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Spacey's Avatar
Old (#4101)
I disagree about alpha'd hair. At this low resolution you'll never achieve the sharp spikes the character has. Maybe on other characters it would look fine, but the spiky hair is one of the few striking design elements. Personally I wouldn't want to compromise that and would be more than happy to sink a few tri's into maintaining the silhouette.

I'd just kill the inside and the extra loop on the hair leaving a shell. After doing that you'll be swimming in tri's to use for all those other good suggestions.
you make me wanna la la
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Jalechah's Avatar
Old (#4102)
Hey, i love this thread ^_^
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Racer445's Avatar
Old (#4103)
all the guns I did for a dead handheld project

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MikeF's Avatar
Old (#4104)
awesome work racer, shame about it being dead
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BradMyers82's Avatar
Old (#4105)
Holy shit racer nice job!
3d Artist @ Escalation Studios:
Portfolio: www.BradM3d.com
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DeathByChris's Avatar
Old (#4106)
That shits tight racer! good work.
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Xaltar's Avatar
Old (#4107)
Awesome work Racer! Make something with them damnit! There are quite a few open engines these days, don't let all that go to waste.
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glynnsmith's Avatar
Old (#4108)
Quote:
Originally Posted by Kessler View Post
Glynn you have a great submarine mate!!! HAHAH Looking awesome.
Wasn't mine, dude! Belongs to Harry ;)
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Autocon's Avatar
Old (#4109)
Those are fantastic Racer. What a shame the game died. Still very cool.
Anthony Vaccaro - Portfolio - Twitter
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Harry's Avatar
Old (#4110)
A paintscheme for the dicta boelcke programmer, Hernan. He and I, as well as the beta testers, will have schemes made by me to identify eachother easilly in tests. The scheme borrows elements from Hernan's family crest.
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Chunkey's Avatar
Old (#4111)
noice!

I've just built one of those as well although mine is an RC model- cracking job sir!
Chris Allison

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Snipergen's Avatar
Old (#4112)
Damn racer, that's fantastic work.
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odium's Avatar
Old (#4113)
This is for an old NDS game thats not moved to iPhone dev, so ignore the texture res as I'm painting at double atm. Still very much a work in progress hence the odd shading on the model and the neck area. Also the ground looks odd because its tiled and displays oddly at higher than normal res! :p



Actual iPhone screen res mock up:



The player model is currently under 500 polies with sword, and the texture atm up top is a 256x256 but the final will be 128x128. I'm keeping it at 128x128 as there will be close up camera points of the player so it makes more sense, but don't need to go higher. The eyes are seperate planes and a little higher resolution to pop more.

Last edited by odium; 04-02-2010 at 05:57 AM..
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OrganizedChaos's Avatar
Old (#4114)
Amazing job Racer- I had a taste of making low poly guns when I worked on COD Modern Warfare Mobilized for the DS, and I'm loving yours. Gah, I would've loved 128x128 maps for those views.
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rollin's Avatar
Old (#4115)
kick ass racer!
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Szark's Avatar
Old (#4116)
Odium, you might want to consider working on that rock / cliff texture some more so that it matches the rest of your assets. That, and it's a bit too obvious it's photo-sourced!

Racer, aweeesomee!!

Last edited by Szark; 04-02-2010 at 06:58 AM..
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odium's Avatar
Old (#4117)
It wasn't photosourced if I recall :s But I'll take a look later :P
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rooster's Avatar
Old (#4118)
uhuh ;P
http://www.cgtextures.com/texview.ph...61a4bf5076fd9b
www.redprodukt.com
Rich Make Game! twitter: @RichMakeGame
"You can't edit nothing"
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illadam's Avatar
Old (#4119)
wow racer kick ass set! Bummer we won't get to play with them.

Cool plane Harry, 256 map?

Jalechah - Try pushing the shadows a little more to give the character more volume. Cool poses!
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odium's Avatar
Old (#4120)
Quote:
Originally Posted by rooster View Post
Well then I guess I did :p Those textures were made last year so I best go back over them and do them again eh? :p

I'm calling the pirate done so it doesn't get too busy on a small screen/resolution. 480x320 pixels isn't a lot to work with anyway, and this is the biggest I imagine the model showing up on screen for special camera sections:



Now onto the level textures...
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premium's Avatar
Old (#4121)
Imho textures are too high res...
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odium's Avatar
Old (#4122)
Quote:
Originally Posted by premium View Post
Imho textures are too high res...
Like I said previously if you read, the textures were painted at higher resolution. The smaller pics on the right are final res. 128x128 for the main player isn't too high res at all when hes seen up close in cinematics and what not. This is for iPhone not GameBoy Colour...
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fonfa's Avatar
Old (#4123)
but then there's no use on showing us the texture at a different resolution than the ingame one.
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achillesian's Avatar
Old (#4124)
Quote:
Originally Posted by fonfa View Post
but then there's no use on showing us the texture at a different resolution than the ingame one.
critiques on technique, style, w/e... Overall i like it, could be a bit more painterly and nice, but at the distance its seen at, it doesnt need much more detail.
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odium's Avatar
Old (#4125)
Quote:
Originally Posted by fonfa View Post
but then there's no use on showing us the texture at a different resolution than the ingame one.
I didn't. The above pic has the ingame 128x128 on, the image to the right. The left is more of a beauty render. No reason to get annoyed.
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