maya and alpha maps...
on 12-04-2005 12:00 AM
so, is there a way to have a correct display of alpha mapped (masked) geometry in a maya viewport? for me, regardless of what i try (high quality rendering, playing around with hardware texture settings, different file formats, saving the alpha separately and whatnot), as soon as i connect the alpha map to the shader's transparency, the whole geo is displayed semi transparent with ugly artifacts.
there are lots of complaints in various forums and yet i found not a single working solution. does alias really have the balls to advertise their software as a games content creation tool when said package is unable to preview one of the most common effects in real-time?
i tried on different systems, btw - nvidia based gamer cards showed this behaviour, certified ati and sgi open gl boards made no difference. the technical maya staff at the company i work with cannot give solutions, too...