Author : winged doom


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Rapante's Avatar
Old (#4051)
Just finished my second playthrough of Mass Effect 2 yesterday and got in the mood the do some low poly Mass Effect themed stuff, so here is my SSV Normandy SR2

490 tris, 512x128px - 12 colour diffuse map

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empeck's Avatar
Old (#4052)
Wow, your Normandy model is really good!
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Rapante's Avatar
Old (#4053)
thanks, just finished a manual antialiasing 2nd pass for the texture, ramped the colours used to a whopping 30 colours

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Tom Ellis's Avatar
Old (#4054)
Ok first attempt at low poly, decided to give Mega Man a go!

I only had a spare couple hours and rushed it a bit, may revisit it later, but it was fun!

595 tris / 256 Diffuse

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nobunny's Avatar
Old (#4055)
ivars: Thanks ! You did a good job on her ... err... texture too :P .

Rapante: Nice model . Nice to see ME fans here too.

Time for a new one. Not the best in the series, but it will have to do :

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tacit math's Avatar
Old (#4056)
Quote:
Originally Posted by Rapante View Post
thanks, just finished a manual antialiasing 2nd pass for the texture, ramped the colours used to a whopping 30 colours



LOVE IT !!
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albino_goldfish's Avatar
Old (#4057)
Quote:
Originally Posted by Rapante View Post
Just finished my second playthrough of Mass Effect 2 yesterday and got in the mood the do some low poly Mass Effect themed stuff, so here is my SSV Normandy SR2

490 tris, 512x128px - 12 colour diffuse map



awesome, just plain awesome
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Slaught's Avatar
Old (#4058)
Awesome stuff guys!


429 tris for the dude and 170 for the gun.
"I dont believe in Triangles"
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thezakman's Avatar
Old (#4059)


(wire)





(wire)






(wire)












Hello everyone i was just noodling around
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premium's Avatar
Old (#4060)
Nobunny, as allways nice job!
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9skulls's Avatar
Old (#4061)
Quote:
Originally Posted by Rapante View Post
Just finished my second playthrough of Mass Effect 2 yesterday and got in the mood the do some low poly Mass Effect themed stuff, so here is my SSV Normandy SR2

490 tris, 512x128px - 12 colour diffuse map
That grid on the main chassis looks really distracting.

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Tom Ellis's Avatar
Old (#4062)
Ok, not happy with yesterdays attempts at Megaman LP, here's another go!

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rooster's Avatar
Old (#4063)
looks like you've given unique uv space to some stuff which could easily be mirrored.
presentation note: Not sure what you've done to that main image of him but it looks terrible!
The unfiltered pixels are all blurry, and look at the gap between the model and the outline.. did you resize him up, wand select him then apply stroke?
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duncan's Avatar
Old (#4064)
Hay guys and girls

Not really ever posted her before but thought I would get amongst it. Great work all around, I am happy to see there is still a lot of love for low poly art.

This is a little guy I am working on to kill some time before I head off on holiday with the mrs for a few months. I hope I get it done before we go, but if I don't it really does not matter.

is it ok to post WIPs here?



Just started his texture but with no real goal in mind it might take a while. Feedback and crits always welcome.

Keep up the great work everyone, soooo much kick asss stuff on this thread.
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renderhjs's Avatar
Old (#4065)
@creationtwentytwo:
The UV layout could be more extreme compressed, you are wasting about 25%-30% of the texture space in the UV.
Madpixel did once a Megaman as well but with a more pixel art approach:


his used texture:

Maybe stretch and line up stuff more so that you use space of your texture.
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rumblesushi's Avatar
Old (#4066)
Madpixel's stuff is superb, some of the best in the thread. I wonder why he stopped posting.

creationtwentytwo - I think your megaman is pretty good actually. The main problem is the lack of UV space assigned to the face. I'm rubbish at UVing at the moment, my stuff has far more wasted space than yours ;)

In fact I'd like some professional advice on how I should have gone about arranging my maps.
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sarayel's Avatar
Old (#4067)
Model made for minicontest on small polish forum. A bit to hi spec for this threat but i want o show it anyway.
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Harry's Avatar
Old (#4068)
reminds me of dod 3.1
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Tom Ellis's Avatar
Old (#4069)
Cheers for the crits guys.

Rooster- I know, my presentation suuuucks, I just rushed it together hoping the grey halo effect on the main shot of MM would be less noticeable and then when I saw it at full size on here I was like 'ohhh that looks bad'.

Renderhjs/Rumblesushi-

Thanks for the comments. I agree I coulda used UV space a whole lot more efficiently but it's something I need to work on. I think to be honest, the lack of experience with it, and the usual desire to get through the UV'ing part of asset creation as quickly as possible I guess I just rush it a bit. While I'm getting better at utilizing more space, I still need to learn how to effectively tweak shells to create a better overall packing etc.

That Megaman by MadPixel is awesome too, he does some amazing stuff.

Thanks again.

Duncan - LOVE your progress on that character, the deformed style looks great, looking forward to seeing it progress.
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Harry's Avatar
Old (#4070)
270 tris thus far, 256x128 texture, though only half the map is being used. probably going to separate some polies to have insignia and stuff, and model/texture some torpedos and deck equipment
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jmiles's Avatar
Old (#4071)


a quick model done w/in the evening
Miles Wadsworth Art
Seeking Employment!
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jmiles's Avatar
Old (#4072)
damn harry.. for a texture that tiny.. that is hot
Miles Wadsworth Art
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hawken's Avatar
Old (#4073)
cute jeep
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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Harry's Avatar
Old (#4074)
just a little update


And someone tell me just what the fuck im gunna do with all this left over space. God i'm an idiot.

Last edited by Harry; 03-30-2010 at 07:04 AM..
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brandoom's Avatar
Old (#4075)
Quote:
Originally Posted by Harry View Post
just a little update


And someone tell me just what the fuck im gunna do with all this left over space. God i'm an idiot.
Cut the sub in half and adjust the UVs?
Brandon McCready - Gameloft Toronto
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