://www.toontracker.com/familydog/familydog1.jpg but with color. 
|
, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
|
Quote:
Originally Posted by $!nz
|
Thanks, I think family dog forever skewed the way I look at them, haha. Definitely an inspiration.
|
, spline,
131 Posts,
Join Date May 2010,
|
I was to lazyyy to update the Uv of the small robot so I moved on , but I did updated the texture. Still need to do lots of things. What I am trying now is to fix the right colors so the whole scene would look nice to the eye's.
Edit, this is not a level so far , I just placed the things that I made in randomness
|
, line,
85 Posts,
Join Date Feb 2008,
Location Belgium
|
Oleg: at the moment everything is looking very flat, try adding some contrast to your textures and help them pop out alot more. Also the foreground objects look like they dont belong on the background, i'd add some kind of matt painting or something instead to make it more interesting.
Sahil: try paintnig some extra details into your textures, at the moment it looks like your using photographs? you could get alot more detail into the same size texture map if you hand paint textures.
Christmime: Awesome dog, no crits ;)
|
, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
|
created There goes my "barril love".
on 04-28-2011 06:31 PM
Testing a cartoonish texture style.
150 polys each one
256x256 texture for the barrils and grass.
|
, null,
6 Posts,
Join Date Oct 2010,
|
haha looks cool but the cover has narrow planks, i think you should make them wider
|
, spline,
150 Posts,
Join Date Feb 2011,
Location LowpolyWorkshop.com
|
Loving that puppy christermine. Would be awesome to see some wicked animations of him! Saliva alphas would work a treat I think.
Here is some uni work from a Handheld module. First one is Frankenstein's Monster and second is The Flash. For Frank I think the legs could probably have some more definition added from the side and some overall diffuse contrast.
Spin-around of The Flash - http://s1.postimage.org/5irl4kyod/Flash_Spin.gif
|
, vertex,
27 Posts,
Join Date Jan 2011,
, polycounter,
957 Posts,
Join Date May 2008,
Location Pakistan
|
Unity fun times! http://www.manxvikingarts.com/Rick/WebPlayer.html
Chucked Rick into Unity a few days ago
|
, line,
59 Posts,
Join Date Oct 2008,
Location Stafford (UK)
|
Just spent about 10mins watching him rotate around while punching the air... fun times
|
, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
|
Hey Polycounters,
Long time lurker of this post, I am normally a high poly artist so I thought I would try my hand at this low poly stuff. So here is a peon character I made for an indie RTS project that is currently underway by PieBoy Studios made with the Unity engine. ( http://www.pieboys.com)
Comments on how I can improve are appreciated!

|
, triangle,
393 Posts,
Join Date Jun 2010,
Location Austin
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|