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created evil\'er..King Koopa o_O
on 01-22-2006 05:02 PM
This is something im working on for a mini comp over at www.cgchat.com its psp/nds spec recreation of a computer games character (512 tris, 256 texture).. think im gonna go for a slightly darker look
Jody

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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-22-2006 05:22 PM
haha cool
Despite being a bunch of objects put together, its neat...i like it [img]/images/graemlins/laugh.gif[/img]
-Epsilon Three 9
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, triangle,
262 Posts,
Join Date Oct 2004,
Location Florida
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created Re: evil\'er..King Koopa o_O
on 01-22-2006 05:24 PM
cheers, i do only have 512 tri's to play with here o_O
Jody
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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-22-2006 05:26 PM
saw this on cgchat. Kicks ass Gok. maybe you could give him some alpha toe claws. that would be cool.
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, card carrying polycounter,
2,181 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: evil\'er..King Koopa o_O
on 01-22-2006 05:28 PM
Tip: Set a camera to the correct distance that will best represent the size of your character on screen. It'll help a lot in figuring out where you need to add/take away your polygons. Your sprite art seems like a good size.
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, polycounter,
833 Posts,
Join Date Oct 2004,
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created Re: evil\'er..King Koopa o_O
on 01-22-2006 05:28 PM
thats a cool idea, ill do that [img]/images/graemlins/smile.gif[/img] thanks
Jody
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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-22-2006 07:11 PM
sprite art..? ohhh i should have said thats a nintendo asset not mine im just doing a low poly model of it... with my own twist
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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-22-2006 11:47 PM
yes sir i like it.
draw without greed
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 12:05 AM
oh yea bro, no worries...my comment wasn't really a total crit...although i like to see stuff that is "complete," stuff like this is awesome too, and looks fairly good, as you did [img]/images/graemlins/smile.gif[/img]
i wanna see it done, start skinning, gogogo
-Epsilon Three 9
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, triangle,
262 Posts,
Join Date Oct 2004,
Location Florida
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 12:32 AM
Looks good buddy. I can't wait to see the texture you come up for it.

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created Re: evil\'er..King Koopa o_O
on 01-23-2006 01:48 AM
nabbed zeldas hood?
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 02:29 AM
hawken, thats the hair [img]/images/graemlins/wink.gif[/img]
it looks cooler tied back like that.
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, line,
63 Posts,
Join Date Jan 2006,
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 03:14 AM
Wouldn't it be useful to add some spikes to the tail? And wouldn't 3 sided spikes on the shell be sufficient?
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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, veteran polycounter,
4,550 Posts,
Join Date Oct 2004,
Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 04:00 AM
cheers guys.. ok reason for open geometry is portable consoles like the ds cant handle bones and other advants stuff like that so this type of geometry would animate beter (its given that this model would be to heavy and has to big a texture for ds and psp but hey [img]/images/graemlins/smile.gif[/img] about the spikes yehh if i make the 3 sided i could add some more tris elswhere! like the tail spikes.. cheers [img]/images/graemlins/laugh.gif[/img]
thanks
Jody
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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 07:14 AM
well, you could have him boned.... I'm 99% sure that mario 64DS have boned main characters, and I'm guessing a 128x128 texture for them spread over several 8 colour textures...
good work so far though, he is recognisably King Koopa/Bowser [img]/images/graemlins/smile.gif[/img]
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, polygon,
529 Posts,
Join Date Oct 2004,
Location Hampshire, UK
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 12:59 PM
ohh ok [img]/images/graemlins/smile.gif[/img] it saves polys then [img]/images/graemlins/wink.gif[/img]
Jody
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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 01:31 PM
Hm, I remember hearing claims that bones are actually less ressource draining than vertex animation (less animation data, one matrix transformation per bone rather than one linear interpolation per vertex) and consoles cannot handle vertex animation but I guess that was talking about current gen...
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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, veteran polycounter,
4,550 Posts,
Join Date Oct 2004,
Location Peine, Niedersachsen, Germany, Europe, Sol 3, Milky Way
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 04:35 PM
it is only a comp... im not actualy going to put it on the machine.. it save me some polys to model it like this, and i only had 512. but yehh your probably right.
Jody
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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 07:18 PM
I started texturing mot 100% with this.. but ill leave it for tonight anyway o_O .hey poop i might even finish this [img]/images/graemlins/wink.gif[/img]
Jody

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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 07:38 PM
Haha, this is great stuff. The texture is coming along very nicely. [img]/images/graemlins/grin.gif[/img]
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, triangle,
485 Posts,
Join Date Aug 2005,
Location USA
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created Re: evil\'er..King Koopa o_O
on 01-23-2006 07:51 PM
cheers man, i want to do a mario so i can STOMP on him [img]/images/graemlins/smile.gif[/img]
Jody
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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-24-2006 06:44 PM
its still pretty rough at the moment and thiers a lot of stuff still missing.. but i managed to do a little tonight.
Jody

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, triangle,
373 Posts,
Join Date Feb 2005,
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created Re: evil\'er..King Koopa o_O
on 01-24-2006 11:57 PM
I likes the style. I would like to see him a little more sickly.
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, line,
55 Posts,
Join Date Feb 2005,
Location San Jose
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created Re: evil\'er..King Koopa o_O
on 01-25-2006 01:33 AM
It's looking cool. I'd look into pinching some polies from his shell to give him feet.
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, polycounter,
833 Posts,
Join Date Oct 2004,
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created Re: evil\'er..King Koopa o_O
on 01-25-2006 04:28 AM
no yellow underbelly?
also tribal tattoos always help to make things look evil
Check out my site
Shadys Place
Leave a post in the forums while you're there [img]/images/graemlins/wink.gif[/img]
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, spline,
170 Posts,
Join Date Dec 2005,
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