Author : afisher


Reply
Reply
 
Thread Tools Display Modes
GoK's Avatar
Old (#1)
This is something im working on for a mini comp over at www.cgchat.com its psp/nds spec recreation of a computer games character (512 tris, 256 texture).. think im gonna go for a slightly darker look

Jody

Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

DarthRevanII's Avatar
Old (#2)
haha cool
Despite being a bunch of objects put together, its neat...i like it [img]/images/graemlins/laugh.gif[/img]
-Epsilon Three 9
Offline , triangle, 262 Posts, Join Date Oct 2004, Location Florida  
   Reply With Quote

GoK's Avatar
Old (#3)
cheers, i do only have 512 tri's to play with here o_O

Jody
Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

Josh_Singh's Avatar
Old (#4)
saw this on cgchat. Kicks ass Gok. maybe you could give him some alpha toe claws. that would be cool.
Josh Singh 3d Artist
Joshsingh.net
My Art Dump
Offline , card carrying polycounter, 2,181 Posts, Join Date Oct 2004, Location Irvine Ca  
   Reply With Quote

SouL's Avatar
Old (#5)
Tip: Set a camera to the correct distance that will best represent the size of your character on screen. It'll help a lot in figuring out where you need to add/take away your polygons. Your sprite art seems like a good size.
Offline , polycounter, 833 Posts, Join Date Oct 2004,  
   Reply With Quote

GoK's Avatar
Old (#6)
thats a cool idea, ill do that [img]/images/graemlins/smile.gif[/img] thanks

Jody
Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

GoK's Avatar
Old (#7)
sprite art..? ohhh i should have said thats a nintendo asset not mine im just doing a low poly model of it... with my own twist
Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

killingpeople's Avatar
Old (#8)
yes sir i like it.
draw without greed
Offline , veteran polycounter, 3,993 Posts, Join Date Oct 2004, Location california Send a message via ICQ to killingpeople Send a message via AIM to killingpeople Send a message via MSN to killingpeople Send a message via Yahoo to killingpeople Send a message via Skype™ to killingpeople  
   Reply With Quote

DarthRevanII's Avatar
Old (#9)
oh yea bro, no worries...my comment wasn't really a total crit...although i like to see stuff that is "complete," stuff like this is awesome too, and looks fairly good, as you did [img]/images/graemlins/smile.gif[/img]

i wanna see it done, start skinning, gogogo
-Epsilon Three 9
Offline , triangle, 262 Posts, Join Date Oct 2004, Location Florida  
   Reply With Quote

poopinmymouth's Avatar
Old (#10)
Looks good buddy. I can't wait to see the texture you come up for it.

Offline , veteran polycounter, 3,617 Posts, Join Date Oct 2004, Location Reykjavik, Iceland Send a message via ICQ to poopinmymouth Send a message via AIM to poopinmymouth Send a message via MSN to poopinmymouth Send a message via Yahoo to poopinmymouth Send a message via Skype™ to poopinmymouth  
   Reply With Quote

hawken's Avatar
Old (#11)
nabbed zeldas hood?
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
Offline , insane polycounter, 5,069 Posts, Join Date Jan 2005, Location .jp  
   Reply With Quote

GLandolina's Avatar
Old (#12)
hawken, thats the hair [img]/images/graemlins/wink.gif[/img]
it looks cooler tied back like that.
Offline , line, 63 Posts, Join Date Jan 2006,  
   Reply With Quote

KDR_11k's Avatar
Old (#13)
Wouldn't it be useful to add some spikes to the tail? And wouldn't 3 sided spikes on the shell be sufficient?
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
Offline , veteran polycounter, 4,550 Posts, Join Date Oct 2004, Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way  
   Reply With Quote

GoK's Avatar
Old (#14)
cheers guys.. ok reason for open geometry is portable consoles like the ds cant handle bones and other advants stuff like that so this type of geometry would animate beter (its given that this model would be to heavy and has to big a texture for ds and psp but hey [img]/images/graemlins/smile.gif[/img] about the spikes yehh if i make the 3 sided i could add some more tris elswhere! like the tail spikes.. cheers [img]/images/graemlins/laugh.gif[/img]

thanks
Jody
Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

Chunkey's Avatar
Old (#15)
well, you could have him boned.... I'm 99% sure that mario 64DS have boned main characters, and I'm guessing a 128x128 texture for them spread over several 8 colour textures...

good work so far though, he is recognisably King Koopa/Bowser [img]/images/graemlins/smile.gif[/img]
Chris Allison

Offline , polygon, 529 Posts, Join Date Oct 2004, Location Hampshire, UK Send a message via MSN to Chunkey  
   Reply With Quote

GoK's Avatar
Old (#16)
ohh ok [img]/images/graemlins/smile.gif[/img] it saves polys then [img]/images/graemlins/wink.gif[/img]

Jody
Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

KDR_11k's Avatar
Old (#17)
Hm, I remember hearing claims that bones are actually less ressource draining than vertex animation (less animation data, one matrix transformation per bone rather than one linear interpolation per vertex) and consoles cannot handle vertex animation but I guess that was talking about current gen...
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
Offline , veteran polycounter, 4,550 Posts, Join Date Oct 2004, Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way  
   Reply With Quote

GoK's Avatar
Old (#18)
it is only a comp... im not actualy going to put it on the machine.. it save me some polys to model it like this, and i only had 512. but yehh your probably right.

Jody
Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

GoK's Avatar
Old (#19)
I started texturing mot 100% with this.. but ill leave it for tonight anyway o_O .hey poop i might even finish this [img]/images/graemlins/wink.gif[/img]

Jody


Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

Zcubed's Avatar
Old (#20)
Haha, this is great stuff. The texture is coming along very nicely. [img]/images/graemlins/grin.gif[/img]
Offline , triangle, 485 Posts, Join Date Aug 2005, Location USA Send a message via AIM to Zcubed Send a message via MSN to Zcubed  
   Reply With Quote

GoK's Avatar
Old (#21)
cheers man, i want to do a mario so i can STOMP on him [img]/images/graemlins/smile.gif[/img]

Jody
Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

GoK's Avatar
Old (#22)
its still pretty rough at the moment and thiers a lot of stuff still missing.. but i managed to do a little tonight.

Jody

Jody Gallagher
Artist - RealTimeWorlds
www.realtimeworlds.com
JodyGallagher@gmail.com
o_O
Offline , triangle, 373 Posts, Join Date Feb 2005,  
   Reply With Quote

Todd Dinosaur's Avatar
Old (#23)
I likes the style. I would like to see him a little more sickly.
Offline , line, 55 Posts, Join Date Feb 2005, Location San Jose  
   Reply With Quote

SouL's Avatar
Old (#24)
It's looking cool. I'd look into pinching some polies from his shell to give him feet.
Offline , polycounter, 833 Posts, Join Date Oct 2004,  
   Reply With Quote

Shady-D's Avatar
Old (#25)
no yellow underbelly?
also tribal tattoos always help to make things look evil
Check out my site
Shadys Place
Leave a post in the forums while you're there [img]/images/graemlins/wink.gif[/img]
Offline , spline, 170 Posts, Join Date Dec 2005,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch