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Just finished my second playthrough of Mass Effect 2 yesterday and got in the mood the do some low poly Mass Effect themed stuff, so here is my SSV Normandy SR2
490 tris, 512x128px - 12 colour diffuse map

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, spline,
158 Posts,
Join Date Dec 2008,
Location Berlin, Germany
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Wow, your Normandy model is really good!
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, line,
67 Posts,
Join Date Nov 2004,
Location Inowroclaw, Poland
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thanks, just finished a manual antialiasing 2nd pass for the texture, ramped the colours used to a whopping 30 colours

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, spline,
158 Posts,
Join Date Dec 2008,
Location Berlin, Germany
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Ok first attempt at low poly, decided to give Mega Man a go!
I only had a spare couple hours and rushed it a bit, may revisit it later, but it was fun!
595 tris / 256 Diffuse

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, dedicated polycounter,
1,809 Posts,
Join Date Aug 2009,
Location Warwickshire, UK
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ivars: Thanks ! You did a good job on her ... err... texture too :P .
Rapante: Nice model . Nice to see ME fans here too.
Time for a new one. Not the best in the series, but it will have to do :

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, null,
7 Posts,
Join Date Feb 2010,
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Quote:
Originally Posted by Rapante
thanks, just finished a manual antialiasing 2nd pass for the texture, ramped the colours used to a whopping 30 colours

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LOVE IT !!
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, polycounter,
892 Posts,
Join Date May 2006,
Location wellington. NZ
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Quote:
Originally Posted by Rapante
Just finished my second playthrough of Mass Effect 2 yesterday and got in the mood the do some low poly Mass Effect themed stuff, so here is my SSV Normandy SR2
490 tris, 512x128px - 12 colour diffuse map

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awesome, just plain awesome
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, line,
82 Posts,
Join Date Nov 2009,
Location Can I crash at your place?
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Awesome stuff guys!

429 tris for the dude and 170 for the gun.
"I dont believe in Triangles"
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, polycounter,
767 Posts,
Join Date May 2005,
Location Germany
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created My First Post!
on 03-28-2010 08:42 PM
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, null,
4 Posts,
Join Date Mar 2010,
Location Rio de Janeiro - Brazil
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Nobunny, as allways nice job!
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, spline,
223 Posts,
Join Date Jan 2010,
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Quote:
Originally Posted by Rapante
Just finished my second playthrough of Mass Effect 2 yesterday and got in the mood the do some low poly Mass Effect themed stuff, so here is my SSV Normandy SR2
490 tris, 512x128px - 12 colour diffuse map
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That grid on the main chassis looks really distracting.
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, triangle,
274 Posts,
Join Date Oct 2009,
Location The land of polar bears
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Ok, not happy with yesterdays attempts at Megaman LP, here's another go!

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, dedicated polycounter,
1,809 Posts,
Join Date Aug 2009,
Location Warwickshire, UK
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looks like you've given unique uv space to some stuff which could easily be mirrored.
presentation note: Not sure what you've done to that main image of him but it looks terrible!
The unfiltered pixels are all blurry, and look at the gap between the model and the outline.. did you resize him up, wand select him then apply stroke?
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, Counter of Polys™,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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Hay guys and girls
Not really ever posted her before but thought I would get amongst it. Great work all around, I am happy to see there is still a lot of love for low poly art.
This is a little guy I am working on to kill some time before I head off on holiday with the mrs for a few months. I hope I get it done before we go, but if I don't it really does not matter.
is it ok to post WIPs here?
Just started his texture but with no real goal in mind it might take a while. Feedback and crits always welcome.
Keep up the great work everyone, soooo much kick asss stuff on this thread.
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, polycounter,
837 Posts,
Join Date Feb 2008,
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@ creationtwentytwo:
The UV layout could be more extreme compressed, you are wasting about 25%-30% of the texture space in the UV.
Madpixel did once a Megaman as well but with a more pixel art approach:
his used texture:

Maybe stretch and line up stuff more so that you use space of your texture.
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, veteran polycounter,
3,037 Posts,
Join Date Mar 2008,
Location Sydney Australia
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Madpixel's stuff is superb, some of the best in the thread. I wonder why he stopped posting.
creationtwentytwo - I think your megaman is pretty good actually. The main problem is the lack of UV space assigned to the face. I'm rubbish at UVing at the moment, my stuff has far more wasted space than yours ;)
In fact I'd like some professional advice on how I should have gone about arranging my maps.
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, triangle,
451 Posts,
Join Date Oct 2009,
Location Ingletown innit.
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Model made for minicontest on small polish forum. A bit to hi spec for this threat but i want o show it anyway.

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, null,
5 Posts,
Join Date Jan 2009,
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Cheers for the crits guys.
Rooster- I know, my presentation suuuucks, I just rushed it together hoping the grey halo effect on the main shot of MM would be less noticeable and then when I saw it at full size on here I was like 'ohhh that looks bad'.
Renderhjs/Rumblesushi-
Thanks for the comments. I agree I coulda used UV space a whole lot more efficiently but it's something I need to work on. I think to be honest, the lack of experience with it, and the usual desire to get through the UV'ing part of asset creation as quickly as possible I guess I just rush it a bit. While I'm getting better at utilizing more space, I still need to learn how to effectively tweak shells to create a better overall packing etc.
That Megaman by MadPixel is awesome too, he does some amazing stuff.
Thanks again.
Duncan - LOVE your progress on that character, the deformed style looks great, looking forward to seeing it progress.
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, dedicated polycounter,
1,809 Posts,
Join Date Aug 2009,
Location Warwickshire, UK
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a quick model done w/in the evening
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, polygon,
543 Posts,
Join Date Jul 2007,
Location Austin, TX
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damn harry.. for a texture that tiny.. that is hot
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, polygon,
543 Posts,
Join Date Jul 2007,
Location Austin, TX
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cute jeep
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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just a little update
And someone tell me just what the fuck im gunna do with all this left over space. God i'm an idiot.

Last edited by Harry; 03-30-2010 at 07:04 AM..
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, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
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Quote:
Originally Posted by Harry
just a little update
And someone tell me just what the fuck im gunna do with all this left over space. God i'm an idiot.

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Cut the sub in half and adjust the UVs?
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, dedicated polycounter,
1,397 Posts,
Join Date Apr 2009,
Location Ontario Canada
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