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Quote:
Originally Posted by Slaught
Hawken, clean up in Isle 5
990 tris
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'tache?
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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Quote:
Originally Posted by RazorBladder
Awesome stuff HandSandwich, would love to texture that myself 
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Quote:
Originally Posted by Spug
@HandSandwich: Looks Great! Nice shapes and great stuff for the poly usage. (I wants to texture them.  )
Great thread, as always I love to look around and see the low poly game art. 
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Done and done.
SDK!
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, polygon,
639 Posts,
Join Date Aug 2005,
Location Belmont, CA
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@9Skulls
Afraid not...It´s generic spacebabe´s hot ass.
@Hawken
I´ll try to paint it into the diffuse.
If that doesn´t work I´ll make some planes like with the eyebrows.
@HandSandwich
Nice.
"I dont believe in Triangles"
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, polycounter,
768 Posts,
Join Date May 2005,
Location Germany
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Looking fantastic Slaught!!
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, veteran polycounter,
4,949 Posts,
Join Date Oct 2004,
Location Irvine CA
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Quote:
Originally Posted by Harry
this dv8ix guy is a definite troll. Even more obvious from the fact he withdrew after being called out as one.
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So, stupid me, I even tried to help him in my little... 
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, triangle,
267 Posts,
Join Date Oct 2009,
Location Italy, but willing to leave to a better country.
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Quote:
Originally Posted by lkraan
Old stuff but never pimped...

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I disagree with Hawken. You have to bear in mind post people are posting models around the 500 tri mark. This is under a hundred, with a bike and a rider  It would would be perfect for an opponent vehicle, or perhaps a certain LOD.
The only thing I would say is unless it was intended as a certain LOD model, it would probably benefit from at least a 128 by 128 texture.
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, triangle,
451 Posts,
Join Date Oct 2009,
Location Ingletown innit.
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Slaught- absolutely amazing. I love your use of tris! I must admit this latest model is very impressive, can't wait to see the textures.
HandSandwich- Nice weapon! Gotta love the Torchsiders logo you put there. Thanks for posting the SDK, I might try texturing as well 
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, polygon,
727 Posts,
Join Date Jan 2007,
Location Austin, TX
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Harry - that texture is looking nice. lets see it finished!
Slaught - That spacebabe is looking awesome.
Here's a low poly vehicle I've been working on. Right now it's at 1,026 tris with a 256 map on the exterior, 64 map for the tires, and 128 map on the interior.

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, line,
78 Posts,
Join Date May 2008,
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Thanks
@illadam
Looks nice!
Care to post some wires?
"I dont believe in Triangles"
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, polycounter,
768 Posts,
Join Date May 2005,
Location Germany
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Very Early WIP on Cave Troll Still have a little budget left for Hands and teeth Going to have to optimize though for clothing and weapon. Still working on Proportions lol those legs still scream kit bash anyways updates to soon to follow

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, polygon,
510 Posts,
Join Date Feb 2009,
Location Southern California
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if you ask me he is way to human, no bulky and fat enough, but the most important part would be the legs, they say:" Hey im a human with a big fat trollike head"
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, polycounter,
1,116 Posts,
Join Date Dec 2008,
Location Germany
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Slaught - Here are some view port grabs.

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, line,
78 Posts,
Join Date May 2008,
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Quote:
Originally Posted by W1r3d
Can't give her pants...but i can give her blur!
I mean you can always critique the torso and head
I actually agree with you Thegodzero. I'll look into that. Thnx

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that is a woman? It looks a lot like a man wearing panties imo. The chest looks like pectorals ala bodybuilders/athletes instead of being breasts, the shoulders are super wide, neck is super huge. Maybe its a transvestite?
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Quote:
Originally Posted by ivars
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I think it deserved to be mentioned again :P
Slaught: That mesh is looking hawt!
PhattyEwok: speCter has some good points. The chest needs to be bulked up a widened a bit from the front to support that massive arms. Probably want to redo the crotch and rethink the face. The crotch can use some spacing in between the legs and the geo on the face is being wasted atm ie the eyesocket.
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, line,
63 Posts,
Join Date Jan 2007,
Location NC
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So been playing with topology and proportions thanks for the advice guys I think I addressed most of it. Also I am thinking that once I rig and put him in the crouching position it will really sell the LOTR proportions Gonna go tackle those hands now

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, polygon,
510 Posts,
Join Date Feb 2009,
Location Southern California
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Quote:
Originally Posted by moose
that is a woman? It looks a lot like a man wearing panties imo. The chest looks like pectorals ala bodybuilders/athletes instead of being breasts, the shoulders are super wide, neck is super huge. Maybe its a transvestite?
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Yeah the whole panties on what looked like a guy with a fro is what left me with a very ambiguous feeling as to what she? was. The idea of a chick wearing a night shirt and panties would normally mean you would see a very hour glass/feminine figure. Much like the one yoyomon reposted, only with a shirt.
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, veteran polycounter,
3,267 Posts,
Join Date Oct 2004,
Location Kirkland WA
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Here's a watermill that I'm working on for my project.
It's 951 tris atm but I will add some more for the watersplashfx for the waterfalls.
You can also see some of the surrounding environment, but it's all WIP.

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, null,
20 Posts,
Join Date Nov 2008,
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awesome environment chanfan
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, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
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chanfan, that's lovely. Foliage seems a bit noisy, though.
slaught: Nice ass! 
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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Quote:
Originally Posted by LoTekK
chanfan, that's lovely. Foliage seems a bit noisy, though.
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Thanks!
Yeah I know, it's something I'll revisit and change. I wanted a "dense" feel but instead I got "messy" feel. 
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, null,
20 Posts,
Join Date Nov 2008,
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chanfan, looks nice, I'll be looking forward to updates 
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, polycounter,
824 Posts,
Join Date Sep 2005,
Location Montreal
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Nice work chan, what platform is it for?
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, triangle,
451 Posts,
Join Date Oct 2009,
Location Ingletown innit.
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Quote:
Originally Posted by chanfan
Yeah I know, it's something I'll revisit and change. I wanted a "dense" feel but instead I got "messy" feel. 
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Getting rid of the purple may help to draw the attention away from the trees.
That aside, I really like the mill model. Very charming. 
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, null,
14 Posts,
Join Date Mar 2010,
Location Central Texas
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did this a while back. it was supposed to represent what vid games characters are supposed to look like, though wasn't actually for a game.

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, veteran polycounter,
4,391 Posts,
Join Date Oct 2004,
Location Uk(London)
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Fantastic, love the face texture. Maybe some more shadow work around the armpits and it's perfect.
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, triangle,
324 Posts,
Join Date Feb 2008,
Location Belgium
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