This is for an old NDS game thats not moved to iPhone dev, so ignore the texture res as I'm painting at double atm. Still very much a work in progress hence the odd shading on the model and the neck area. Also the ground looks odd because its tiled and displays oddly at higher than normal res! :p
Actual iPhone screen res mock up:
The player model is currently under 500 polies with sword, and the texture atm up top is a 256x256 but the final will be 128x128. I'm keeping it at 128x128 as there will be close up camera points of the player so it makes more sense, but don't need to go higher. The eyes are seperate planes and a little higher resolution to pop more.