Author : jdvi


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jehuty's Avatar
Old (#1)
hello,

well a friend of mine is learning maya in artschool... so he showed me a little what he learned so far... and as he was working on kind of a highpoly model he used under Subdiv Surfaces/ Partial Crease Edge/Vertex and Full Crease Edge/Vertex... it is really nice how much control these two tools give you for getting hard and smooth edges... but is there something similar in MAX except weight/crease under EPoly? where i dont really get the meaning of "weight" i dont understand the way it works! or can somebody give my some hinds to achieve similar results in MAX? somehow i have the feeling that i can't control a highpoly mesh in MAX as much as i wanted to... i would be happy about every help...!

THX
Offline , line, 60 Posts, Join Date Oct 2004,  
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Eric Chadwick's Avatar
Old (#2)
Edge-weighting in Max is not great. Two built-in routes:
1. Use "Smoothing Groups," but you only get hard edges.
2. Use MeshSmooth's "Crease" tool, but this isn't editable if you collapse the stack.

Best way is to chamfer the edge you want to be a crease, directly on the subdivision cage (the lower-res mesh), and let the subdivision create the crease. The width of the chamfer then controls the strength of the crease, so you get a lot of control.

However I'm not a dedicated modeler, so maybe someone else could chime in...
Offline , Polycount.com Editor, 6,676 Posts, Join Date Oct 2004, Location Boston USA  
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FatAssasin's Avatar
Old (#3)
Eric's advice is what I would have said also.
Offline , polycounter, 813 Posts, Join Date Oct 2004, Location Kirkland, WA  
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King of Daveness's Avatar
Old (#4)
ditto.
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Offline , triangle, 325 Posts, Join Date Jan 2005, Location Sydney, Australia  
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