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Bronco's Avatar
Old (#1)
Howdy all

Im having an annoying prob with Max7,basically all im trying to do is export a model in .OBJ format for the mod im working on.

But I tick the Texture Co-ordinates box in the export menu then when I import the .obj into max (or any other program) the Co-ordinates seem to reset themselves.

Ive tried resetting the X-Form,centring the gizmo,and collapsing the stack to Editable mesh but thats not made any difference.

In .3ds its fine,but I really need the model in .Obj.

Any ideas?

cheers

john.
soon to be looking for work.

http://www.hedgeart.net
Offline , polycounter, 819 Posts, Join Date Oct 2004, Location Oxfordshire,UK  
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Eric Chadwick's Avatar
Old (#2)
How many decimals of precision are you using? It's the spinner towards the bottom, called "# of digits," and anything over 8 or so is good.
Online , Polycount.com Editor, 6,764 Posts, Join Date Oct 2004, Location Boston USA  
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Bronco's Avatar
Old (#3)
hey Eric

Your good [img]/images/graemlins/smile.gif[/img].

Yes,I think thats the answer,I messed with those settings before but didn't push them up hi enough basically....it has reimported to max and the Co-Ordinates are fine.

Btw what is the standard number and what exacly is taht doing?...im curious hehe.

Thanks.

John
soon to be looking for work.

http://www.hedgeart.net
Offline , polycounter, 819 Posts, Join Date Oct 2004, Location Oxfordshire,UK  
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Eric Chadwick's Avatar
Old (#4)
It controls the number of decimal places that each numerical value is stored with in the OBJ. Higher # of decimals = higher precision, but also = bigger OBJ file.

No standard number AFAIK, as long as file size is not an issue for you. If it is an issue, then try testing different #s, see how far you can go. Similar to JPG.
Online , Polycount.com Editor, 6,764 Posts, Join Date Oct 2004, Location Boston USA  
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