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after i've done some eggs i felt guilty to model an alien.
so here it is ... texture in progress but its a pain - i underestimated the amount of details i have to apply. :-(
crits and comments welcome!
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, line,
81 Posts,
Join Date Mar 2010,
Location Berlin
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nice little lowpoly alien there!
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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nobunny - That guy is awesome! Only crit is that I agree with Japhir the pattern looks a little strange to me. What are you creating these guys for if you don't mind me asking? I'm sure at the resolution they will be viewed at it looks fine.
drelectro - That's sweet I'm looking forward to seeing it textured.
Here is some progress on the motorbike texture. I'm happy with where it is at now and I'll prolly just knock out a small scene for it.

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, line,
78 Posts,
Join Date May 2008,
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Took a little break from my personal project to do this for some fun.

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, spline,
123 Posts,
Join Date Apr 2005,
Location Champaign, Illinois
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Quote:
Originally Posted by ivars
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BUmpity bump
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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nice texture millah, really pops.
and illadam, great rendition of a bike, def make a scene to show it off.
on a side note, I guess the polycount stripper will be brought up every 5 lowpoly pages?
good 
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, polycounter,
1,011 Posts,
Join Date Feb 2009,
Location San Francisco
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Quote:
Originally Posted by illadam
Here is some progress on the motorbike texture. I'm happy with where it is at now and I'll prolly just knock out a small scene for it.

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Nice bike, I think the only improvement you could make would be to remap the front green bars on the frame so they are straight on the uvmap. Would get rid of the pixelation running all the way down it. Would really smooth it out and clean it up alot.
The back of the frame has a little of that going on too, but it's less noticeable. Just really stands out because the rest of the tex is so clean.
Well, the spokes have a bit of that too, but would be impossible to map those straight without alot of polys. Maybe making them silver/grey would look better, not too many spokes are black and it just makes them too strong and thick. generally I think spokes are better unseen or under done than overdone.
Last edited by Baddcog; 03-16-2010 at 09:50 AM..
Great at starting projects...
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, polycounter,
1,100 Posts,
Join Date Jun 2007,
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it looks like your green paint on the motorbike has been lit with an overlay or dodge or burn layer. The paint on old military bikes wasn't metallic, i'd use more washed out colours to light it
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, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
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Harry - Yeah the colour layer is set to overlay atm. I don't know if Im going to do anymore changes to the bike where it stands now just because I want to get started on something else once I've finish the scene I'm working on. But I'll def try to match the material better next time. Do you suggest anything different than setting your colour layer to overlay and putting your gray scale layer under?
Baddcog - I toned down the spokes to more of a grey-ish with a hint of some reds.
Thanks for the Crits guys! I'll post up the scene soon. 
Last edited by illadam; 03-17-2010 at 04:03 PM..
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, line,
78 Posts,
Join Date May 2008,
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My second model - the legendary AE86 in all it's 202 polygon glory.
I'll post a demo later of the model in action.
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, triangle,
451 Posts,
Join Date Oct 2009,
Location Ingletown innit.
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Quote:
Originally Posted by konstruct
BUmpity bump
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can we get a pole dancer mini comp in here?
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, veteran polycounter,
4,171 Posts,
Join Date Mar 2006,
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ivars, get some chrome on that pole and im throwing $1s at her from the front row
senior lighting artist @ r*north
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, veteran polycounter,
3,421 Posts,
Join Date May 2006,
Location edinburgh
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Here's a simple demo of the AE86 in action - http://rumblesushi.com/hachi_roku.html
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, triangle,
451 Posts,
Join Date Oct 2009,
Location Ingletown innit.
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OK, I'm back (was responsible for the grave digger on page 141) here is yet another car, started off as a demo for some one (how to build the side guards) and i liked the shape so completed it :P this one is also in unity (crappy rushed track) drifting away, one day i will get hosting and get em all up for you guys to play :P

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, null,
7 Posts,
Join Date Jan 2010,
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This is Zundapp motorcycle for a small contest on Polish forums, texture is 512x512, polycount - 998 tris. I fucked up tire uv-mapping I know :/ Have to fix it. Diffuse+alpha only. Background on first two screenshots is from UDK.

Last edited by empeck; 03-20-2010 at 10:59 AM..
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, line,
67 Posts,
Join Date Nov 2004,
Location Inowroclaw, Poland
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Hello Folks!
Started character today.
And here's a concpet

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, spline,
223 Posts,
Join Date Jan 2010,
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rumblesushi - Thank you.
illadam - Thanks, Once i finish all the chars i hope to have time to polish them. We'll use them for an iPhone game, the kind that you shoot everything that moves, a combination of metal slug and resistance retribution.
Here's the third one.
Specs:
polycount: 354 tris
texture: 256x256
As always, all c&c welcome .

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, null,
7 Posts,
Join Date Feb 2010,
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The skin looks way too soft IMO, it almost looks like baby's skin, not orc.
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, polycounter, lvl. 13,
7,048 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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i think that actually gives it a pretty unique look. if everything had that kind of skin it'd make for an interesting super soft element to the art style
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, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
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nice texturing nobunny
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, Counter of Polys™,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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Thanks everyone for your comments. I've been messing with his skin a bit more, mainly to add some definition in the muscles :

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, null,
7 Posts,
Join Date Feb 2010,
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Looks a bit more menacing while still keeping that lovely style you have.
Keep up the excellent work.
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, null,
14 Posts,
Join Date Mar 2010,
Location Central Texas
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looks cool nobunny! my main comment would be the color of the legs vs the body. The green there is just a little intense imo, the idea is nice, but just feels too much.
Dont feel the muscles are too refined, i like the shape of the detls on the back of the arm. you may want to play a bit with making some of the shapes pop, while others rest under the flesh. If this guy was to appear 1/4 the size he is now he'd read well (with a bit more contrast i think), but still works atm!
digit!
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Nobunny - I would add more shadowing under the straps on the skin. Perhaps on the skin just under the straps and not above. They just seem slightly flat for me. Other than that, I like the texture.
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, line,
73 Posts,
Join Date Aug 2007,
Location Oklahoma, USA
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nobunny: Those are awesome! Great texture work and really good use of those pollys!
illadam & empeck: Nice bikes!
Here's the updated texture for my stripper... still haven't addressed those texture seems yet.
And here's the SDK including nude texture if anyone wants to play : Stripper SDK :P (Skinning is not perfect)
WARNING FULL FRONTAL NUDITY!
Texture:

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, triangle,
478 Posts,
Join Date Feb 2007,
Location Sweden
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